Move some more stuff from ConfServer --> UConf
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3dc2691bea
commit
d9a23241ec
@ -30,21 +30,6 @@ public class ConfServer extends SimpleConfig
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public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
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public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
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public static boolean removePlayerDataWhenBanned = true;
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public static boolean removePlayerDataWhenBanned = true;
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// -------------------------------------------- //
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// PVP
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// -------------------------------------------- //
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public static boolean disablePVPForFactionlessPlayers = false;
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public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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public static boolean permanentFactionsDisableLeaderPromotion = false;
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// -------------------------------------------- //
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// -------------------------------------------- //
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// CLAIMS
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// CLAIMS
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -58,28 +43,7 @@ public class ConfServer extends SimpleConfig
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// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
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// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
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public static int radiusClaimFailureLimit = 9;
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public static int radiusClaimFailureLimit = 9;
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//public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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public static int actionDeniedPainAmount = 2;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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// TODO: Should this be based on a permission node lookup map?
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public static double territoryShieldFactor = 0.3;
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// for claimed areas where further faction-member ownership can be defined
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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public static boolean pistonProtectionThroughDenyBuild = true;
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// -------------------------------------------- //
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// -------------------------------------------- //
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// INTEGRATION: WORLD GUARD
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// INTEGRATION: WORLD GUARD
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@ -87,18 +51,19 @@ public class ConfServer extends SimpleConfig
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public static boolean worldGuardChecking = false;
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public static boolean worldGuardChecking = false;
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// -------------------------------------------- //
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// INTEGRATION: LWC
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// -------------------------------------------- //
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public static boolean onUnclaimResetLwcLocks = false;
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public static boolean onCaptureResetLwcLocks = false;
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// -------------------------------------------- //
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// -------------------------------------------- //
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// INTEGRATION: ECONOMY
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// INTEGRATION: ECONOMY
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// -------------------------------------------- //
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// -------------------------------------------- //
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public static int econLandRewardTaskRunsEveryXMinutes = 20;
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public static boolean econEnabled = false;
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public static boolean econEnabled = false;
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// TODO: Rename to include unit.
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public static double econLandReward = 0.00;
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public static String econUniverseAccount = "";
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public static String econUniverseAccount = "";
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public static double econCostClaimWilderness = 30.0;
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public static double econCostClaimWilderness = 30.0;
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@ -124,8 +89,7 @@ public class ConfServer extends SimpleConfig
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public static double econCostNeutral = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostEnemy = 0.0;
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public static double econCostEnemy = 0.0;
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public static int econLandRewardTaskRunsEveryXMinutes = 20;
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public static double econLandReward = 0.00;
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public static boolean bankEnabled = true;
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public static boolean bankEnabled = true;
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@ -10,7 +10,6 @@ import java.util.concurrent.ConcurrentSkipListMap;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.RelationParticipator;
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import com.massivecraft.factions.RelationParticipator;
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@ -112,7 +111,7 @@ public class Board extends Entity<Board> implements BoardInterface
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{
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{
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// TODO: Listen to an event instead!
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// TODO: Listen to an event instead!
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// NOTE: And this is probably the place where the event should be triggered!
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// NOTE: And this is probably the place where the event should be triggered!
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if (ConfServer.onUnclaimResetLwcLocks && LWCFeatures.getEnabled())
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if (UConf.get(ps).onUnclaimResetLwcLocks && LWCFeatures.getEnabled())
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{
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{
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LWCFeatures.clearAllProtections(ps);
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LWCFeatures.clearAllProtections(ps);
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}
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}
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@ -8,7 +8,6 @@ import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.EconomyParticipator;
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import com.massivecraft.factions.EconomyParticipator;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FFlag;
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@ -791,7 +790,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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public void promoteNewLeader()
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public void promoteNewLeader()
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{
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{
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if ( ! this.isNormal()) return;
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if ( ! this.isNormal()) return;
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if (this.getFlag(FFlag.PERMANENT) && ConfServer.permanentFactionsDisableLeaderPromotion) return;
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if (this.getFlag(FFlag.PERMANENT) && UConf.get(this).permanentFactionsDisableLeaderPromotion) return;
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UPlayer oldLeader = this.getLeader();
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UPlayer oldLeader = this.getLeader();
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@ -27,8 +27,6 @@ public class UConf extends Entity<UConf>
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// CORE
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// CORE
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// -------------------------------------------- //
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// -------------------------------------------- //
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public boolean canLeaveWithNegativePower = true;
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public int factionMemberLimit = 0;
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public int factionMemberLimit = 0;
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public double factionPowerMax = 1000.0;
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public double factionPowerMax = 1000.0;
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@ -36,6 +34,19 @@ public class UConf extends Entity<UConf>
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public int factionTagLengthMax = 10;
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public int factionTagLengthMax = 10;
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public boolean factionTagForceUpperCase = false;
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public boolean factionTagForceUpperCase = false;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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public boolean permanentFactionsDisableLeaderPromotion = false;
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public int actionDeniedPainAmount = 2;
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public boolean disablePVPForFactionlessPlayers = false;
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public boolean enablePVPAgainstFactionlessInAttackersLand = false;
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public double territoryShieldFactor = 0.3;
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// -------------------------------------------- //
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// -------------------------------------------- //
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// DEFAULTS
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// DEFAULTS
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -60,6 +71,8 @@ public class UConf extends Entity<UConf>
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public double powerPerHour = 2.0;
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public double powerPerHour = 2.0;
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public double powerPerDeath = -2.0;
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public double powerPerDeath = -2.0;
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public boolean canLeaveWithNegativePower = true;
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// -------------------------------------------- //
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// -------------------------------------------- //
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// HOMES
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// HOMES
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -88,4 +101,11 @@ public class UConf extends Entity<UConf>
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Rel.MEMBER, new ArrayList<String>()
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Rel.MEMBER, new ArrayList<String>()
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);
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);
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// -------------------------------------------- //
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// INTEGRATION: LWC
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// -------------------------------------------- //
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public boolean onUnclaimResetLwcLocks = false;
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public boolean onCaptureResetLwcLocks = false;
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}
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}
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@ -660,7 +660,7 @@ public class UPlayer extends SenderEntity<UPlayer> implements EconomyParticipato
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if (Econ.payForAction(cost, this, "claim this land")) return false;
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if (Econ.payForAction(cost, this, "claim this land")) return false;
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// TODO: The LWC integration should listen to Monitor for the claim event.
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// TODO: The LWC integration should listen to Monitor for the claim event.
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if (LWCFeatures.getEnabled() && forFaction.isNormal() && ConfServer.onCaptureResetLwcLocks)
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if (LWCFeatures.getEnabled() && forFaction.isNormal() && UConf.get(forFaction).onCaptureResetLwcLocks)
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{
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{
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LWCFeatures.clearOtherProtections(psChunk, this.getFaction());
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LWCFeatures.clearOtherProtections(psChunk, this.getFaction());
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}
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}
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@ -226,20 +226,21 @@ public class FactionsListenerMain implements Listener
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Faction defendFaction = fdefender.getFaction();
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Faction defendFaction = fdefender.getFaction();
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Faction attackFaction = fattacker.getFaction();
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Faction attackFaction = fattacker.getFaction();
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UConf uconf = UConf.get(attackFaction);
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if (attackFaction.isNone() && ConfServer.disablePVPForFactionlessPlayers)
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if (attackFaction.isNone() && uconf.disablePVPForFactionlessPlayers)
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{
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{
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if (notify) fattacker.msg("<i>You can't hurt other players until you join a faction.");
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if (notify) fattacker.msg("<i>You can't hurt other players until you join a faction.");
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return false;
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return false;
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}
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}
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else if (defendFaction.isNone())
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else if (defendFaction.isNone())
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{
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{
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if (defenderPsFaction == attackFaction && ConfServer.enablePVPAgainstFactionlessInAttackersLand)
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if (defenderPsFaction == attackFaction && uconf.enablePVPAgainstFactionlessInAttackersLand)
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{
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{
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// Allow PVP vs. Factionless in attacker's faction territory
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// Allow PVP vs. Factionless in attacker's faction territory
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return true;
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return true;
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}
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}
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else if (ConfServer.disablePVPForFactionlessPlayers)
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else if (uconf.disablePVPForFactionlessPlayers)
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{
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{
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if (notify) fattacker.msg("<i>You can't hurt players who are not currently in a faction.");
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if (notify) fattacker.msg("<i>You can't hurt players who are not currently in a faction.");
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return false;
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return false;
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@ -269,15 +270,15 @@ public class FactionsListenerMain implements Listener
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// Damage will be dealt. However check if the damage should be reduced.
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// Damage will be dealt. However check if the damage should be reduced.
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int damage = event.getDamage();
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int damage = event.getDamage();
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if (damage > 0.0 && fdefender.hasFaction() && ownTerritory && ConfServer.territoryShieldFactor > 0)
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if (damage > 0.0 && fdefender.hasFaction() && ownTerritory && uconf.territoryShieldFactor > 0)
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{
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{
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int newDamage = (int)Math.ceil(damage * (1D - ConfServer.territoryShieldFactor));
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int newDamage = (int)Math.ceil(damage * (1D - uconf.territoryShieldFactor));
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event.setDamage(newDamage);
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event.setDamage(newDamage);
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// Send message
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// Send message
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if (notify)
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if (notify)
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{
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{
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String perc = MessageFormat.format("{0,number,#%}", (ConfServer.territoryShieldFactor)); // TODO does this display correctly??
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String perc = MessageFormat.format("{0,number,#%}", (uconf.territoryShieldFactor)); // TODO does this display correctly??
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fdefender.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
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fdefender.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
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}
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}
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}
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}
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@ -516,7 +517,7 @@ public class FactionsListenerMain implements Listener
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if (!justCheck)
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if (!justCheck)
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{
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{
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me.msg("<b>It is painful to build in the territory of %s<b>.", factionHere.describeTo(me));
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me.msg("<b>It is painful to build in the territory of %s<b>.", factionHere.describeTo(me));
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player.damage(ConfServer.actionDeniedPainAmount);
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player.damage(UConf.get(player).actionDeniedPainAmount);
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}
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}
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return true;
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return true;
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}
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}
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@ -579,12 +580,12 @@ public class FactionsListenerMain implements Listener
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonExtendEvent event)
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public void blockBuild(BlockPistonExtendEvent event)
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{
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{
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if ( ! ConfServer.pistonProtectionThroughDenyBuild) return;
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Block block = event.getBlock();
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Faction pistonFaction = BoardColls.get().getFactionAt(PS.valueOf(event.getBlock()));
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Faction pistonFaction = BoardColls.get().getFactionAt(PS.valueOf(block));
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// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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Block targetBlock = event.getBlock().getRelative(event.getDirection(), event.getLength() + 1);
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Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
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// members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case
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// members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case
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Faction targetFaction = BoardColls.get().getFactionAt(PS.valueOf(targetBlock));
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Faction targetFaction = BoardColls.get().getFactionAt(PS.valueOf(targetBlock));
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@ -606,8 +607,6 @@ public class FactionsListenerMain implements Listener
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonRetractEvent event)
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public void blockBuild(BlockPistonRetractEvent event)
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{
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{
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if (!ConfServer.pistonProtectionThroughDenyBuild) return;
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// if not a sticky piston, retraction should be fine
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// if not a sticky piston, retraction should be fine
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if (!event.isSticky()) return;
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if (!event.isSticky()) return;
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