Server admins can now promote or demote any member of any faction to/from faction leader or officer using the existing /f leader and /f officer commands, with two new permissions added to allow that. A third permission is also added to allow server admins or moderators to join any faction without the need of /f bypass mode.

Also, a couple more minor bugfixes are included for /f home payment giving the wrong message, player/faction descriptions being wrong for console messages, and potential NPE in new faction leader promotion routine if faction was permanent with no current leader.

New permissions:
factions.leader.any - allows use of /f leader on any player in any faction
factions officer.any - allows use of /f officer on any player in any faction
factions.join.any - allows player to join any faction, bypassing invitation process for closed factions (the same as players with /f bypass enabled can do)
This commit is contained in:
Brettflan 2012-01-18 06:01:50 -06:00
parent 46d7e9f4c5
commit bc40f3b751
8 changed files with 58 additions and 16 deletions

View File

@ -25,6 +25,9 @@ permissions:
children:
factions.kit.halfmod: true
factions.flag.set: true
factions.join.any: true
factions.leader.any: true
factions.officer.any: true
factions.kit.halfmod:
description: Can use adminmode and chat spy
children:
@ -102,10 +105,14 @@ permissions:
description: invite a player to your faction
factions.join:
description: join a faction
factions.join.any:
description: join any faction, bypassing invitation process for closed factions
factions.kick:
description: kick a player from the faction
factions.leader:
description: hand over leader rights
factions.leader.any:
description: give or revoke leader status for any player in any faction
factions.leave:
description: leave your faction
factions.list:
@ -139,6 +146,8 @@ permissions:
factions.money.withdraw: true
factions.officer:
description: give or revoke officer rights
factions.officer.any:
description: give or revoke officer rights for any player in any faction
factions.open:
description: switch if invitation is required to join
factions.perm:

View File

@ -443,7 +443,8 @@ public class Faction extends Entity implements EconomyParticipator
{ // faction leader is the only member; one-man faction
if (this.getFlag(FFlag.PERMANENT))
{
oldLeader.setRole(Rel.MEMBER);
if (oldLeader != null)
oldLeader.setRole(Rel.MEMBER);
return;
}
@ -460,9 +461,10 @@ public class Faction extends Entity implements EconomyParticipator
}
else
{ // promote new faction leader
oldLeader.setRole(Rel.MEMBER);
if (oldLeader != null)
oldLeader.setRole(Rel.MEMBER);
replacements.get(0).setRole(Rel.LEADER);
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader.getName(), replacements.get(0).getName());
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
P.p.log("Faction "+this.getTag()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
}
}

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@ -124,7 +124,7 @@ public class CmdHome extends FCommand
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostHome, "to change faction home", "for changing faction home")) return;
if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
// Create a smoke effect
if (Conf.homesTeleportCommandSmokeEffectEnabled)

View File

@ -54,7 +54,7 @@ public class CmdJoin extends FCommand
return;
}
if( ! (faction.getOpen() || faction.isInvited(fme) || fme.hasAdminMode()))
if( ! (faction.getOpen() || faction.isInvited(fme) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
{
msg("<i>This faction requires invitation.");
faction.msg("%s<i> tried to join your faction.", fme.describeTo(faction, true));

View File

@ -38,7 +38,7 @@ public class CmdLeader extends FCommand
FPlayer targetFactionCurrentLeader = targetFaction.getFPlayerLeader();
// We now have fplayer and the target faction
if (this.senderIsConsole || fme.hasAdminMode())
if (this.senderIsConsole || fme.hasAdminMode() || Permission.LEADER_ANY.has(sender, false))
{
// Do whatever you wish
}
@ -47,7 +47,7 @@ public class CmdLeader extends FCommand
// Follow the standard rules
if (fme.getRole() != Rel.LEADER)
{
sender.sendMessage(p.txt.parse("<b>Only faction admins can %s.", this.getHelpShort()));
sender.sendMessage(p.txt.parse("<b>Only faction leaders can %s.", this.getHelpShort()));
return;
}
@ -64,6 +64,15 @@ public class CmdLeader extends FCommand
}
}
// if target player is currently leader, demote and replace him
if (targetFactionCurrentLeader == newLeader)
{
targetFaction.promoteNewLeader();
msg("<i>You have demoted %s<i> from the position of faction leader.", newLeader.describeTo(fme, true));
newLeader.msg("<i>You have been demoted from the position of faction leader by %s<i>.", senderIsConsole ? "a server admin" : fme.describeTo(newLeader, true));
return;
}
// Perform the switching
if (targetFactionCurrentLeader != null)
{
@ -71,11 +80,12 @@ public class CmdLeader extends FCommand
}
newLeader.setFaction(targetFaction);
newLeader.setRole(Rel.LEADER);
msg("<i>You have promoted %s<i> to the position of faction leader.", newLeader.describeTo(fme, true));
// Inform all players
for (FPlayer fplayer : FPlayers.i.getOnline())
{
fplayer.msg("%s<i> gave %s<i> the leadership of %s", RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer));
fplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", senderIsConsole ? "A server admin" : RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer));
}
}
}

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@ -1,5 +1,6 @@
package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Rel;
@ -18,10 +19,10 @@ public class CmdOfficer extends FCommand
this.permission = Permission.OFFICER.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBePlayer = false;
senderMustBeMember = false;
senderMustBeOfficer = false;
senderMustBeLeader = true;
senderMustBeLeader = false;
}
@Override
@ -29,30 +30,47 @@ public class CmdOfficer extends FCommand
{
FPlayer you = this.argAsBestFPlayerMatch(0);
if (you == null) return;
if (you.getFaction() != myFaction)
boolean permAny = Permission.OFFICER_ANY.has(sender, false);
Faction targetFaction = you.getFaction();
if (targetFaction != myFaction && !permAny)
{
msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
return;
}
if (you == fme)
if (fme != null && fme.getRole() != Rel.LEADER && !permAny)
{
msg("<b>You are not the faction leader.");
return;
}
if (you == fme && !permAny)
{
msg("<b>The target player musn't be yourself.");
return;
}
if (you.getRole() == Rel.LEADER)
{
msg("<b>The target player is a faction leader. Demote them first.");
return;
}
if (you.getRole() == Rel.OFFICER)
{
// Revoke
you.setRole(Rel.MEMBER);
myFaction.msg("%s<i> is no longer officer in your faction.", you.describeTo(myFaction, true));
targetFaction.msg("%s<i> is no longer officer in your faction.", you.describeTo(targetFaction, true));
msg("<i>You have removed officer status from %s<i>.", you.describeTo(fme, true));
}
else
{
// Give
you.setRole(Rel.OFFICER);
myFaction.msg("%s<i> was promoted to officer in your faction.", you.describeTo(myFaction, true));
targetFaction.msg("%s<i> was promoted to officer in your faction.", you.describeTo(targetFaction, true));
msg("<i>You have promoted %s<i> to officer.", you.describeTo(fme, true));
}
}

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@ -21,8 +21,10 @@ public enum Permission
HOME("home"),
INVITE("invite"),
JOIN("join"),
JOIN_ANY("join.any"),
KICK("kick"),
LEADER("leader"),
LEADER_ANY("leader.any"),
LEAVE("leave"),
LIST("list"),
LOCK("lock"),
@ -35,6 +37,7 @@ public enum Permission
MONEY_P2F("money.p2f"),
MONEY_WITHDRAW("money.withdraw"),
OFFICER("officer"),
OFFICER_ANY("officer.any"),
OPEN("open"),
PERM("perm"),
POWER("power"),

View File

@ -25,7 +25,7 @@ public class RelationUtil
if (thatFaction == null) return "ERROR"; // ERROR
Faction myFaction = getFaction(me);
if (myFaction == null) return thatFaction.getTag(); // no relation, but can show basic faction tag
// if (myFaction == null) return thatFaction.getTag(); // no relation, but can show basic name or tag
if (that instanceof Faction)
{