Found a bug I did NOT FIX.

This commit is contained in:
Olof Larsson 2012-01-04 00:30:07 +01:00
parent 81d24ecbc4
commit f0627017b5
2 changed files with 5 additions and 3 deletions

View File

@ -32,7 +32,7 @@ public class Conf
// Power
public static double powerPlayerMax = 10.0;
public static double powerPlayerMin = -10.0;
public static double powerPlayerStarting = 0.0; // New players start out with this power level
public static double powerPlayerStarting = 10.0; // New players start out with this power level
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 4.0; // A death makes you lose 4 power
public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases

View File

@ -62,8 +62,10 @@ public class FPlayers extends PlayerEntityCollection<FPlayer>
{
if (now - fplayer.getLastLoginTime() > toleranceMillis)
{
if (Conf.logFactionLeave || Conf.logFactionKick)
P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");
// TODO: This stops the memory leak crashes but does not solve the issue: MEMBERS ARE NOT KICKED!!!
// TODO: DO SOMETHING ABOUT THIS
/*if (Conf.logFactionLeave || Conf.logFactionKick)
P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");*/
// if player is faction leader, sort out the faction since he's going away
if (fplayer.getRole() == Rel.LEADER)