Untested re-added teleport to faction home on death feature.
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@ -7,6 +7,7 @@ import java.util.Set;
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import java.util.UUID;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.EventPriority;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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@ -126,6 +127,9 @@ public class UConf extends Entity<UConf>
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public double homesTeleportAllowedEnemyDistance = 32.0;
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public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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public boolean homesTeleportToOnDeathActive = false;
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public EventPriority homesTeleportToOnDeathPriority = EventPriority.NORMAL;
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// -------------------------------------------- //
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// ASSORTED
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// -------------------------------------------- //
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@ -49,6 +49,7 @@ import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.FFlag;
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@ -904,4 +905,80 @@ public class FactionsListenerMain implements Listener
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event.setCancelled(true);
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}
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// -------------------------------------------- //
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// TELEPORT TO HOME ON DEATH
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// -------------------------------------------- //
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public void teleportToHomeOnDeath(PlayerRespawnEvent event, EventPriority priority)
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{
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// If a player is respawning ...
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final Player player = event.getPlayer();
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final UPlayer uplayer = UPlayer.get(player);
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final UConf uconf = UConf.get(player);
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// ... homes are enabled, active and at this priority ...
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if (!uconf.homesEnabled) return;
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if (!uconf.homesTeleportToOnDeathActive) return;
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if (uconf.homesTeleportToOnDeathPriority != priority) return;
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// ... and the player has a faction ...
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final Faction faction = uplayer.getFaction();
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if (faction.isNone()) return;
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// ... and the faction has a home ...
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PS home = faction.getHome();
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if (home == null) return;
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// ... and the home is translatable ...
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Location respawnLocation = null;
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try
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{
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respawnLocation = home.asBukkitLocation(true);
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}
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catch (Exception e)
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{
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// The home location map may have been deleted
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return;
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}
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// ... then use it for the respawn location.
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event.setRespawnLocation(respawnLocation);
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void teleportToHomeOnDeathLowest(PlayerRespawnEvent event)
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{
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this.teleportToHomeOnDeath(event, EventPriority.LOWEST);
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}
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@EventHandler(priority = EventPriority.LOW)
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public void teleportToHomeOnDeathLow(PlayerRespawnEvent event)
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{
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this.teleportToHomeOnDeath(event, EventPriority.LOW);
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}
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@EventHandler(priority = EventPriority.NORMAL)
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public void teleportToHomeOnDeathNormal(PlayerRespawnEvent event)
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{
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this.teleportToHomeOnDeath(event, EventPriority.NORMAL);
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}
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@EventHandler(priority = EventPriority.HIGH)
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public void teleportToHomeOnDeathHigh(PlayerRespawnEvent event)
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{
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this.teleportToHomeOnDeath(event, EventPriority.HIGH);
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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public void teleportToHomeOnDeathHighest(PlayerRespawnEvent event)
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{
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this.teleportToHomeOnDeath(event, EventPriority.HIGHEST);
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void teleportToHomeOnDeathMonitor(PlayerRespawnEvent event)
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{
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this.teleportToHomeOnDeath(event, EventPriority.MONITOR);
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}
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}
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