For the SpigotFeatures, actually make it throw.
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@ -1,5 +1,7 @@
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package com.massivecraft.factions.spigot;
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package com.massivecraft.factions.spigot;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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public class SpigotFeatures
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public class SpigotFeatures
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{
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{
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -20,6 +22,10 @@ public class SpigotFeatures
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{
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{
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try
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try
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{
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{
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// This line will throw if the class does not exist.
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PlayerInteractAtEntityEvent.class.getName();
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// But if the event class exists we activate.
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EngineSpigot.get().activate();
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EngineSpigot.get().activate();
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}
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}
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catch (Throwable t)
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catch (Throwable t)
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