Changed default Spout territory faction display to upper left, since Spoutcraft client now has minimap in upper right

This commit is contained in:
Brettflan 2012-05-16 15:31:42 -05:00
parent 4460438365
commit af1024e5a4

View File

@ -178,7 +178,7 @@ public class Conf
public static int spoutHealthBarWidth = 30; public static int spoutHealthBarWidth = 30;
public static Map<Double, String> spoutHealthBarColorUnderQuota = new LinkedHashMap<Double, String>(); public static Map<Double, String> spoutHealthBarColorUnderQuota = new LinkedHashMap<Double, String>();
public static boolean spoutCapes = true; // Show faction capes public static boolean spoutCapes = true; // Show faction capes
public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right public static int spoutTerritoryDisplayPosition = 1; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
public static boolean spoutTerritoryAccessShow = true; // show occasional territory access info as well ("access granted" or "access restricted" if relevant) public static boolean spoutTerritoryAccessShow = true; // show occasional territory access info as well ("access granted" or "access restricted" if relevant)