Capes were not applying properly to players when added at login (at least as seen by existing connected clients), so a slight delay has been added there to fix it
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@ -123,8 +123,10 @@ public class FactionsPlayerListener extends PlayerListener{
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@Override
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@Override
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public void onPlayerJoin(PlayerJoinEvent event) {
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public void onPlayerJoin(PlayerJoinEvent event) {
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final Player player = event.getPlayer();
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// Make sure that all online players do have a fplayer.
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// Make sure that all online players do have a fplayer.
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FPlayer me = FPlayer.get(event.getPlayer());
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FPlayer me = FPlayer.get(player);
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// Update the lastLoginTime for this fplayer
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// Update the lastLoginTime for this fplayer
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me.setLastLoginTime(System.currentTimeMillis());
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me.setLastLoginTime(System.currentTimeMillis());
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@ -133,7 +135,12 @@ public class FactionsPlayerListener extends PlayerListener{
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FPlayer.autoLeaveOnInactivityRoutine();
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FPlayer.autoLeaveOnInactivityRoutine();
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FPlayer.autoLeaveOnInactivityRoutine();
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FPlayer.autoLeaveOnInactivityRoutine();
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SpoutFeatures.updateAppearances(event.getPlayer());
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// Appearance updates which are run when a player joins don't apply properly for other clients, so they need to be delayed slightly
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Factions.instance.getServer().getScheduler().scheduleSyncDelayedTask(Factions.instance, new Runnable() {
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public void run() {
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SpoutFeatures.updateAppearances(player);
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}
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});
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}
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}
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@Override
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@Override
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