Changed default Spout territory faction display to upper left, since Spoutcraft client now has minimap in upper right
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@ -178,7 +178,7 @@ public class Conf
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public static int spoutHealthBarWidth = 30;
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public static int spoutHealthBarWidth = 30;
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public static Map<Double, String> spoutHealthBarColorUnderQuota = new LinkedHashMap<Double, String>();
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public static Map<Double, String> spoutHealthBarColorUnderQuota = new LinkedHashMap<Double, String>();
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public static boolean spoutCapes = true; // Show faction capes
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public static boolean spoutCapes = true; // Show faction capes
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public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
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public static int spoutTerritoryDisplayPosition = 1; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
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public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
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public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
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public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
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public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
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public static boolean spoutTerritoryAccessShow = true; // show occasional territory access info as well ("access granted" or "access restricted" if relevant)
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public static boolean spoutTerritoryAccessShow = true; // show occasional territory access info as well ("access granted" or "access restricted" if relevant)
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