Readd home command
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@@ -258,7 +258,10 @@ public class MConf extends Entity<MConf>
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// It's usually a wise idea keeping this true.
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// Otherwise players can set their warps inside enemy territory.
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public boolean warpsMustBeInClaimedTerritory = true;
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// And what faction warp should be used when a player types /f home
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public String warpsHomeName = "home";
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// These options can be used to limit rights to warp under different circumstances.
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public boolean warpsTeleportAllowedFromEnemyTerritory = true;
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public boolean warpsTeleportAllowedFromDifferentWorld = true;
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