Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
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@@ -37,6 +37,7 @@ import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.AutoLeaveTask;
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import com.massivecraft.factions.util.LazyLocation;
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import com.massivecraft.factions.zcore.MPlugin;
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import com.massivecraft.factions.zcore.util.TextUtil;
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@@ -131,7 +132,7 @@ public class P extends MPlugin
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.setPrettyPrinting()
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.disableHtmlEscaping()
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.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
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.registerTypeAdapter(Location.class, new LocationTypeAdapter())
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.registerTypeAdapter(LazyLocation.class, new LocationTypeAdapter())
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.registerTypeAdapter(mapFLocToStringSetType, new FLocToStringSetTypeAdapter())
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.registerTypeAdapter(Rel.class, new RelTypeAdapter())
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.registerTypeAdapter(FPerm.class, new FPermTypeAdapter())
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