Refactor EnginePermBuild to more suitable structure.
This commit is contained in:
parent
093dbde473
commit
edfabb7718
@ -10,7 +10,8 @@ public class EngineMain
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*/
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public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose)
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{
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return EnginePermBuild.canPlayerBuildAt(senderObject, ps, verboose);
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Boolean ret = EnginePermBuild.protect(ProtectCase.BUILD, verboose, senderObject, ps, null, null);
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return ret == null || !ret;
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}
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}
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@ -18,8 +18,9 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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@ -32,7 +33,6 @@ import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.SignChangeEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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@ -51,7 +51,65 @@ public class EnginePermBuild extends Engine
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public static EnginePermBuild get() { return i; }
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// -------------------------------------------- //
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// PERM: BUILD
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// LOGIC > PROTECT
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// -------------------------------------------- //
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public static Boolean isProtected(ProtectCase protectCase, boolean verboose, MPlayer mplayer, PS ps, Object object)
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{
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if (mplayer == null) return null;
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if (protectCase == null) return null;
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String name = mplayer.getName();
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if (MConf.get().playersWhoBypassAllProtection.contains(name)) return false;
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if (mplayer.isOverriding()) return false;
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MPerm perm = protectCase.getPerm(object);
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if (perm == null) return null;
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if (protectCase != ProtectCase.BUILD) return !perm.has(mplayer, ps, verboose);
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if (!perm.has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false))
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{
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if (!verboose) return false;
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Faction hostFaction = BoardColl.get().getFactionAt(ps);
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mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
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Player player = mplayer.getPlayer();
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if (player != null) player.damage(MConf.get().actionDeniedPainAmount);
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}
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return !perm.has(mplayer, ps, verboose);
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}
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public static Boolean protect(ProtectCase protectCase, boolean verboose, Object senderObject, PS ps, Object object, Cancellable cancellable)
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{
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Boolean ret = isProtected(protectCase, verboose, MPlayer.get(senderObject), ps, object);
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if (Boolean.TRUE.equals(ret) && cancellable != null) cancellable.setCancelled(true);
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return ret;
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}
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public static Boolean build(Entity entity, Block block, Event event)
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{
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if (!(event instanceof Cancellable)) return true;
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boolean verboose = !isFake(event);
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return protect(ProtectCase.BUILD, verboose, entity, PS.valueOf(block), block, (Cancellable) event);
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}
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public static Boolean useItem(Entity entity, Block block, Material material, Cancellable cancellable)
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{
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return protect(ProtectCase.USE_ITEM, true, entity, PS.valueOf(block), material, cancellable);
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}
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public static Boolean useEntity(Entity player, Entity entity, boolean verboose, Cancellable cancellable)
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{
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return protect(ProtectCase.USE_ENTITY, verboose, player, PS.valueOf(entity), entity, cancellable);
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}
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public static Boolean useBlock(Player player, Block block, boolean verboose, Cancellable cancellable)
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{
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return protect(ProtectCase.USE_BLOCK, verboose, player, PS.valueOf(block), block, cancellable);
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}
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// -------------------------------------------- //
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// LOGIC > PROTECT > BUILD
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// -------------------------------------------- //
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public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose)
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@ -59,83 +117,116 @@ public class EnginePermBuild extends Engine
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MPlayer mplayer = MPlayer.get(senderObject);
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if (mplayer == null) return false;
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String name = mplayer.getName();
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if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
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if (mplayer.isOverriding()) return true;
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if (!MPerm.getPermBuild().has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false))
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{
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if (verboose)
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{
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Faction hostFaction = BoardColl.get().getFactionAt(ps);
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mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
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Player player = mplayer.getPlayer();
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if (player != null)
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{
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player.damage(MConf.get().actionDeniedPainAmount);
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}
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}
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return true;
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}
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return MPerm.getPermBuild().has(mplayer, ps, verboose);
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Boolean ret = isProtected(ProtectCase.BUILD, verboose, mplayer, ps, null);
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return !Boolean.TRUE.equals(ret);
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}
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// -------------------------------------------- //
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// BUILD > BLOCK
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL)
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public void blockBuild(BlockPlaceEvent event)
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{
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if (!event.canBuild()) return;
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boolean verboose = ! isFake(event);
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if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
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event.setBuild(false);
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event.setCancelled(true);
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}
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public void build(BlockPlaceEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockBreakEvent event)
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{
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boolean verboose = ! isFake(event);
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if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
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event.setCancelled(true);
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}
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public void build(BlockBreakEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockDamageEvent event)
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{
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if ( ! event.getInstaBreak()) return;
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boolean verboose = ! isFake(event);
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if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
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event.setCancelled(true);
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}
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public void build(BlockDamageEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(SignChangeEvent event)
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{
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boolean verboose = ! isFake(event);
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if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
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event.setCancelled(true);
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}
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public void build(SignChangeEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonExtendEvent event)
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public void build(HangingPlaceEvent event) { build(event.getPlayer(), event.getBlock(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void build(HangingBreakByEntityEvent event) { build(event.getRemover(), event.getEntity().getLocation().getBlock(), event); }
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// -------------------------------------------- //
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// USE > ITEM
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useBlockItem(PlayerInteractEvent event)
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{
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// If the player right clicks (or is physical with) a block ...
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
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Block block = event.getClickedBlock();
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Player player = event.getPlayer();
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if (block == null) return;
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// ... and we are either allowed to use this block ...
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Boolean ret = useBlock(player, block, true, event);
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if (Boolean.TRUE.equals(ret)) return;
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// ... or are allowed to right click with the item, this event is safe to perform.
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if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
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useItem(player, block, event.getMaterial(), event);
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}
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// For some reason onPlayerInteract() sometimes misses bucket events depending on distance
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// (something like 2-3 blocks away isn't detected), but these separate bucket events below always fire without fail
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useItem(PlayerBucketEmptyEvent event) { useItem(event.getPlayer(), event.getBlockClicked(), event.getBucket(), event); }
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useItem(PlayerBucketFillEvent event) { useItem(event.getPlayer(), event.getBlockClicked(), event.getBucket(), event); }
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// -------------------------------------------- //
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// USE > ENTITY
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// -------------------------------------------- //
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// This event will not fire for Minecraft 1.8 armor stands.
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// Armor stands are handled in EngineSpigot instead.
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void useEntity(PlayerInteractEntityEvent event)
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{
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// Ignore Off Hand
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if (isOffHand(event)) return;
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useEntity(event.getPlayer(), event.getRightClicked(), true, event);
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}
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// -------------------------------------------- //
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// BUILD > ENTITY
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void buildEntity(EntityDamageByEntityEvent event)
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{
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// If a player ...
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Entity damager = MUtil.getLiableDamager(event);
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if (MUtil.isntPlayer(damager)) return;
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Player player = (Player)damager;
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// ... damages an entity which is edited on damage ...
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Entity entity = event.getEntity();
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if (entity == null || !EnumerationUtil.isEntityTypeEditOnDamage(entity.getType())) return;
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// ... and the player can't build there, cancel the event
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build(player, entity.getLocation().getBlock(), event);
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}
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// -------------------------------------------- //
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// BUILD > PISTON
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// -------------------------------------------- //
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/*
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* NOTE: These piston listeners are only called on 1.7 servers.
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*
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* Originally each affected block in the territory was tested, but since we found that pistons can only push
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* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
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* only the final target block as done below.
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*/
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void buildPiston(BlockPistonExtendEvent event)
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{
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// Is using Spigot or is checking deactivated by MConf?
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if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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Block block = event.getBlock();
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if (IntegrationSpigot.get().isIntegrationActive() || !MConf.get().handlePistonProtectionThroughDenyBuild) return;
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// Targets end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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Block block = event.getBlock();
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Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
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// Factions involved
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@ -145,22 +236,15 @@ public class EnginePermBuild extends Engine
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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if (targetFaction == pistonFaction) return;
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// if potentially pushing into air/water/lava in another territory, we need to check it out
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if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && ! MPerm.getPermBuild().has(pistonFaction, targetFaction))
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{
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event.setCancelled(true);
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}
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/*
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* note that I originally was testing the territory of each affected block, but since I found that pistons can only push
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* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
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* only the final target block as done above
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*/
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// If potentially pushing into air/water/lava in another territory, we need to check it out
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if (!targetBlock.isEmpty() && !targetBlock.isLiquid()) return;
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
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event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(BlockPistonRetractEvent event)
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public void buildPiston(BlockPistonRetractEvent event)
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{
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// Is using Spigot or is checking deactivated by MConf?
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if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
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@ -180,269 +264,83 @@ public class EnginePermBuild extends Engine
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// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
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if (targetFaction == pistonFaction) return;
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if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
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event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(HangingPlaceEvent event)
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{
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boolean verboose = ! isFake(event);
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// -------------------------------------------- //
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// BUILD > FIRE
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// -------------------------------------------- //
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if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity().getLocation()), verboose)) return;
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event.setCancelled(true);
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockBuild(HangingBreakEvent event)
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{
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if (! (event instanceof HangingBreakByEntityEvent)) return;
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HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event;
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Entity breaker = entityEvent.getRemover();
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if (MUtil.isntPlayer(breaker)) return;
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boolean verboose = ! isFake(event);
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if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity().getLocation()), verboose))
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{
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event.setCancelled(true);
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}
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}
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// Check for punching out fires where players should not be able to
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@SuppressWarnings("deprecation")
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@EventHandler(priority = EventPriority.NORMAL)
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public void blockBuild(PlayerInteractEvent event)
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public void buildFire(PlayerInteractEvent event)
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{
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// ... if it is a left click on block ...
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if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
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// .. and the clicked block is not null ...
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if (event.getClickedBlock() == null) return;
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// If it is a left click on block and the clicked block is not null...
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if (event.getAction() != Action.LEFT_CLICK_BLOCK || event.getClickedBlock() == null) return;
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// ... and the potential block is not null either ...
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Block potentialBlock = event.getClickedBlock().getRelative(BlockFace.UP, 1);
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// .. and the potential block is not null ...
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if (potentialBlock == null) return;
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Material blockType = potentialBlock.getType();
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// ... and we're only going to check for fire ... (checking everything else would be bad performance wise)
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if (potentialBlock.getType() != Material.FIRE) return;
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if (blockType != Material.FIRE) return;
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// ... check if they can build ...
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if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(potentialBlock), true)) return;
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// ... check if they can't build, cancel the event ...
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if (!Boolean.FALSE.equals(build(event.getPlayer(), potentialBlock, event))) return;
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// ... nope, cancel it
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event.setCancelled(true);
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// .. and compensate for client side prediction
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event.getPlayer().sendBlockChange(potentialBlock.getLocation(), potentialBlock.getType(), potentialBlock.getState().getRawData());
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// ... and compensate for client side prediction
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event.getPlayer().sendBlockChange(potentialBlock.getLocation(), blockType, potentialBlock.getState().getRawData());
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}
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// -------------------------------------------- //
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// BUILD > MOVE
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void blockLiquidFlow(BlockFromToEvent event)
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public void buildMove(BlockFromToEvent event)
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{
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if ( ! MConf.get().protectionLiquidFlowEnabled) return;
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// Prepare fields
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Block fromBlock = event.getBlock();
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int fromChunkX = fromBlock.getX() >> 4;
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int fromChunkZ = fromBlock.getZ() >> 4;
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BlockFace blockFace = event.getFace();
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int toChunkX = (fromBlock.getX() + blockFace.getModX()) >> 4;
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int toChunkZ = (fromBlock.getZ() + blockFace.getModZ()) >> 4;
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int chunkFromX = fromBlock.getX() >> 4;
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int chunkFromZ = fromBlock.getZ() >> 4;
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BlockFace face = event.getFace();
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int chunkToX = (fromBlock.getX() + face.getModX()) >> 4;
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int chunkToZ = (fromBlock.getZ() + face.getModZ()) >> 4;
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// If a liquid (or dragon egg) moves from one chunk to another ...
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if (toChunkX == fromChunkX && toChunkZ == fromChunkZ) return;
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if (chunkToX == chunkFromX && chunkToZ == chunkFromZ) return;
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// ... get the correct board for this block ...
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Board board = BoardColl.get().getFixed(fromBlock.getWorld().getName().toLowerCase(), false);
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if (board == null) return;
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// ... get the access map ...
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Map<PS, TerritoryAccess> map = board.getMapRaw();
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if (map.isEmpty()) return;
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PS fromPs = PS.valueOf(fromChunkX, fromChunkZ);
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PS toPs = PS.valueOf(toChunkX, toChunkZ);
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TerritoryAccess fromTerritoryAccess = map.get(fromPs);
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TerritoryAccess toTerritoryAccess = map.get(toPs);
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String fromFactionId = fromTerritoryAccess != null ? fromTerritoryAccess.getHostFactionId() : Factions.ID_NONE;
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String toFactionId = toTerritoryAccess != null ? toTerritoryAccess.getHostFactionId() : Factions.ID_NONE;
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// ... get the faction ids from and to ...
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PS fromPs = PS.valueOf(chunkFromX, chunkFromZ);
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PS toPs = PS.valueOf(chunkToX, chunkToZ);
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TerritoryAccess fromTa = map.get(fromPs);
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TerritoryAccess toTa = map.get(toPs);
|
||||
String fromId = fromTa != null ? fromTa.getHostFactionId() : Factions.ID_NONE;
|
||||
String toId = toTa != null ? toTa.getHostFactionId() : Factions.ID_NONE;
|
||||
|
||||
// ... and the chunks belong to different factions ...
|
||||
if (toFactionId.equals(fromFactionId)) return;
|
||||
|
||||
Faction fromFaction = FactionColl.get().getFixed(fromFactionId);
|
||||
if (fromFaction == null) fromFaction = FactionColl.get().getNone();
|
||||
|
||||
Faction toFaction = FactionColl.get().getFixed(toFactionId);
|
||||
if (toFaction == null) toFaction = FactionColl.get().getNone();
|
||||
|
||||
if (toFaction == fromFaction) return;
|
||||
if (toId.equals(fromId)) return;
|
||||
|
||||
// ... and the faction "from" can not build at "to" ...
|
||||
if (MPerm.getPermBuild().has(fromFaction, toFaction)) return;
|
||||
|
||||
// ... cancel!
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// ASSORTED BUILD AND INTERACT
|
||||
// -------------------------------------------- //
|
||||
|
||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||
public void onPlayerDamageEntity(EntityDamageByEntityEvent event)
|
||||
{
|
||||
// If a player ...
|
||||
Entity edamager = MUtil.getLiableDamager(event);
|
||||
if (MUtil.isntPlayer(edamager)) return;
|
||||
Player player = (Player)edamager;
|
||||
|
||||
// ... damages an entity which is edited on damage ...
|
||||
Entity edamagee = event.getEntity();
|
||||
if (edamagee == null) return;
|
||||
if ( ! EnumerationUtil.isEntityTypeEditOnDamage(edamagee.getType())) return;
|
||||
|
||||
// ... and the player can't build there ...
|
||||
if (canPlayerBuildAt(player, PS.valueOf(edamagee.getLocation()), true)) return;
|
||||
|
||||
// ... then cancel the event.
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||
public void onPlayerInteract(PlayerInteractEvent event)
|
||||
{
|
||||
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
|
||||
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
|
||||
|
||||
Block block = event.getClickedBlock();
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (block == null) return; // clicked in air, apparently
|
||||
|
||||
if ( ! canPlayerUseBlock(player, block, true))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return; // only interested on right-clicks for below
|
||||
|
||||
if ( ! playerCanUseItemHere(player, PS.valueOf(block), event.getMaterial(), true))
|
||||
{
|
||||
event.setCancelled(true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean playerCanUseItemHere(Player player, PS ps, Material material, boolean verboose)
|
||||
{
|
||||
if (MUtil.isntPlayer(player)) return true;
|
||||
|
||||
if ( ! EnumerationUtil.isMaterialEditTool(material)) return true;
|
||||
|
||||
String name = player.getName();
|
||||
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
||||
|
||||
MPlayer mplayer = MPlayer.get(player);
|
||||
if (mplayer.isOverriding()) return true;
|
||||
|
||||
return MPerm.getPermBuild().has(mplayer, ps, verboose);
|
||||
}
|
||||
|
||||
public static boolean canPlayerUseBlock(Player player, Block block, boolean verboose)
|
||||
{
|
||||
if (MUtil.isntPlayer(player)) return true;
|
||||
|
||||
String name = player.getName();
|
||||
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
||||
|
||||
MPlayer me = MPlayer.get(player);
|
||||
if (me.isOverriding()) return true;
|
||||
|
||||
PS ps = PS.valueOf(block);
|
||||
Material material = block.getType();
|
||||
|
||||
if (EnumerationUtil.isMaterialEditOnInteract(material) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
|
||||
if (EnumerationUtil.isMaterialContainer(material) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
|
||||
if (EnumerationUtil.isMaterialDoor(material) && ! MPerm.getPermDoor().has(me, ps, verboose)) return false;
|
||||
if (material == Material.STONE_BUTTON && ! MPerm.getPermButton().has(me, ps, verboose)) return false;
|
||||
if (material == Material.LEVER && ! MPerm.getPermLever().has(me, ps, verboose)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// This event will not fire for Minecraft 1.8 armor stands.
|
||||
// Armor stands are handled in EngineSpigot instead.
|
||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||
public void onPlayerInteractEntity(PlayerInteractEntityEvent event)
|
||||
{
|
||||
// Ignore Off Hand
|
||||
if (isOffHand(event)) return;
|
||||
|
||||
// Gather Info
|
||||
final Player player = event.getPlayer();
|
||||
final Entity entity = event.getRightClicked();
|
||||
final boolean verboose = true;
|
||||
|
||||
// If we can't use ...
|
||||
if (canPlayerUseEntity(player, entity, verboose)) return;
|
||||
|
||||
// ... block use.
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
public static boolean canPlayerUseEntity(Player player, Entity entity, boolean verboose)
|
||||
{
|
||||
// If a player ...
|
||||
if (MUtil.isntPlayer(player)) return true;
|
||||
|
||||
// ... interacts with an entity ...
|
||||
if (entity == null) return true;
|
||||
EntityType type = entity.getType();
|
||||
PS ps = PS.valueOf(entity.getLocation());
|
||||
|
||||
// ... and the player does not bypass all protections ...
|
||||
String name = player.getName();
|
||||
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
|
||||
|
||||
// ... and the player is not using admin mode ...
|
||||
MPlayer me = MPlayer.get(player);
|
||||
if (me.isOverriding()) return true;
|
||||
|
||||
// ... check container entity rights ...
|
||||
if (EnumerationUtil.isEntityTypeContainer(type) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
|
||||
|
||||
// ... check build entity rights ...
|
||||
if (EnumerationUtil.isEntityTypeEditOnInteract(type) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
|
||||
|
||||
// ... otherwise we may use the entity.
|
||||
return true;
|
||||
}
|
||||
|
||||
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
|
||||
// but these separate bucket events below always fire without fail
|
||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event)
|
||||
{
|
||||
Block block = event.getBlockClicked();
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
|
||||
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||
public void onPlayerBucketFill(PlayerBucketFillEvent event)
|
||||
{
|
||||
Block block = event.getBlockClicked();
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
|
||||
Faction fromFac = FactionColl.get().getFixed(fromId);
|
||||
Faction toFac = FactionColl.get().getFixed(toId);
|
||||
if (MPerm.getPermBuild().has(fromFac, toFac)) return;
|
||||
|
||||
// ... cancel the event!
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
|
60
src/com/massivecraft/factions/engine/ProtectCase.java
Normal file
60
src/com/massivecraft/factions/engine/ProtectCase.java
Normal file
@ -0,0 +1,60 @@
|
||||
package com.massivecraft.factions.engine;
|
||||
|
||||
import com.massivecraft.factions.entity.MPerm;
|
||||
import com.massivecraft.factions.util.EnumerationUtil;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
|
||||
public enum ProtectCase
|
||||
{
|
||||
// -------------------------------------------- //
|
||||
// ENUM
|
||||
// -------------------------------------------- //
|
||||
|
||||
BUILD,
|
||||
USE_BLOCK,
|
||||
USE_ITEM,
|
||||
USE_ENTITY,
|
||||
|
||||
// END OF LIST
|
||||
;
|
||||
|
||||
// -------------------------------------------- //
|
||||
// PERM
|
||||
// -------------------------------------------- //
|
||||
|
||||
public MPerm getPerm(Object object)
|
||||
{
|
||||
switch (this)
|
||||
{
|
||||
case BUILD:
|
||||
return MPerm.getPermBuild();
|
||||
|
||||
case USE_ITEM:
|
||||
if (!(object instanceof Material)) return null;
|
||||
if (!EnumerationUtil.isMaterialEditTool((Material) object)) return null;
|
||||
return MPerm.getPermBuild();
|
||||
|
||||
case USE_ENTITY:
|
||||
if (!(object instanceof Entity)) return null;
|
||||
Entity entity = (Entity) object;
|
||||
EntityType type = entity.getType();
|
||||
if (EnumerationUtil.isEntityTypeContainer(type)) return MPerm.getPermContainer();
|
||||
if (EnumerationUtil.isEntityTypeEditOnInteract(type)) return MPerm.getPermBuild();
|
||||
|
||||
case USE_BLOCK:
|
||||
if (!(object instanceof Material)) return null;
|
||||
Material material = (Material) object;
|
||||
if (EnumerationUtil.isMaterialEditOnInteract(material)) return MPerm.getPermBuild();
|
||||
if (EnumerationUtil.isMaterialContainer(material)) return MPerm.getPermContainer();
|
||||
if (EnumerationUtil.isMaterialDoor(material)) return MPerm.getPermDoor();
|
||||
if (material == Material.STONE_BUTTON) return MPerm.getPermButton();
|
||||
if (material == Material.LEVER) return MPerm.getPermLever();
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -53,11 +53,8 @@ public class EngineSpigot extends Engine
|
||||
// Only care for armor stands.
|
||||
if (entity.getType() != EntityType.ARMOR_STAND) return;
|
||||
|
||||
// If we can't use ...
|
||||
if (EnginePermBuild.canPlayerUseEntity(player, entity, verboose)) return;
|
||||
|
||||
// ... block use.
|
||||
event.setCancelled(true);
|
||||
// If we can't use, block it
|
||||
EnginePermBuild.useEntity(player, entity, verboose, event);
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user