When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
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@ -117,7 +117,7 @@ public class FCommandHelp extends FBaseCommand {
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pageLines = new ArrayList<String>();
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pageLines.add("Only faction members can build and destroy in their own");
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pageLines.add("territory. Usage of the following items is also restricted:");
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pageLines.add("Door, Chest, Furnace and Dispenser.");
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pageLines.add("Door, Chest, Furnace, Dispenser, Diode.");
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pageLines.add("");
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pageLines.add("Make sure to put pressure plates in front of doors for your");
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pageLines.add("guest visitors. Otherwise they can't get through. You can");
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@ -91,7 +91,7 @@ public class FactionsPlayerListener extends PlayerListener{
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// Why? Because the relations will differ.
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event.setCancelled(true);
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for (Player listeningPlayer : Factions.instance.getServer().getOnlinePlayers()) {
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for (Player listeningPlayer : event.getRecipients()) {
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FPlayer you = FPlayer.get(listeningPlayer);
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String yourFormat = formatStart + me.getChatTag(you).trim() + formatEnd;
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listeningPlayer.sendMessage(String.format(yourFormat, talkingPlayer.getDisplayName(), msg));
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