Fix CRLF on some files: convert all to unix format

This commit is contained in:
2021-05-19 01:08:27 +02:00
parent 46fca2ab49
commit d2e0f551aa
70 changed files with 6964 additions and 6964 deletions

View File

@@ -1,292 +1,292 @@
package com.massivecraft.factions.entity;
import com.google.gson.reflect.TypeToken;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Entity;
import java.lang.reflect.Type;
import java.util.Collections;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.concurrent.ConcurrentSkipListMap;
import java.util.function.Function;
import java.util.stream.Collectors;
public class Board extends Entity<Board> implements BoardInterface
{
public static final transient Type MAP_TYPE = new TypeToken<Map<PS, TerritoryAccess>>(){}.getType();
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static Board get(Object oid)
{
return BoardColl.get().get(oid);
}
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
@Override
public Board load(Board that)
{
this.map = that.map;
return this;
}
@Override
public boolean isDefault()
{
if (this.map == null) return true;
if (this.map.isEmpty()) return true;
return false;
}
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
private ConcurrentSkipListMap<PS, TerritoryAccess> map;
public Map<PS, TerritoryAccess> getMap() { return Collections.unmodifiableMap(this.map); }
public Map<PS, TerritoryAccess> getMapRaw() { return this.map; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public Board()
{
this.map = new ConcurrentSkipListMap<>();
}
public Board(Map<PS, TerritoryAccess> map)
{
this.map = new ConcurrentSkipListMap<>(map);
}
// -------------------------------------------- //
// OVERRIDE: BOARD
// -------------------------------------------- //
// GET
@Override
public TerritoryAccess getTerritoryAccessAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
ps = ps.getChunkCoords(true);
TerritoryAccess ret = this.map.get(ps);
if (ret == null || ret.getHostFaction() == null) ret = TerritoryAccess.valueOf(Factions.ID_NONE);
return ret;
}
@Override
public Faction getFactionAt(PS ps)
{
return this.getTerritoryAccessAt(ps).getHostFaction();
}
// SET
@Override
public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess)
{
ps = ps.getChunkCoords(true);
if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(Factions.ID_NONE) && territoryAccess.isDefault()))
{
this.map.remove(ps);
}
else
{
this.map.put(ps, territoryAccess);
}
this.changed();
}
@Override
public void setFactionAt(PS ps, Faction faction)
{
TerritoryAccess territoryAccess = null;
if (faction != null)
{
territoryAccess = TerritoryAccess.valueOf(faction.getId());
}
this.setTerritoryAccessAt(ps, territoryAccess);
}
// REMOVE
@Override
public void removeAt(PS ps)
{
this.setTerritoryAccessAt(ps, null);
}
@Override
public void removeAll(Faction faction)
{
this.getChunks(faction).forEach(this::removeAt);
}
// CHUNKS
@Override
public Set<PS> getChunks(Faction faction)
{
return this.getChunks(faction.getId());
}
@Override
public Set<PS> getChunks(String factionId)
{
return this.map.entrySet().stream()
.filter(e -> e.getValue().getHostFactionId().equals(factionId))
.map(Entry::getKey)
.map(ps -> ps.withWorld(this.getId()))
.collect(Collectors.toSet());
}
@Override
@Deprecated
public Map<Faction, Set<PS>> getFactionToChunks()
{
return this.getFactionToChunks(true);
}
@Override
public Map<Faction, Set<PS>> getFactionToChunks(boolean withWorld)
{
Function<Entry<PS, TerritoryAccess>, PS> mapper = Entry::getKey;
if (withWorld) mapper = mapper.andThen(ps -> ps.withWorld(this.getId()));
return map.entrySet().stream().collect(Collectors.groupingBy(
entry -> entry.getValue().getHostFaction(), // This specifies how to get the key
Collectors.mapping(mapper, Collectors.toSet()) // This maps the entries and puts them in the collection
));
}
@Override
public Map<String, Map<Faction, Set<PS>>> getWorldToFactionToChunks(boolean withWorld)
{
return Collections.singletonMap(this.getId(), this.getFactionToChunks(withWorld));
}
// COUNT
@Override
public int getCount(Faction faction)
{
if (faction == null) throw new NullPointerException("faction");
return this.getCount(faction.getId());
}
@Override
public int getCount(String factionId)
{
if (factionId == null) throw new NullPointerException("factionId");
return (int) this.map.values().stream()
.map(TerritoryAccess::getHostFactionId)
.filter(factionId::equals)
.count();
}
@Override
public Map<Faction, Long> getFactionToCount()
{
return this.map.entrySet().stream()
.collect(Collectors.groupingBy(
e -> e.getValue().getHostFaction(),
Collectors.counting()
));
}
// CLAIMED
@Override
public boolean hasClaimed(Faction faction)
{
return this.hasClaimed(faction.getId());
}
@Override
public boolean hasClaimed(String factionId)
{
return this.map.values().stream()
.map(TerritoryAccess::getHostFactionId)
.anyMatch(factionId::equals);
}
// NEARBY DETECTION
// Is this coord NOT completely surrounded by coords claimed by the same faction?
// Simpler: Is there any nearby coord with a faction other than the faction here?
@Override
public boolean isBorderPs(PS ps)
{
ps = ps.getChunk(true);
PS nearby = null;
Faction faction = this.getFactionAt(ps);
nearby = ps.withChunkX(ps.getChunkX() +1);
if (faction != this.getFactionAt(nearby)) return true;
nearby = ps.withChunkX(ps.getChunkX() -1);
if (faction != this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() +1);
if (faction != this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() -1);
if (faction != this.getFactionAt(nearby)) return true;
return false;
}
@Override
public boolean isAnyBorderPs(Set<PS> pss)
{
return pss.stream().anyMatch(this::isBorderPs);
}
// Is this coord connected to any coord claimed by the specified faction?
@Override
public boolean isConnectedPs(PS ps, Faction faction)
{
ps = ps.getChunk(true);
PS nearby = null;
nearby = ps.withChunkX(ps.getChunkX() +1);
if (faction == this.getFactionAt(nearby)) return true;
nearby = ps.withChunkX(ps.getChunkX() -1);
if (faction == this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() +1);
if (faction == this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() -1);
if (faction == this.getFactionAt(nearby)) return true;
return false;
}
@Override
public boolean isAnyConnectedPs(Set<PS> pss, Faction faction)
{
return pss.stream().anyMatch(ps -> this.isConnectedPs(ps, faction));
}
}
package com.massivecraft.factions.entity;
import com.google.gson.reflect.TypeToken;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Entity;
import java.lang.reflect.Type;
import java.util.Collections;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.concurrent.ConcurrentSkipListMap;
import java.util.function.Function;
import java.util.stream.Collectors;
public class Board extends Entity<Board> implements BoardInterface
{
public static final transient Type MAP_TYPE = new TypeToken<Map<PS, TerritoryAccess>>(){}.getType();
// -------------------------------------------- //
// META
// -------------------------------------------- //
public static Board get(Object oid)
{
return BoardColl.get().get(oid);
}
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
@Override
public Board load(Board that)
{
this.map = that.map;
return this;
}
@Override
public boolean isDefault()
{
if (this.map == null) return true;
if (this.map.isEmpty()) return true;
return false;
}
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
private ConcurrentSkipListMap<PS, TerritoryAccess> map;
public Map<PS, TerritoryAccess> getMap() { return Collections.unmodifiableMap(this.map); }
public Map<PS, TerritoryAccess> getMapRaw() { return this.map; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public Board()
{
this.map = new ConcurrentSkipListMap<>();
}
public Board(Map<PS, TerritoryAccess> map)
{
this.map = new ConcurrentSkipListMap<>(map);
}
// -------------------------------------------- //
// OVERRIDE: BOARD
// -------------------------------------------- //
// GET
@Override
public TerritoryAccess getTerritoryAccessAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
ps = ps.getChunkCoords(true);
TerritoryAccess ret = this.map.get(ps);
if (ret == null || ret.getHostFaction() == null) ret = TerritoryAccess.valueOf(Factions.ID_NONE);
return ret;
}
@Override
public Faction getFactionAt(PS ps)
{
return this.getTerritoryAccessAt(ps).getHostFaction();
}
// SET
@Override
public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess)
{
ps = ps.getChunkCoords(true);
if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(Factions.ID_NONE) && territoryAccess.isDefault()))
{
this.map.remove(ps);
}
else
{
this.map.put(ps, territoryAccess);
}
this.changed();
}
@Override
public void setFactionAt(PS ps, Faction faction)
{
TerritoryAccess territoryAccess = null;
if (faction != null)
{
territoryAccess = TerritoryAccess.valueOf(faction.getId());
}
this.setTerritoryAccessAt(ps, territoryAccess);
}
// REMOVE
@Override
public void removeAt(PS ps)
{
this.setTerritoryAccessAt(ps, null);
}
@Override
public void removeAll(Faction faction)
{
this.getChunks(faction).forEach(this::removeAt);
}
// CHUNKS
@Override
public Set<PS> getChunks(Faction faction)
{
return this.getChunks(faction.getId());
}
@Override
public Set<PS> getChunks(String factionId)
{
return this.map.entrySet().stream()
.filter(e -> e.getValue().getHostFactionId().equals(factionId))
.map(Entry::getKey)
.map(ps -> ps.withWorld(this.getId()))
.collect(Collectors.toSet());
}
@Override
@Deprecated
public Map<Faction, Set<PS>> getFactionToChunks()
{
return this.getFactionToChunks(true);
}
@Override
public Map<Faction, Set<PS>> getFactionToChunks(boolean withWorld)
{
Function<Entry<PS, TerritoryAccess>, PS> mapper = Entry::getKey;
if (withWorld) mapper = mapper.andThen(ps -> ps.withWorld(this.getId()));
return map.entrySet().stream().collect(Collectors.groupingBy(
entry -> entry.getValue().getHostFaction(), // This specifies how to get the key
Collectors.mapping(mapper, Collectors.toSet()) // This maps the entries and puts them in the collection
));
}
@Override
public Map<String, Map<Faction, Set<PS>>> getWorldToFactionToChunks(boolean withWorld)
{
return Collections.singletonMap(this.getId(), this.getFactionToChunks(withWorld));
}
// COUNT
@Override
public int getCount(Faction faction)
{
if (faction == null) throw new NullPointerException("faction");
return this.getCount(faction.getId());
}
@Override
public int getCount(String factionId)
{
if (factionId == null) throw new NullPointerException("factionId");
return (int) this.map.values().stream()
.map(TerritoryAccess::getHostFactionId)
.filter(factionId::equals)
.count();
}
@Override
public Map<Faction, Long> getFactionToCount()
{
return this.map.entrySet().stream()
.collect(Collectors.groupingBy(
e -> e.getValue().getHostFaction(),
Collectors.counting()
));
}
// CLAIMED
@Override
public boolean hasClaimed(Faction faction)
{
return this.hasClaimed(faction.getId());
}
@Override
public boolean hasClaimed(String factionId)
{
return this.map.values().stream()
.map(TerritoryAccess::getHostFactionId)
.anyMatch(factionId::equals);
}
// NEARBY DETECTION
// Is this coord NOT completely surrounded by coords claimed by the same faction?
// Simpler: Is there any nearby coord with a faction other than the faction here?
@Override
public boolean isBorderPs(PS ps)
{
ps = ps.getChunk(true);
PS nearby = null;
Faction faction = this.getFactionAt(ps);
nearby = ps.withChunkX(ps.getChunkX() +1);
if (faction != this.getFactionAt(nearby)) return true;
nearby = ps.withChunkX(ps.getChunkX() -1);
if (faction != this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() +1);
if (faction != this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() -1);
if (faction != this.getFactionAt(nearby)) return true;
return false;
}
@Override
public boolean isAnyBorderPs(Set<PS> pss)
{
return pss.stream().anyMatch(this::isBorderPs);
}
// Is this coord connected to any coord claimed by the specified faction?
@Override
public boolean isConnectedPs(PS ps, Faction faction)
{
ps = ps.getChunk(true);
PS nearby = null;
nearby = ps.withChunkX(ps.getChunkX() +1);
if (faction == this.getFactionAt(nearby)) return true;
nearby = ps.withChunkX(ps.getChunkX() -1);
if (faction == this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() +1);
if (faction == this.getFactionAt(nearby)) return true;
nearby = ps.withChunkZ(ps.getChunkZ() -1);
if (faction == this.getFactionAt(nearby)) return true;
return false;
}
@Override
public boolean isAnyConnectedPs(Set<PS> pss, Faction faction)
{
return pss.stream().anyMatch(ps -> this.isConnectedPs(ps, faction));
}
}

View File

@@ -1,436 +1,436 @@
package com.massivecraft.factions.entity;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.collections.MassiveMap;
import com.massivecraft.massivecore.collections.MassiveSet;
import com.massivecraft.massivecore.entity.MassiveCoreMConf;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.util.MUtil;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.Stack;
import java.util.stream.Collectors;
public class BoardColl extends Coll<Board> implements BoardInterface
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static BoardColl i = new BoardColl();
public static BoardColl get() { return i; }
private BoardColl()
{
this.setCreative(true);
this.setLowercasing(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public String fixId(Object oid)
{
if (oid == null) return null;
if (oid instanceof String) return (String)oid;
if (oid instanceof Board) return ((Board)oid).getId();
boolean debug = MassiveCoreMConf.get().debugEnabled;
String ret = MUtil.extract(String.class, "worldName", oid);
if (ret != null && debug)
{
System.out.println("extracted world name from " + oid);
}
return ret;
}
// -------------------------------------------- //
// OVERRIDE: BOARD
// -------------------------------------------- //
@Override
public TerritoryAccess getTerritoryAccessAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return null;
return board.getTerritoryAccessAt(ps);
}
@Override
public Faction getFactionAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return null;
return board.getFactionAt(ps);
}
// SET
@Override
public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return;
board.setTerritoryAccessAt(ps, territoryAccess);
}
@Override
public void setFactionAt(PS ps, Faction faction)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return;
board.setFactionAt(ps, faction);
}
// REMOVE
@Override
public void removeAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return;
board.removeAt(ps);
}
@Override
public void removeAll(Faction faction)
{
for (Board board : this.getAll())
{
board.removeAll(faction);
}
}
// CHUNKS
@Override
public Set<PS> getChunks(Faction faction)
{
return this.getAll().stream()
.flatMap(board -> board.getChunks(faction).stream())
.collect(Collectors.toSet());
}
@Override
public Set<PS> getChunks(String factionId)
{
return this.getAll().stream()
.flatMap(board -> board.getChunks(factionId).stream())
.collect(Collectors.toSet());
}
@Override
@Deprecated
public Map<Faction, Set<PS>> getFactionToChunks()
{
return this.getFactionToChunks(false);
}
@Override
public Map<Faction, Set<PS>> getFactionToChunks(boolean withWorld)
{
// Create
Map<Faction, Set<PS>> ret = null;
// Fill
for (Board board : this.getAll())
{
// Use the first board directly
Map<Faction, Set<PS>> factionToChunks = board.getFactionToChunks(withWorld);
if (ret == null)
{
ret = factionToChunks;
continue;
}
// Merge the following boards
for (Entry<Faction, Set<PS>> entry : factionToChunks.entrySet())
{
Faction faction = entry.getKey();
Set<PS> chunks = ret.get(faction);
if (chunks == null)
{
ret.put(faction, entry.getValue());
}
else
{
chunks.addAll(entry.getValue());
}
}
}
// Enforce create
if (ret == null) ret = new MassiveMap<>();
// Return
return ret;
}
@Override
public Map<String, Map<Faction, Set<PS>>> getWorldToFactionToChunks(boolean withWorld)
{
return this.getAll().stream()
.collect(Collectors.toMap(Board::getId, board -> board.getFactionToChunks(withWorld)));
}
// COUNT
@Override
public int getCount(Faction faction)
{
return this.getCount(faction.getId());
}
@Override
public int getCount(String factionId)
{
return this.getAll().stream()
.mapToInt(board -> board.getCount(factionId))
.sum();
}
@Override
public Map<Faction, Long> getFactionToCount()
{
// Get them all and map them to sets of entries
return this.getAll().stream()
.map(Board::getFactionToCount)
.map(Map::entrySet)
.flatMap(Set::stream)
// Collect the entries in a map of <Faction, Long> by summing the values
.collect(Collectors.groupingBy(
Entry::getKey,
Collectors.summingLong(Entry::getValue)
))
;
}
// COUNT
@Override
public boolean hasClaimed(Faction faction)
{
return this.hasClaimed(faction.getId());
}
@Override
public boolean hasClaimed(String factionId)
{
return this.getAll().stream()
.anyMatch(board -> board.hasClaimed(factionId));
}
// NEARBY DETECTION
@Override
public boolean isBorderPs(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return false;
return board.isBorderPs(ps);
}
@Override
public boolean isAnyBorderPs(Set<PS> pss)
{
return pss.stream().anyMatch(this::isBorderPs);
}
@Override
public boolean isConnectedPs(PS ps, Faction faction)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return false;
return board.isConnectedPs(ps, faction);
}
@Override
public boolean isAnyConnectedPs(Set<PS> pss, Faction faction)
{
for (PS ps : pss)
{
if (this.isConnectedPs(ps, faction)) return true;
}
return false;
}
// -------------------------------------------- //
// WORLDS
// -------------------------------------------- //
public Set<String> getClaimedWorlds(Faction faction)
{
return getClaimedWorlds(faction.getId());
}
public Set<String> getClaimedWorlds(String factionId)
{
if (factionId == null) throw new NullPointerException("factionId");
return this.getAll().stream()
.filter(board -> board.hasClaimed(factionId))
.map(Board::getId)
.collect(Collectors.toSet());
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
// Distance -1 returns 0 chunks always.
// Distance 0 returns 1 chunk only (the one supplied).
// Distance 1 returns 3x3 = 9 chunks.
public static Set<PS> getNearbyChunks(PS psChunk, int distance)
{
// Fix Args
if (psChunk == null) throw new NullPointerException("psChunk");
psChunk = psChunk.getChunk(true);
// Create
Set<PS> ret = new MassiveSet<>();
if (distance < 0) return ret;
// Fill
int chunkX = psChunk.getChunkX();
int xmin = chunkX - distance;
int xmax = chunkX + distance;
int chunkZ = psChunk.getChunkZ();
int zmin = chunkZ - distance;
int zmax = chunkZ + distance;
for (int x = xmin; x <= xmax; x++)
{
PS psChunkX = psChunk.withChunkX(x);
for (int z = zmin; z <= zmax; z++)
{
ret.add(psChunkX.withChunkZ(z));
}
}
// Return
return ret;
}
public static Set<PS> getNearbyChunks(Collection<PS> chunks, int distance)
{
// Fix Args
if (chunks == null) throw new NullPointerException("chunks");
// Create
Set<PS> ret = new MassiveSet<>();
if (distance < 0) return ret;
// Fill
for (PS chunk : chunks)
{
ret.addAll(getNearbyChunks(chunk, distance));
}
// Return
return ret;
}
public static Set<Faction> getDistinctFactions(Collection<PS> chunks)
{
// Fix Args
if (chunks == null) throw new NullPointerException("chunks");
// Create
Set<Faction> ret = new MassiveSet<>();
// Fill
for (PS chunk : chunks)
{
Faction faction = get().getFactionAt(chunk);
if (faction == null) continue;
ret.add(faction);
}
// Return
return ret;
}
public static Map<PS, Faction> getChunkFaction(Collection<PS> chunks)
{
// Create
Map<PS, Faction> ret = new MassiveMap<>();
// Fill
Faction none = FactionColl.get().getNone();
for (PS chunk : chunks)
{
chunk = chunk.getChunk(true);
Faction faction = get().getFactionAt(chunk);
if (faction == null) faction = none;
ret.put(chunk, faction);
}
// Return
return ret;
}
public static List<Collection<PS>> getForests(Collection<PS> pss)
{
List<Collection<PS>> forests = new MassiveList<>();
List<PS> discovered = new MassiveList<>();
outer:
for (PS ps : pss)
{
if (discovered.contains(ps)) continue outer;
List<PS> forest = new MassiveList<>();
forests.add(forest);
Stack<PS> stack = new Stack<>();
stack.push(ps);
inner:
while (!stack.empty())
{
PS elm = stack.pop();
if (discovered.contains(elm)) continue inner;
System.out.println(elm);
discovered.add(elm);
forest.add(elm);
addIfInSource(elm.withChunkX(elm.getChunkX() + 1), stack, pss);
addIfInSource(elm.withChunkX(elm.getChunkX() - 1), stack, pss);
addIfInSource(elm.withChunkZ(elm.getChunkZ() + 1), stack, pss);
addIfInSource(elm.withChunkZ(elm.getChunkZ() - 1), stack, pss);
}
}
return forests;
}
private static void addIfInSource(PS ps, Stack<PS> stack, Collection<PS> source)
{
if (source.contains(ps)) stack.push(ps);
}
}
package com.massivecraft.factions.entity;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.collections.MassiveMap;
import com.massivecraft.massivecore.collections.MassiveSet;
import com.massivecraft.massivecore.entity.MassiveCoreMConf;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.util.MUtil;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.Stack;
import java.util.stream.Collectors;
public class BoardColl extends Coll<Board> implements BoardInterface
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static BoardColl i = new BoardColl();
public static BoardColl get() { return i; }
private BoardColl()
{
this.setCreative(true);
this.setLowercasing(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public String fixId(Object oid)
{
if (oid == null) return null;
if (oid instanceof String) return (String)oid;
if (oid instanceof Board) return ((Board)oid).getId();
boolean debug = MassiveCoreMConf.get().debugEnabled;
String ret = MUtil.extract(String.class, "worldName", oid);
if (ret != null && debug)
{
System.out.println("extracted world name from " + oid);
}
return ret;
}
// -------------------------------------------- //
// OVERRIDE: BOARD
// -------------------------------------------- //
@Override
public TerritoryAccess getTerritoryAccessAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return null;
return board.getTerritoryAccessAt(ps);
}
@Override
public Faction getFactionAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return null;
return board.getFactionAt(ps);
}
// SET
@Override
public void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return;
board.setTerritoryAccessAt(ps, territoryAccess);
}
@Override
public void setFactionAt(PS ps, Faction faction)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return;
board.setFactionAt(ps, faction);
}
// REMOVE
@Override
public void removeAt(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return;
board.removeAt(ps);
}
@Override
public void removeAll(Faction faction)
{
for (Board board : this.getAll())
{
board.removeAll(faction);
}
}
// CHUNKS
@Override
public Set<PS> getChunks(Faction faction)
{
return this.getAll().stream()
.flatMap(board -> board.getChunks(faction).stream())
.collect(Collectors.toSet());
}
@Override
public Set<PS> getChunks(String factionId)
{
return this.getAll().stream()
.flatMap(board -> board.getChunks(factionId).stream())
.collect(Collectors.toSet());
}
@Override
@Deprecated
public Map<Faction, Set<PS>> getFactionToChunks()
{
return this.getFactionToChunks(false);
}
@Override
public Map<Faction, Set<PS>> getFactionToChunks(boolean withWorld)
{
// Create
Map<Faction, Set<PS>> ret = null;
// Fill
for (Board board : this.getAll())
{
// Use the first board directly
Map<Faction, Set<PS>> factionToChunks = board.getFactionToChunks(withWorld);
if (ret == null)
{
ret = factionToChunks;
continue;
}
// Merge the following boards
for (Entry<Faction, Set<PS>> entry : factionToChunks.entrySet())
{
Faction faction = entry.getKey();
Set<PS> chunks = ret.get(faction);
if (chunks == null)
{
ret.put(faction, entry.getValue());
}
else
{
chunks.addAll(entry.getValue());
}
}
}
// Enforce create
if (ret == null) ret = new MassiveMap<>();
// Return
return ret;
}
@Override
public Map<String, Map<Faction, Set<PS>>> getWorldToFactionToChunks(boolean withWorld)
{
return this.getAll().stream()
.collect(Collectors.toMap(Board::getId, board -> board.getFactionToChunks(withWorld)));
}
// COUNT
@Override
public int getCount(Faction faction)
{
return this.getCount(faction.getId());
}
@Override
public int getCount(String factionId)
{
return this.getAll().stream()
.mapToInt(board -> board.getCount(factionId))
.sum();
}
@Override
public Map<Faction, Long> getFactionToCount()
{
// Get them all and map them to sets of entries
return this.getAll().stream()
.map(Board::getFactionToCount)
.map(Map::entrySet)
.flatMap(Set::stream)
// Collect the entries in a map of <Faction, Long> by summing the values
.collect(Collectors.groupingBy(
Entry::getKey,
Collectors.summingLong(Entry::getValue)
))
;
}
// COUNT
@Override
public boolean hasClaimed(Faction faction)
{
return this.hasClaimed(faction.getId());
}
@Override
public boolean hasClaimed(String factionId)
{
return this.getAll().stream()
.anyMatch(board -> board.hasClaimed(factionId));
}
// NEARBY DETECTION
@Override
public boolean isBorderPs(PS ps)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return false;
return board.isBorderPs(ps);
}
@Override
public boolean isAnyBorderPs(Set<PS> pss)
{
return pss.stream().anyMatch(this::isBorderPs);
}
@Override
public boolean isConnectedPs(PS ps, Faction faction)
{
if (ps == null) throw new NullPointerException("ps");
Board board = this.get(ps.getWorld());
if (board == null) return false;
return board.isConnectedPs(ps, faction);
}
@Override
public boolean isAnyConnectedPs(Set<PS> pss, Faction faction)
{
for (PS ps : pss)
{
if (this.isConnectedPs(ps, faction)) return true;
}
return false;
}
// -------------------------------------------- //
// WORLDS
// -------------------------------------------- //
public Set<String> getClaimedWorlds(Faction faction)
{
return getClaimedWorlds(faction.getId());
}
public Set<String> getClaimedWorlds(String factionId)
{
if (factionId == null) throw new NullPointerException("factionId");
return this.getAll().stream()
.filter(board -> board.hasClaimed(factionId))
.map(Board::getId)
.collect(Collectors.toSet());
}
// -------------------------------------------- //
// UTIL
// -------------------------------------------- //
// Distance -1 returns 0 chunks always.
// Distance 0 returns 1 chunk only (the one supplied).
// Distance 1 returns 3x3 = 9 chunks.
public static Set<PS> getNearbyChunks(PS psChunk, int distance)
{
// Fix Args
if (psChunk == null) throw new NullPointerException("psChunk");
psChunk = psChunk.getChunk(true);
// Create
Set<PS> ret = new MassiveSet<>();
if (distance < 0) return ret;
// Fill
int chunkX = psChunk.getChunkX();
int xmin = chunkX - distance;
int xmax = chunkX + distance;
int chunkZ = psChunk.getChunkZ();
int zmin = chunkZ - distance;
int zmax = chunkZ + distance;
for (int x = xmin; x <= xmax; x++)
{
PS psChunkX = psChunk.withChunkX(x);
for (int z = zmin; z <= zmax; z++)
{
ret.add(psChunkX.withChunkZ(z));
}
}
// Return
return ret;
}
public static Set<PS> getNearbyChunks(Collection<PS> chunks, int distance)
{
// Fix Args
if (chunks == null) throw new NullPointerException("chunks");
// Create
Set<PS> ret = new MassiveSet<>();
if (distance < 0) return ret;
// Fill
for (PS chunk : chunks)
{
ret.addAll(getNearbyChunks(chunk, distance));
}
// Return
return ret;
}
public static Set<Faction> getDistinctFactions(Collection<PS> chunks)
{
// Fix Args
if (chunks == null) throw new NullPointerException("chunks");
// Create
Set<Faction> ret = new MassiveSet<>();
// Fill
for (PS chunk : chunks)
{
Faction faction = get().getFactionAt(chunk);
if (faction == null) continue;
ret.add(faction);
}
// Return
return ret;
}
public static Map<PS, Faction> getChunkFaction(Collection<PS> chunks)
{
// Create
Map<PS, Faction> ret = new MassiveMap<>();
// Fill
Faction none = FactionColl.get().getNone();
for (PS chunk : chunks)
{
chunk = chunk.getChunk(true);
Faction faction = get().getFactionAt(chunk);
if (faction == null) faction = none;
ret.put(chunk, faction);
}
// Return
return ret;
}
public static List<Collection<PS>> getForests(Collection<PS> pss)
{
List<Collection<PS>> forests = new MassiveList<>();
List<PS> discovered = new MassiveList<>();
outer:
for (PS ps : pss)
{
if (discovered.contains(ps)) continue outer;
List<PS> forest = new MassiveList<>();
forests.add(forest);
Stack<PS> stack = new Stack<>();
stack.push(ps);
inner:
while (!stack.empty())
{
PS elm = stack.pop();
if (discovered.contains(elm)) continue inner;
System.out.println(elm);
discovered.add(elm);
forest.add(elm);
addIfInSource(elm.withChunkX(elm.getChunkX() + 1), stack, pss);
addIfInSource(elm.withChunkX(elm.getChunkX() - 1), stack, pss);
addIfInSource(elm.withChunkZ(elm.getChunkZ() + 1), stack, pss);
addIfInSource(elm.withChunkZ(elm.getChunkZ() - 1), stack, pss);
}
}
return forests;
}
private static void addIfInSource(PS ps, Stack<PS> stack, Collection<PS> source)
{
if (source.contains(ps)) stack.push(ps);
}
}

View File

@@ -1,45 +1,45 @@
package com.massivecraft.factions.entity;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.massivecore.ps.PS;
import java.util.Map;
import java.util.Set;
public interface BoardInterface
{
// GET
TerritoryAccess getTerritoryAccessAt(PS ps);
Faction getFactionAt(PS ps);
// SET
void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess);
void setFactionAt(PS ps, Faction faction);
// REMOVE
void removeAt(PS ps);
void removeAll(Faction faction);
// CHUNKS
Set<PS> getChunks(Faction faction);
Set<PS> getChunks(String factionId);
@Deprecated Map<Faction, Set<PS>> getFactionToChunks();
Map<Faction, Set<PS>> getFactionToChunks(boolean withWorld);
Map<String, Map<Faction, Set<PS>>> getWorldToFactionToChunks(boolean withWorld);
// COUNT
int getCount(Faction faction);
int getCount(String factionId);
Map<Faction, Long> getFactionToCount();
// CLAIMED
boolean hasClaimed(Faction faction);
boolean hasClaimed(String factionId);
// NEARBY DETECTION
boolean isBorderPs(PS ps);
boolean isAnyBorderPs(Set<PS> pss);
boolean isConnectedPs(PS ps, Faction faction);
boolean isAnyConnectedPs(Set<PS> pss, Faction faction);
}
package com.massivecraft.factions.entity;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.massivecore.ps.PS;
import java.util.Map;
import java.util.Set;
public interface BoardInterface
{
// GET
TerritoryAccess getTerritoryAccessAt(PS ps);
Faction getFactionAt(PS ps);
// SET
void setTerritoryAccessAt(PS ps, TerritoryAccess territoryAccess);
void setFactionAt(PS ps, Faction faction);
// REMOVE
void removeAt(PS ps);
void removeAll(Faction faction);
// CHUNKS
Set<PS> getChunks(Faction faction);
Set<PS> getChunks(String factionId);
@Deprecated Map<Faction, Set<PS>> getFactionToChunks();
Map<Faction, Set<PS>> getFactionToChunks(boolean withWorld);
Map<String, Map<Faction, Set<PS>>> getWorldToFactionToChunks(boolean withWorld);
// COUNT
int getCount(Faction faction);
int getCount(String factionId);
Map<Faction, Long> getFactionToCount();
// CLAIMED
boolean hasClaimed(Faction faction);
boolean hasClaimed(String factionId);
// NEARBY DETECTION
boolean isBorderPs(PS ps);
boolean isAnyBorderPs(Set<PS> pss);
boolean isConnectedPs(PS ps, Faction faction);
boolean isAnyConnectedPs(Set<PS> pss, Faction faction);
}

View File

@@ -1,224 +1,224 @@
package com.massivecraft.factions.entity;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.util.MiscUtil;
import com.massivecraft.massivecore.collections.MassiveMap;
import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.util.Txt;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
public class FactionColl extends Coll<Faction>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static FactionColl i = new FactionColl();
public static FactionColl get() { return i; }
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
this.createSpecialFactions();
Factions.get().log("Activated FactionColl");
}
// -------------------------------------------- //
// SPECIAL FACTIONS
// -------------------------------------------- //
public void createSpecialFactions()
{
this.getNone();
this.getSafezone();
this.getWarzone();
}
public Faction getNone()
{
String id = Factions.ID_NONE;
Faction faction = this.get(id);
if (faction != null) return faction;
faction = this.create(id);
faction.setName(Factions.NAME_NONE_DEFAULT);
faction.setDescription("It's dangerous to go alone.");
faction.setFlag(MFlag.getFlagOpen(), false);
faction.setFlag(MFlag.getFlagPermanent(), true);
faction.setFlag(MFlag.getFlagPeaceful(), false);
faction.setFlag(MFlag.getFlagInfpower(), true);
faction.setFlag(MFlag.getFlagPowerloss(), true);
faction.setFlag(MFlag.getFlagPvp(), true);
faction.setFlag(MFlag.getFlagFriendlyire(), false);
faction.setFlag(MFlag.getFlagMonsters(), true);
faction.setFlag(MFlag.getFlagAnimals(), true);
faction.setFlag(MFlag.getFlagExplosions(), true);
faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
faction.setFlag(MFlag.getFlagFirespread(), true);
faction.setFlag(MFlag.getFlagEndergrief(), true);
faction.setFlag(MFlag.getFlagZombiegrief(), true);
faction.setPermittedRelations(MPerm.getPermBuild(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermDoor(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermContainer(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermButton(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermLever(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermDeposit(), Collections.singleton(faction.getLeaderRank())); // Wilderness deposit should be limited as an anti spam meassure.
return faction;
}
public Faction getSafezone()
{
String id = Factions.ID_SAFEZONE;
Faction faction = this.get(id);
if (faction != null) return faction;
faction = this.create(id);
faction.setName(Factions.NAME_SAFEZONE_DEFAULT);
faction.setDescription("Free from PVP and monsters");
faction.setFlag(MFlag.getFlagOpen(), false);
faction.setFlag(MFlag.getFlagPermanent(), true);
faction.setFlag(MFlag.getFlagPeaceful(), true);
faction.setFlag(MFlag.getFlagInfpower(), true);
faction.setFlag(MFlag.getFlagPowerloss(), false);
faction.setFlag(MFlag.getFlagPvp(), false);
faction.setFlag(MFlag.getFlagFriendlyire(), false);
faction.setFlag(MFlag.getFlagMonsters(), false);
faction.setFlag(MFlag.getFlagAnimals(), true);
faction.setFlag(MFlag.getFlagExplosions(), false);
faction.setFlag(MFlag.getFlagOfflineexplosions(), false);
faction.setFlag(MFlag.getFlagFirespread(), false);
faction.setFlag(MFlag.getFlagEndergrief(), false);
faction.setFlag(MFlag.getFlagZombiegrief(), false);
faction.setPermittedRelations(MPerm.getPermDoor(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermContainer(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermButton(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermLever(), MPerm.getPermables(faction));
return faction;
}
public Faction getWarzone()
{
String id = Factions.ID_WARZONE;
Faction faction = this.get(id);
if (faction != null) return faction;
faction = this.create(id);
faction.setName(Factions.NAME_WARZONE_DEFAULT);
faction.setDescription("Not the safest place to be");
faction.setFlag(MFlag.getFlagOpen(), false);
faction.setFlag(MFlag.getFlagPermanent(), true);
faction.setFlag(MFlag.getFlagPeaceful(), true);
faction.setFlag(MFlag.getFlagInfpower(), true);
faction.setFlag(MFlag.getFlagPowerloss(), true);
faction.setFlag(MFlag.getFlagPvp(), true);
faction.setFlag(MFlag.getFlagFriendlyire(), true);
faction.setFlag(MFlag.getFlagMonsters(), true);
faction.setFlag(MFlag.getFlagAnimals(), true);
faction.setFlag(MFlag.getFlagExplosions(), true);
faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
faction.setFlag(MFlag.getFlagFirespread(), true);
faction.setFlag(MFlag.getFlagEndergrief(), true);
faction.setFlag(MFlag.getFlagZombiegrief(), true);
faction.setPermittedRelations(MPerm.getPermDoor(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermContainer(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermButton(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermLever(), MPerm.getPermables(faction));
return faction;
}
// -------------------------------------------- //
// NAME
// -------------------------------------------- //
@Override
public Faction getByName(String name)
{
String compStr = MiscUtil.getComparisonString(name);
for (Faction faction : this.getAll())
{
if (faction.getComparisonName().equals(compStr))
{
return faction;
}
}
return null;
}
// -------------------------------------------- //
// PREDICATE LOGIC
// -------------------------------------------- //
public Map<Rel, List<String>> getRelationNames(Faction faction, Set<Rel> rels)
{
// Create
Map<Rel, List<String>> ret = new MassiveMap<>();
MFlag flagPeaceful = MFlag.getFlagPeaceful();
boolean peaceful = faction.getFlag(flagPeaceful);
for (Rel rel : rels)
{
ret.put(rel, new ArrayList<>());
}
// Fill
for (Faction fac : FactionColl.get().getAll())
{
if (fac.getFlag(flagPeaceful)) continue;
Rel rel = fac.getRelationTo(faction);
List<String> names = ret.get(rel);
if (names == null) continue;
String name = fac.describeTo(faction, true);
names.add(name);
}
// Replace TRUCE if peaceful
if (!peaceful) return ret;
List<String> names = ret.get(Rel.TRUCE);
if (names == null) return ret;
ret.put(Rel.TRUCE, Collections.singletonList(MConf.get().colorTruce.toString() + Txt.parse("<italic>*EVERYONE*")));
// Return
return ret;
}
}
package com.massivecraft.factions.entity;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.util.MiscUtil;
import com.massivecraft.massivecore.collections.MassiveMap;
import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.util.Txt;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
public class FactionColl extends Coll<Faction>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static FactionColl i = new FactionColl();
public static FactionColl get() { return i; }
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
this.createSpecialFactions();
Factions.get().log("Activated FactionColl");
}
// -------------------------------------------- //
// SPECIAL FACTIONS
// -------------------------------------------- //
public void createSpecialFactions()
{
this.getNone();
this.getSafezone();
this.getWarzone();
}
public Faction getNone()
{
String id = Factions.ID_NONE;
Faction faction = this.get(id);
if (faction != null) return faction;
faction = this.create(id);
faction.setName(Factions.NAME_NONE_DEFAULT);
faction.setDescription("It's dangerous to go alone.");
faction.setFlag(MFlag.getFlagOpen(), false);
faction.setFlag(MFlag.getFlagPermanent(), true);
faction.setFlag(MFlag.getFlagPeaceful(), false);
faction.setFlag(MFlag.getFlagInfpower(), true);
faction.setFlag(MFlag.getFlagPowerloss(), true);
faction.setFlag(MFlag.getFlagPvp(), true);
faction.setFlag(MFlag.getFlagFriendlyire(), false);
faction.setFlag(MFlag.getFlagMonsters(), true);
faction.setFlag(MFlag.getFlagAnimals(), true);
faction.setFlag(MFlag.getFlagExplosions(), true);
faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
faction.setFlag(MFlag.getFlagFirespread(), true);
faction.setFlag(MFlag.getFlagEndergrief(), true);
faction.setFlag(MFlag.getFlagZombiegrief(), true);
faction.setPermittedRelations(MPerm.getPermBuild(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermDoor(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermContainer(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermButton(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermLever(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermDeposit(), Collections.singleton(faction.getLeaderRank())); // Wilderness deposit should be limited as an anti spam meassure.
return faction;
}
public Faction getSafezone()
{
String id = Factions.ID_SAFEZONE;
Faction faction = this.get(id);
if (faction != null) return faction;
faction = this.create(id);
faction.setName(Factions.NAME_SAFEZONE_DEFAULT);
faction.setDescription("Free from PVP and monsters");
faction.setFlag(MFlag.getFlagOpen(), false);
faction.setFlag(MFlag.getFlagPermanent(), true);
faction.setFlag(MFlag.getFlagPeaceful(), true);
faction.setFlag(MFlag.getFlagInfpower(), true);
faction.setFlag(MFlag.getFlagPowerloss(), false);
faction.setFlag(MFlag.getFlagPvp(), false);
faction.setFlag(MFlag.getFlagFriendlyire(), false);
faction.setFlag(MFlag.getFlagMonsters(), false);
faction.setFlag(MFlag.getFlagAnimals(), true);
faction.setFlag(MFlag.getFlagExplosions(), false);
faction.setFlag(MFlag.getFlagOfflineexplosions(), false);
faction.setFlag(MFlag.getFlagFirespread(), false);
faction.setFlag(MFlag.getFlagEndergrief(), false);
faction.setFlag(MFlag.getFlagZombiegrief(), false);
faction.setPermittedRelations(MPerm.getPermDoor(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermContainer(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermButton(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermLever(), MPerm.getPermables(faction));
return faction;
}
public Faction getWarzone()
{
String id = Factions.ID_WARZONE;
Faction faction = this.get(id);
if (faction != null) return faction;
faction = this.create(id);
faction.setName(Factions.NAME_WARZONE_DEFAULT);
faction.setDescription("Not the safest place to be");
faction.setFlag(MFlag.getFlagOpen(), false);
faction.setFlag(MFlag.getFlagPermanent(), true);
faction.setFlag(MFlag.getFlagPeaceful(), true);
faction.setFlag(MFlag.getFlagInfpower(), true);
faction.setFlag(MFlag.getFlagPowerloss(), true);
faction.setFlag(MFlag.getFlagPvp(), true);
faction.setFlag(MFlag.getFlagFriendlyire(), true);
faction.setFlag(MFlag.getFlagMonsters(), true);
faction.setFlag(MFlag.getFlagAnimals(), true);
faction.setFlag(MFlag.getFlagExplosions(), true);
faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
faction.setFlag(MFlag.getFlagFirespread(), true);
faction.setFlag(MFlag.getFlagEndergrief(), true);
faction.setFlag(MFlag.getFlagZombiegrief(), true);
faction.setPermittedRelations(MPerm.getPermDoor(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermContainer(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermButton(), MPerm.getPermables(faction));
faction.setPermittedRelations(MPerm.getPermLever(), MPerm.getPermables(faction));
return faction;
}
// -------------------------------------------- //
// NAME
// -------------------------------------------- //
@Override
public Faction getByName(String name)
{
String compStr = MiscUtil.getComparisonString(name);
for (Faction faction : this.getAll())
{
if (faction.getComparisonName().equals(compStr))
{
return faction;
}
}
return null;
}
// -------------------------------------------- //
// PREDICATE LOGIC
// -------------------------------------------- //
public Map<Rel, List<String>> getRelationNames(Faction faction, Set<Rel> rels)
{
// Create
Map<Rel, List<String>> ret = new MassiveMap<>();
MFlag flagPeaceful = MFlag.getFlagPeaceful();
boolean peaceful = faction.getFlag(flagPeaceful);
for (Rel rel : rels)
{
ret.put(rel, new ArrayList<>());
}
// Fill
for (Faction fac : FactionColl.get().getAll())
{
if (fac.getFlag(flagPeaceful)) continue;
Rel rel = fac.getRelationTo(faction);
List<String> names = ret.get(rel);
if (names == null) continue;
String name = fac.describeTo(faction, true);
names.add(name);
}
// Replace TRUCE if peaceful
if (!peaceful) return ret;
List<String> names = ret.get(Rel.TRUCE);
if (names == null) return ret;
ret.put(Rel.TRUCE, Collections.singletonList(MConf.get().colorTruce.toString() + Txt.parse("<italic>*EVERYONE*")));
// Return
return ret;
}
}

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@@ -1,37 +1,37 @@
package com.massivecraft.factions.entity;
import com.massivecraft.massivecore.MassiveCore;
import com.massivecraft.massivecore.store.Coll;
public class MConfColl extends Coll<MConf>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MConfColl i = new MConfColl();
public static MConfColl get() { return i; }
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
MConf.i = this.get(MassiveCore.INSTANCE, true);
}
}
package com.massivecraft.factions.entity;
import com.massivecraft.massivecore.MassiveCore;
import com.massivecraft.massivecore.store.Coll;
public class MConfColl extends Coll<MConf>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MConfColl i = new MConfColl();
public static MConfColl get() { return i; }
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
MConf.i = this.get(MassiveCore.INSTANCE, true);
}
}

View File

@@ -1,313 +1,313 @@
package com.massivecraft.factions.entity;
import com.massivecraft.factions.event.EventFactionsCreateFlags;
import com.massivecraft.massivecore.Named;
import com.massivecraft.massivecore.Prioritized;
import com.massivecraft.massivecore.Registerable;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.comparator.ComparatorSmart;
import com.massivecraft.massivecore.predicate.PredicateIsRegistered;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.Txt;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import java.util.List;
public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, Named
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static transient String ID_OPEN = "open";
public final static transient String ID_MONSTERS = "monsters";
public final static transient String ID_ANIMALS = "animals";
public final static transient String ID_POWERLOSS = "powerloss";
public final static transient String ID_POWERGAIN = "powergain";
public final static transient String ID_PVP = "pvp";
public final static transient String ID_FRIENDLYFIRE = "friendlyfire";
public final static transient String ID_EXPLOSIONS = "explosions";
public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions";
public final static transient String ID_FIRESPREAD = "firespread";
public final static transient String ID_ENDERGRIEF = "endergrief";
public final static transient String ID_ZOMBIEGRIEF = "zombiegrief";
public final static transient String ID_PERMANENT = "permanent";
public final static transient String ID_PEACEFUL = "peaceful";
public final static transient String ID_INFPOWER = "infpower";
public final static transient String ID_FLY = "fly";
public final static transient String ID_TAXKICK = "taxkick";
public final static transient String ID_IMMORTAL = "immortal";
public final static transient int PRIORITY_OPEN = 1_000;
public final static transient int PRIORITY_MONSTERS = 2_000;
public final static transient int PRIORITY_ANIMALS = 3_000;
public final static transient int PRIORITY_POWERLOSS = 4_000;
public final static transient int PRIORITY_POWERGAIN = 5_000;
public final static transient int PRIORITY_PVP = 6_000;
public final static transient int PRIORITY_FRIENDLYFIRE = 7_000;
public final static transient int PRIORITY_EXPLOSIONS = 8_000;
public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 9_000;
public final static transient int PRIORITY_FIRESPREAD = 10_000;
public final static transient int PRIORITY_ENDERGRIEF = 11_000;
public final static transient int PRIORITY_ZOMBIEGRIEF = 12_000;
public final static transient int PRIORITY_PERMANENT = 13_000;
public final static transient int PRIORITY_PEACEFUL = 14_000;
public final static transient int PRIORITY_INFPOWER = 15_000;
public final static transient int PRIORITY_FLY = 16_000;
public final static transient int PRIORITY_TAXKICK = 17_000;
public final static transient int PRIORITY_IMMORTAL = 18_000;
// -------------------------------------------- //
// META: CORE
// -------------------------------------------- //
public static MFlag get(Object oid)
{
return MFlagColl.get().get(oid);
}
public static List<MFlag> getAll()
{
return getAll(Bukkit.isPrimaryThread());
}
public static List<MFlag> getAll(boolean sync)
{
setupStandardFlags();
new EventFactionsCreateFlags(!sync).run();
return MFlagColl.get().getAll(PredicateIsRegistered.get(), ComparatorSmart.get());
}
public static void setupStandardFlags()
{
getFlagOpen();
getFlagMonsters();
getFlagAnimals();
getFlagPowerloss();
getFlagPowergain();
getFlagPvp();
getFlagFriendlyire();
getFlagExplosions();
getFlagOfflineexplosions();
getFlagFirespread();
getFlagEndergrief();
getFlagZombiegrief();
getFlagPermanent();
getFlagPeaceful();
getFlagInfpower();
getFlagFly();
getFlagTaxKick();
getFlagImmortal();
}
public static MFlag getFlagOpen() { return getCreative(PRIORITY_OPEN, ID_OPEN, ID_OPEN, "Can the faction be joined without an invite?", "Anyone can join. No invite required.", "An invite is required to join.", false, true, true); }
public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", "Monsters can spawn in this territory.", "Monsters can NOT spawn in this territory.", false, true, true); }
public static MFlag getFlagAnimals() { return getCreative(PRIORITY_ANIMALS, ID_ANIMALS, ID_ANIMALS, "Can animals spawn in this territory?", "Animals can spawn in this territory.", "Animals can NOT spawn in this territory.", true, true, true); }
public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", "Power is lost on death in this territory.", "Power is NOT lost on death in this territory.", true, false, true); }
public static MFlag getFlagPowergain() { return getCreative(PRIORITY_POWERGAIN, ID_POWERGAIN, ID_POWERGAIN, "Can power be gained in this territory?", "Power can be gained in this territory.", "Power is NOT gained in this territory.", true, false, true); }
public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", "You can PVP in this territory.", "You can NOT PVP in this territory.", true, false, true); }
public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother in this territory?", "Friendly fire is on here.", "Friendly fire is off here.", false, false, true); }
public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", "Explosions can occur in this territory.", "Explosions can NOT occur in this territory.", true, false, true); }
public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", "Explosions if faction is offline.", "No explosions if faction is offline.", false, false, true); }
public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", "Fire can spread in this territory.", "Fire can NOT spread in this territory.", true, false, true); }
public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", "Endermen can grief in this territory.", "Endermen can NOT grief in this territory.", false, false, true); }
public static MFlag getFlagZombiegrief() { return getCreative(PRIORITY_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, "Can zombies break doors in this territory?", "Zombies can break doors in this territory.", "Zombies can NOT break doors in this territory.", false, false, true); }
public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "Is the faction immune to deletion?", "The faction can NOT be deleted.", "The faction can be deleted.", false, false, true); }
public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Is the faction in truce with everyone?", "The faction is in truce with everyone.", "The faction relations work as usual.", false, false, true); }
public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "Does the faction have infinite power?", "The faction has infinite power.", "The faction power works as usual.", false, false, true); }
public static MFlag getFlagFly() { return getCreative(PRIORITY_FLY, ID_FLY, ID_FLY, "Is flying allowed in faction territory?", "Players can fly in faction territory.", "Players can not fly in faction territory.", false, false, true); }
public static MFlag getFlagTaxKick() { return getCreative(PRIORITY_TAXKICK, ID_TAXKICK, ID_TAXKICK, "Are players kicked for not paying taxes?", "Members are kicked for not paying taxes.", "Members are not kicked for not paying taxes.", false, true, true); }
public static MFlag getFlagImmortal() { return getCreative(PRIORITY_IMMORTAL, ID_IMMORTAL, ID_IMMORTAL, "Are players immortal in this territory?", "Players are immortal in this territory.", "Players are NOT immortal in this territory.", false, false, true); }
public static MFlag getCreative(int priority, String id, String name, String desc, String descYes, String descNo, boolean standard, boolean editable, boolean visible)
{
MFlag ret = MFlagColl.get().get(id, false);
if (ret != null)
{
ret.setRegistered(true);
return ret;
}
ret = new MFlag(priority, name, desc, descYes, descNo, standard, editable, visible);
MFlagColl.get().attach(ret, id);
ret.setRegistered(true);
ret.sync();
return ret;
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public MFlag load(MFlag that)
{
this.priority = that.priority;
this.name = that.name;
this.desc = that.desc;
this.descYes = that.descYes;
this.descNo = that.descNo;
this.standard = that.standard;
this.editable = that.editable;
this.visible = that.visible;
return this;
}
// -------------------------------------------- //
// TRANSIENT FIELDS (Registered)
// -------------------------------------------- //
private transient boolean registered = false;
public boolean isRegistered() { return this.registered; }
public void setRegistered(boolean registered) { this.registered = registered; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// The sort priority. Low values appear first in sorted lists.
// 1 is high up, 99999 is far down.
// Standard Faction flags use "thousand values" like 1000, 2000, 3000 etc to allow adding new flags inbetween.
// So 1000 might sound like a lot but it's actually the priority for the first flag.
private int priority = 0;
@Override public int getPriority() { return this.priority; }
public MFlag setPriority(int priority) { this.priority = priority; this.changed(); return this; }
// The name of the flag. According to standard it should be fully lowercase just like the flag id.
// In fact the name and the id of all standard flags are the same.
// I just added the name in case anyone feel like renaming their flags for some reason.
// Example: "monsters"
private String name = "defaultName";
@Override public String getName() { return this.name; }
public MFlag setName(String name) { this.name = name; this.changed(); return this; }
// The flag function described as a question.
// Example: "Can monsters spawn in this territory?"
private String desc = "defaultDesc";
public String getDesc() { return this.desc; }
public MFlag setDesc(String desc) { this.desc = desc; this.changed(); return this; }
// The flag function described when true.
// Example: "Monsters can spawn in this territory."
private String descYes = "defaultDescYes";
public String getDescYes() { return this.descYes; }
public MFlag setDescYes(String descYes) { this.descYes = descYes; this.changed(); return this; }
// The flag function described when false.
// Example: "Monsters can NOT spawn in this territory."
private String descNo = "defaultDescNo";
public String getDescNo() { return this.descNo; }
public MFlag setDescNo(String descNo) { this.descNo = descNo; this.changed(); return this; }
// What is the standard (aka default) flag value?
// This value will be set for factions from the beginning.
// Example: false (per default monsters do not spawn in faction territory)
private boolean standard = true;
public boolean isStandard() { return this.standard; }
public MFlag setStandard(boolean standard) { this.standard = standard; this.changed(); return this; }
// Is this flag editable by players?
// With this we mean standard non administrator players.
// All flags can be changed using /f override.
// Example: true (if players want to turn mob spawning on I guess they should be able to)
private boolean editable = false;
public boolean isEditable() { return this.editable; }
public MFlag setEditable(boolean editable) { this.editable = editable; this.changed(); return this; }
// Is this flag visible to players?
// With this we mean standard non administrator players.
// All flags can be seen using /f override.
// Some flags can be rendered meaningless by settings in Factions or external plugins.
// Say we set "editable" to false and "standard" to true for the "open" flag to force all factions being open.
// In such case we might want to hide the open flag by setting "visible" false.
// If it can't be changed, why bother showing it?
// Example: true (yeah we need to see this flag)
private boolean visible = true;
public boolean isVisible() { return this.visible; }
public MFlag setVisible(boolean visible) { this.visible = visible; this.changed(); return this; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public MFlag()
{
// No argument constructor for GSON
}
public MFlag(int priority, String name, String desc, String descYes, String descNo, boolean standard, boolean editable, boolean visible)
{
this.priority = priority;
this.name = name;
this.desc = desc;
this.descYes = descYes;
this.descNo = descNo;
this.standard = standard;
this.editable = editable;
this.visible = visible;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public boolean isInteresting(boolean value)
{
if ( ! this.isVisible()) return false;
if (this.isEditable()) return true;
return this.isStandard() != value;
}
public String getStateDesc(boolean value, boolean withValue, boolean monospaceValue, boolean withName, boolean withDesc, boolean specificDesc)
{
// Create
List<String> ret = new MassiveList<>();
// Fill
if (withValue) ret.add(getStateValue(value, monospaceValue));
if (withName) ret.add(this.getStateName());
if (withDesc) ret.add(this.getStateDescription(value, specificDesc));
// Return
return Txt.implode(ret, " ");
}
private static String getStateValue(boolean value, boolean monoSpace)
{
String yes = "<g>YES";
String no = monoSpace ? "<b>NOO" : "<b>NO";
return Txt.parse(value ? yes : no);
}
private String getStateName()
{
return this.getStateColor().toString() + this.getName();
}
private ChatColor getStateColor()
{
// Is special?
if (!this.isVisible()) return ChatColor.GRAY;
if (this.isEditable()) return ChatColor.LIGHT_PURPLE;
// Return normal
return ChatColor.AQUA;
}
private String getStateDescription(boolean value, boolean specific)
{
// Create
String desc = this.getDesc();
// Is specific?
if (specific) desc = value ? this.getDescYes() : this.getDescNo();
// Return
return Txt.parse("<i>%s", desc);
}
}
package com.massivecraft.factions.entity;
import com.massivecraft.factions.event.EventFactionsCreateFlags;
import com.massivecraft.massivecore.Named;
import com.massivecraft.massivecore.Prioritized;
import com.massivecraft.massivecore.Registerable;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.comparator.ComparatorSmart;
import com.massivecraft.massivecore.predicate.PredicateIsRegistered;
import com.massivecraft.massivecore.store.Entity;
import com.massivecraft.massivecore.util.Txt;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import java.util.List;
public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, Named
{
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public final static transient String ID_OPEN = "open";
public final static transient String ID_MONSTERS = "monsters";
public final static transient String ID_ANIMALS = "animals";
public final static transient String ID_POWERLOSS = "powerloss";
public final static transient String ID_POWERGAIN = "powergain";
public final static transient String ID_PVP = "pvp";
public final static transient String ID_FRIENDLYFIRE = "friendlyfire";
public final static transient String ID_EXPLOSIONS = "explosions";
public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions";
public final static transient String ID_FIRESPREAD = "firespread";
public final static transient String ID_ENDERGRIEF = "endergrief";
public final static transient String ID_ZOMBIEGRIEF = "zombiegrief";
public final static transient String ID_PERMANENT = "permanent";
public final static transient String ID_PEACEFUL = "peaceful";
public final static transient String ID_INFPOWER = "infpower";
public final static transient String ID_FLY = "fly";
public final static transient String ID_TAXKICK = "taxkick";
public final static transient String ID_IMMORTAL = "immortal";
public final static transient int PRIORITY_OPEN = 1_000;
public final static transient int PRIORITY_MONSTERS = 2_000;
public final static transient int PRIORITY_ANIMALS = 3_000;
public final static transient int PRIORITY_POWERLOSS = 4_000;
public final static transient int PRIORITY_POWERGAIN = 5_000;
public final static transient int PRIORITY_PVP = 6_000;
public final static transient int PRIORITY_FRIENDLYFIRE = 7_000;
public final static transient int PRIORITY_EXPLOSIONS = 8_000;
public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 9_000;
public final static transient int PRIORITY_FIRESPREAD = 10_000;
public final static transient int PRIORITY_ENDERGRIEF = 11_000;
public final static transient int PRIORITY_ZOMBIEGRIEF = 12_000;
public final static transient int PRIORITY_PERMANENT = 13_000;
public final static transient int PRIORITY_PEACEFUL = 14_000;
public final static transient int PRIORITY_INFPOWER = 15_000;
public final static transient int PRIORITY_FLY = 16_000;
public final static transient int PRIORITY_TAXKICK = 17_000;
public final static transient int PRIORITY_IMMORTAL = 18_000;
// -------------------------------------------- //
// META: CORE
// -------------------------------------------- //
public static MFlag get(Object oid)
{
return MFlagColl.get().get(oid);
}
public static List<MFlag> getAll()
{
return getAll(Bukkit.isPrimaryThread());
}
public static List<MFlag> getAll(boolean sync)
{
setupStandardFlags();
new EventFactionsCreateFlags(!sync).run();
return MFlagColl.get().getAll(PredicateIsRegistered.get(), ComparatorSmart.get());
}
public static void setupStandardFlags()
{
getFlagOpen();
getFlagMonsters();
getFlagAnimals();
getFlagPowerloss();
getFlagPowergain();
getFlagPvp();
getFlagFriendlyire();
getFlagExplosions();
getFlagOfflineexplosions();
getFlagFirespread();
getFlagEndergrief();
getFlagZombiegrief();
getFlagPermanent();
getFlagPeaceful();
getFlagInfpower();
getFlagFly();
getFlagTaxKick();
getFlagImmortal();
}
public static MFlag getFlagOpen() { return getCreative(PRIORITY_OPEN, ID_OPEN, ID_OPEN, "Can the faction be joined without an invite?", "Anyone can join. No invite required.", "An invite is required to join.", false, true, true); }
public static MFlag getFlagMonsters() { return getCreative(PRIORITY_MONSTERS, ID_MONSTERS, ID_MONSTERS, "Can monsters spawn in this territory?", "Monsters can spawn in this territory.", "Monsters can NOT spawn in this territory.", false, true, true); }
public static MFlag getFlagAnimals() { return getCreative(PRIORITY_ANIMALS, ID_ANIMALS, ID_ANIMALS, "Can animals spawn in this territory?", "Animals can spawn in this territory.", "Animals can NOT spawn in this territory.", true, true, true); }
public static MFlag getFlagPowerloss() { return getCreative(PRIORITY_POWERLOSS, ID_POWERLOSS, ID_POWERLOSS, "Is power lost on death in this territory?", "Power is lost on death in this territory.", "Power is NOT lost on death in this territory.", true, false, true); }
public static MFlag getFlagPowergain() { return getCreative(PRIORITY_POWERGAIN, ID_POWERGAIN, ID_POWERGAIN, "Can power be gained in this territory?", "Power can be gained in this territory.", "Power is NOT gained in this territory.", true, false, true); }
public static MFlag getFlagPvp() { return getCreative(PRIORITY_PVP, ID_PVP, ID_PVP, "Can you PVP in territory?", "You can PVP in this territory.", "You can NOT PVP in this territory.", true, false, true); }
public static MFlag getFlagFriendlyire() { return getCreative(PRIORITY_FRIENDLYFIRE, ID_FRIENDLYFIRE, ID_FRIENDLYFIRE, "Can friends hurt eachother in this territory?", "Friendly fire is on here.", "Friendly fire is off here.", false, false, true); }
public static MFlag getFlagExplosions() { return getCreative(PRIORITY_EXPLOSIONS, ID_EXPLOSIONS, ID_EXPLOSIONS, "Can explosions occur in this territory?", "Explosions can occur in this territory.", "Explosions can NOT occur in this territory.", true, false, true); }
public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", "Explosions if faction is offline.", "No explosions if faction is offline.", false, false, true); }
public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", "Fire can spread in this territory.", "Fire can NOT spread in this territory.", true, false, true); }
public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", "Endermen can grief in this territory.", "Endermen can NOT grief in this territory.", false, false, true); }
public static MFlag getFlagZombiegrief() { return getCreative(PRIORITY_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, "Can zombies break doors in this territory?", "Zombies can break doors in this territory.", "Zombies can NOT break doors in this territory.", false, false, true); }
public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "Is the faction immune to deletion?", "The faction can NOT be deleted.", "The faction can be deleted.", false, false, true); }
public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Is the faction in truce with everyone?", "The faction is in truce with everyone.", "The faction relations work as usual.", false, false, true); }
public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "Does the faction have infinite power?", "The faction has infinite power.", "The faction power works as usual.", false, false, true); }
public static MFlag getFlagFly() { return getCreative(PRIORITY_FLY, ID_FLY, ID_FLY, "Is flying allowed in faction territory?", "Players can fly in faction territory.", "Players can not fly in faction territory.", false, false, true); }
public static MFlag getFlagTaxKick() { return getCreative(PRIORITY_TAXKICK, ID_TAXKICK, ID_TAXKICK, "Are players kicked for not paying taxes?", "Members are kicked for not paying taxes.", "Members are not kicked for not paying taxes.", false, true, true); }
public static MFlag getFlagImmortal() { return getCreative(PRIORITY_IMMORTAL, ID_IMMORTAL, ID_IMMORTAL, "Are players immortal in this territory?", "Players are immortal in this territory.", "Players are NOT immortal in this territory.", false, false, true); }
public static MFlag getCreative(int priority, String id, String name, String desc, String descYes, String descNo, boolean standard, boolean editable, boolean visible)
{
MFlag ret = MFlagColl.get().get(id, false);
if (ret != null)
{
ret.setRegistered(true);
return ret;
}
ret = new MFlag(priority, name, desc, descYes, descNo, standard, editable, visible);
MFlagColl.get().attach(ret, id);
ret.setRegistered(true);
ret.sync();
return ret;
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public MFlag load(MFlag that)
{
this.priority = that.priority;
this.name = that.name;
this.desc = that.desc;
this.descYes = that.descYes;
this.descNo = that.descNo;
this.standard = that.standard;
this.editable = that.editable;
this.visible = that.visible;
return this;
}
// -------------------------------------------- //
// TRANSIENT FIELDS (Registered)
// -------------------------------------------- //
private transient boolean registered = false;
public boolean isRegistered() { return this.registered; }
public void setRegistered(boolean registered) { this.registered = registered; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// The sort priority. Low values appear first in sorted lists.
// 1 is high up, 99999 is far down.
// Standard Faction flags use "thousand values" like 1000, 2000, 3000 etc to allow adding new flags inbetween.
// So 1000 might sound like a lot but it's actually the priority for the first flag.
private int priority = 0;
@Override public int getPriority() { return this.priority; }
public MFlag setPriority(int priority) { this.priority = priority; this.changed(); return this; }
// The name of the flag. According to standard it should be fully lowercase just like the flag id.
// In fact the name and the id of all standard flags are the same.
// I just added the name in case anyone feel like renaming their flags for some reason.
// Example: "monsters"
private String name = "defaultName";
@Override public String getName() { return this.name; }
public MFlag setName(String name) { this.name = name; this.changed(); return this; }
// The flag function described as a question.
// Example: "Can monsters spawn in this territory?"
private String desc = "defaultDesc";
public String getDesc() { return this.desc; }
public MFlag setDesc(String desc) { this.desc = desc; this.changed(); return this; }
// The flag function described when true.
// Example: "Monsters can spawn in this territory."
private String descYes = "defaultDescYes";
public String getDescYes() { return this.descYes; }
public MFlag setDescYes(String descYes) { this.descYes = descYes; this.changed(); return this; }
// The flag function described when false.
// Example: "Monsters can NOT spawn in this territory."
private String descNo = "defaultDescNo";
public String getDescNo() { return this.descNo; }
public MFlag setDescNo(String descNo) { this.descNo = descNo; this.changed(); return this; }
// What is the standard (aka default) flag value?
// This value will be set for factions from the beginning.
// Example: false (per default monsters do not spawn in faction territory)
private boolean standard = true;
public boolean isStandard() { return this.standard; }
public MFlag setStandard(boolean standard) { this.standard = standard; this.changed(); return this; }
// Is this flag editable by players?
// With this we mean standard non administrator players.
// All flags can be changed using /f override.
// Example: true (if players want to turn mob spawning on I guess they should be able to)
private boolean editable = false;
public boolean isEditable() { return this.editable; }
public MFlag setEditable(boolean editable) { this.editable = editable; this.changed(); return this; }
// Is this flag visible to players?
// With this we mean standard non administrator players.
// All flags can be seen using /f override.
// Some flags can be rendered meaningless by settings in Factions or external plugins.
// Say we set "editable" to false and "standard" to true for the "open" flag to force all factions being open.
// In such case we might want to hide the open flag by setting "visible" false.
// If it can't be changed, why bother showing it?
// Example: true (yeah we need to see this flag)
private boolean visible = true;
public boolean isVisible() { return this.visible; }
public MFlag setVisible(boolean visible) { this.visible = visible; this.changed(); return this; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public MFlag()
{
// No argument constructor for GSON
}
public MFlag(int priority, String name, String desc, String descYes, String descNo, boolean standard, boolean editable, boolean visible)
{
this.priority = priority;
this.name = name;
this.desc = desc;
this.descYes = descYes;
this.descNo = descNo;
this.standard = standard;
this.editable = editable;
this.visible = visible;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public boolean isInteresting(boolean value)
{
if ( ! this.isVisible()) return false;
if (this.isEditable()) return true;
return this.isStandard() != value;
}
public String getStateDesc(boolean value, boolean withValue, boolean monospaceValue, boolean withName, boolean withDesc, boolean specificDesc)
{
// Create
List<String> ret = new MassiveList<>();
// Fill
if (withValue) ret.add(getStateValue(value, monospaceValue));
if (withName) ret.add(this.getStateName());
if (withDesc) ret.add(this.getStateDescription(value, specificDesc));
// Return
return Txt.implode(ret, " ");
}
private static String getStateValue(boolean value, boolean monoSpace)
{
String yes = "<g>YES";
String no = monoSpace ? "<b>NOO" : "<b>NO";
return Txt.parse(value ? yes : no);
}
private String getStateName()
{
return this.getStateColor().toString() + this.getName();
}
private ChatColor getStateColor()
{
// Is special?
if (!this.isVisible()) return ChatColor.GRAY;
if (this.isEditable()) return ChatColor.LIGHT_PURPLE;
// Return normal
return ChatColor.AQUA;
}
private String getStateDescription(boolean value, boolean specific)
{
// Create
String desc = this.getDesc();
// Is specific?
if (specific) desc = value ? this.getDescYes() : this.getDescNo();
// Return
return Txt.parse("<i>%s", desc);
}
}

View File

@@ -1,63 +1,63 @@
package com.massivecraft.factions.entity;
import com.massivecraft.massivecore.store.Coll;
import java.util.ArrayList;
import java.util.List;
public class MFlagColl extends Coll<MFlag>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MFlagColl i = new MFlagColl();
public static MFlagColl get() { return i; }
private MFlagColl()
{
this.setLowercasing(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
MFlag.setupStandardFlags();
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public List<MFlag> getAll(boolean registered)
{
// Create
List<MFlag> ret = new ArrayList<>();
// Fill
for (MFlag mflag : this.getAll())
{
if (mflag.isRegistered() != registered) continue;
ret.add(mflag);
}
// Return
return ret;
}
}
package com.massivecraft.factions.entity;
import com.massivecraft.massivecore.store.Coll;
import java.util.ArrayList;
import java.util.List;
public class MFlagColl extends Coll<MFlag>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MFlagColl i = new MFlagColl();
public static MFlagColl get() { return i; }
private MFlagColl()
{
this.setLowercasing(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
MFlag.setupStandardFlags();
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public List<MFlag> getAll(boolean registered)
{
// Create
List<MFlag> ret = new ArrayList<>();
// Fill
for (MFlag mflag : this.getAll())
{
if (mflag.isRegistered() != registered) continue;
ret.add(mflag);
}
// Return
return ret;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,105 +1,105 @@
package com.massivecraft.factions.entity;
import com.google.gson.JsonObject;
import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.store.Modification;
import java.util.ArrayList;
import java.util.List;
import java.util.Map.Entry;
public class MPermColl extends Coll<MPerm>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MPermColl i = new MPermColl();
public static MPermColl get() { return i; }
private MPermColl()
{
this.setLowercasing(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
MPerm.setupStandardPerms();
}
private boolean initing = false;
// Change the ids
@Override
public synchronized void loadFromRemoteFixed(String id, Entry<JsonObject, Long> remoteEntry)
{
boolean renamed = false;
if (initing)
{
if ("sethome".equalsIgnoreCase(id))
{
id = "setwarp";
renamed = true;
}
if ("home".equalsIgnoreCase(id))
{
id = "home";
renamed = true;
}
}
super.loadFromRemoteFixed(id, remoteEntry);
if (renamed)
{
this.putIdentifiedModificationFixed(id, Modification.LOCAL_ATTACH);
this.syncIdFixed(id);
}
}
@Override
public void initLoadAllFromRemote()
{
this.initing = true;
super.initLoadAllFromRemote();
this.removeAtRemoteFixed("sethome");
this.removeAtRemoteFixed("home");
this.initing = false;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public List<MPerm> getAll(boolean registered)
{
// Create
List<MPerm> ret = new ArrayList<>();
// Fill
for (MPerm mperm : this.getAll())
{
if (mperm.isRegistered() != registered) continue;
ret.add(mperm);
}
// Return
return ret;
}
}
package com.massivecraft.factions.entity;
import com.google.gson.JsonObject;
import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.store.Modification;
import java.util.ArrayList;
import java.util.List;
import java.util.Map.Entry;
public class MPermColl extends Coll<MPerm>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MPermColl i = new MPermColl();
public static MPermColl get() { return i; }
private MPermColl()
{
this.setLowercasing(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public void setActive(boolean active)
{
super.setActive(active);
if (!active) return;
MPerm.setupStandardPerms();
}
private boolean initing = false;
// Change the ids
@Override
public synchronized void loadFromRemoteFixed(String id, Entry<JsonObject, Long> remoteEntry)
{
boolean renamed = false;
if (initing)
{
if ("sethome".equalsIgnoreCase(id))
{
id = "setwarp";
renamed = true;
}
if ("home".equalsIgnoreCase(id))
{
id = "home";
renamed = true;
}
}
super.loadFromRemoteFixed(id, remoteEntry);
if (renamed)
{
this.putIdentifiedModificationFixed(id, Modification.LOCAL_ATTACH);
this.syncIdFixed(id);
}
}
@Override
public void initLoadAllFromRemote()
{
this.initing = true;
super.initLoadAllFromRemote();
this.removeAtRemoteFixed("sethome");
this.removeAtRemoteFixed("home");
this.initing = false;
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
public List<MPerm> getAll(boolean registered)
{
// Create
List<MPerm> ret = new ArrayList<>();
// Fill
for (MPerm mperm : this.getAll())
{
if (mperm.isRegistered() != registered) continue;
ret.add(mperm);
}
// Return
return ret;
}
}

View File

@@ -1,38 +1,38 @@
package com.massivecraft.factions.entity;
import com.massivecraft.massivecore.store.SenderColl;
public class MPlayerColl extends SenderColl<MPlayer>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MPlayerColl i = new MPlayerColl();
public static MPlayerColl get() { return i; }
public MPlayerColl()
{
this.setCleanTaskEnabled(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
@Override
public long getCleanInactivityToleranceMillis()
{
return MConf.get().cleanInactivityToleranceMillis;
}
}
package com.massivecraft.factions.entity;
import com.massivecraft.massivecore.store.SenderColl;
public class MPlayerColl extends SenderColl<MPlayer>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static MPlayerColl i = new MPlayerColl();
public static MPlayerColl get() { return i; }
public MPlayerColl()
{
this.setCleanTaskEnabled(true);
}
// -------------------------------------------- //
// STACK TRACEABILITY
// -------------------------------------------- //
@Override
public void onTick()
{
super.onTick();
}
// -------------------------------------------- //
// EXTRAS
// -------------------------------------------- //
@Override
public long getCleanInactivityToleranceMillis()
{
return MConf.get().cleanInactivityToleranceMillis;
}
}