Untested re-added teleport to faction home on death feature.

This commit is contained in:
Olof Larsson 2013-07-24 18:29:55 +02:00
parent 6f1777cc83
commit ea5c5ce81e
2 changed files with 81 additions and 0 deletions

View File

@ -7,6 +7,7 @@ import java.util.Set;
import java.util.UUID; import java.util.UUID;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
import org.bukkit.event.EventPriority;
import com.massivecraft.factions.FFlag; import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm; import com.massivecraft.factions.FPerm;
@ -126,6 +127,9 @@ public class UConf extends Entity<UConf>
public double homesTeleportAllowedEnemyDistance = 32.0; public double homesTeleportAllowedEnemyDistance = 32.0;
public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true; public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public boolean homesTeleportToOnDeathActive = false;
public EventPriority homesTeleportToOnDeathPriority = EventPriority.NORMAL;
// -------------------------------------------- // // -------------------------------------------- //
// ASSORTED // ASSORTED
// -------------------------------------------- // // -------------------------------------------- //

View File

@ -49,6 +49,7 @@ import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerKickEvent; import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import com.massivecraft.factions.Const; import com.massivecraft.factions.Const;
import com.massivecraft.factions.FFlag; import com.massivecraft.factions.FFlag;
@ -904,4 +905,80 @@ public class FactionsListenerMain implements Listener
event.setCancelled(true); event.setCancelled(true);
} }
// -------------------------------------------- //
// TELEPORT TO HOME ON DEATH
// -------------------------------------------- //
public void teleportToHomeOnDeath(PlayerRespawnEvent event, EventPriority priority)
{
// If a player is respawning ...
final Player player = event.getPlayer();
final UPlayer uplayer = UPlayer.get(player);
final UConf uconf = UConf.get(player);
// ... homes are enabled, active and at this priority ...
if (!uconf.homesEnabled) return;
if (!uconf.homesTeleportToOnDeathActive) return;
if (uconf.homesTeleportToOnDeathPriority != priority) return;
// ... and the player has a faction ...
final Faction faction = uplayer.getFaction();
if (faction.isNone()) return;
// ... and the faction has a home ...
PS home = faction.getHome();
if (home == null) return;
// ... and the home is translatable ...
Location respawnLocation = null;
try
{
respawnLocation = home.asBukkitLocation(true);
}
catch (Exception e)
{
// The home location map may have been deleted
return;
}
// ... then use it for the respawn location.
event.setRespawnLocation(respawnLocation);
}
@EventHandler(priority = EventPriority.LOWEST)
public void teleportToHomeOnDeathLowest(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.LOWEST);
}
@EventHandler(priority = EventPriority.LOW)
public void teleportToHomeOnDeathLow(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.LOW);
}
@EventHandler(priority = EventPriority.NORMAL)
public void teleportToHomeOnDeathNormal(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.NORMAL);
}
@EventHandler(priority = EventPriority.HIGH)
public void teleportToHomeOnDeathHigh(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.HIGH);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void teleportToHomeOnDeathHighest(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.HIGHEST);
}
@EventHandler(priority = EventPriority.MONITOR)
public void teleportToHomeOnDeathMonitor(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.MONITOR);
}
} }