New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName - add/remove the specified player name Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
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@ -135,11 +135,11 @@ public class Conf
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public static int actionDeniedPainAmount = 2;
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// commands which will be prevented if the player is a member of a permanent faction
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public static Set<String> permanentFactionMemberDenyCommands = new HashSet<String>();
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public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<String>();
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// commands which will be prevented when in claimed territory of another faction
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public static Set<String> territoryNeutralDenyCommands = new HashSet<String>();
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public static Set<String> territoryEnemyDenyCommands = new HashSet<String>();
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public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
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public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<String>();
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public static double territoryShieldFactor = 0.3;
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@ -212,11 +212,14 @@ public class Conf
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public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
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public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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public static Set<String> worldsNoClaiming = new HashSet<String>();
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public static Set<String> worldsNoPowerLoss = new HashSet<String>();
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public static Set<String> worldsIgnorePvP = new HashSet<String>();
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// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
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public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
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public static Set<String> worldsNoClaiming = new LinkedHashSet<String>();
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public static Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
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public static Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
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// TODO: A better solution Would be to have One wilderness faction per world.
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//public static Set<String> worldsNoWildernessProtection = new HashSet<String>();
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//public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<String>();
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public static transient int mapHeight = 8;
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public static transient int mapWidth = 39;
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@ -59,8 +59,10 @@ public class FactionsBlockListener implements Listener
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public static boolean playerCanBuildDestroyBlock(Player player, Block block, String action, boolean justCheck)
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{
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FPlayer me = FPlayers.i.get(player);
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String name = player.getName();
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if (Conf.playersWhoBypassAllProtection.contains(name)) return true;
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FPlayer me = FPlayers.i.get(name);
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if (me.hasAdminMode()) return true;
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Location location = block.getLocation();
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@ -223,6 +223,8 @@ public class FactionsEntityListener implements Listener
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if (attacker == null || attacker.getPlayer() == null)
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return true;
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if (Conf.playersWhoBypassAllProtection.contains(attacker.getName())) return true;
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if (attacker.hasLoginPvpDisabled())
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{
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if (notify) attacker.msg("<i>You can't hurt other players for " + Conf.noPVPDamageToOthersForXSecondsAfterLogin + " seconds after logging in.");
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@ -33,9 +33,6 @@ import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.VisualizeUtil;
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import java.util.logging.Level;
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public class FactionsPlayerListener implements Listener
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{
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@ -170,14 +167,20 @@ public class FactionsPlayerListener implements Listener
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// TODO: Possibly incorporate pain build...
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public static boolean playerCanUseItemHere(Player player, Location loc, Material material, boolean justCheck)
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{
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FPlayer me = FPlayers.i.get(player);
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String name = player.getName();
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if (Conf.playersWhoBypassAllProtection.contains(name)) return true;
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FPlayer me = FPlayers.i.get(name);
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if (me.hasAdminMode()) return true;
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if (Conf.materialsEditTools.contains(material) && ! FPerm.BUILD.has(me, loc, ! justCheck)) return false;
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return true;
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}
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public static boolean canPlayerUseBlock(Player player, Block block, boolean justCheck)
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{
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FPlayer me = FPlayers.i.get(player);
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String name = player.getName();
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if (Conf.playersWhoBypassAllProtection.contains(name)) return true;
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FPlayer me = FPlayers.i.get(name);
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if (me.hasAdminMode()) return true;
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Location loc = block.getLocation();
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Material material = block.getType();
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