Starting to clean up FPlayer

This commit is contained in:
Olof Larsson 2013-04-17 15:30:21 +02:00
parent 6ad243c014
commit f4d799e978
5 changed files with 210 additions and 98 deletions

View File

@ -41,10 +41,11 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
public FPlayer load(FPlayer that)
{
this.setFactionId(that.factionId);
this.role = that.role;
this.title = that.title;
this.setRole(that.role);
this.setTitle(that.title);
this.setPowerBoost(that.powerBoost);
this.power = that.power;
this.powerBoost = that.powerBoost;
this.lastPowerUpdateTime = that.lastPowerUpdateTime;
this.lastLoginTime = that.lastLoginTime;
@ -55,27 +56,144 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
public boolean isDefault()
{
if (this.hasFaction()) return false;
// Note: we do not check role or title here since they mean nothing without a faction.
// TODO: This line looks obnoxious, investigate it.
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerPlayerStarting)) return false;
if (this.hasPowerBoost()) return false;
return true;
}
// -------------------------------------------- //
// FIELDS: RAW PERMANENT
// FIELDS: RAW
// -------------------------------------------- //
// In this section of the source code we place the field declarations only.
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
// FIELD: factionId
// TODO: Ensure this one always is null in the nofaction case and never actually the ID of the nofaction-faction.
// TODO: The getFactionId should however NEVER return null!
// This is a foreign key.
// A players always belongs to a faction.
// If null the player belongs to the no-faction faction called Wilderness.
private String factionId = null;
// The get methods never return null.
// What role does the player have in the faction?
// The default value here is MEMBER since that one would be one of the most common ones and our goal is to save database space.
// A note to self is that we can not change it from member to anything else just because we feel like it, that would corrupt database content.
private Rel role = null;
// What title does the player have in the faction?
// The title is just for fun. It's completely meaningless.
// The default case is no title since it's what you start with and also the most common case.
// The player title is similar to the faction description.
//
// Question: Can the title contain chat colors?
// Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse.
// If they contain markup it should not be parsed in case we coded the system correctly.
private String title = null;
// Player usually do not have a powerboost. It defaults to 0.
// The powerBoost is a custom increase/decrease to default and maximum power.
// Note that player powerBoost and faction powerBoost are very similar.
private Double powerBoost = null;
// TODO
// FIELD: power
private double power;
// TODO
// FIELD: lastPowerUpdateTime
private long lastPowerUpdateTime;
// TODO
// FIELD: lastLoginTime
private long lastLoginTime;
// -------------------------------------------- //
// FIELDS: RAW TRANSIENT
// -------------------------------------------- //
// Where did this player stand the last time we checked?
private transient PS currentChunk = null;
public PS getCurrentChunk() { return this.currentChunk; }
public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
// FIELD: mapAutoUpdating
private transient boolean mapAutoUpdating = false;
public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
public boolean isMapAutoUpdating() { return mapAutoUpdating; }
// FIELD: autoClaimEnabled
private transient Faction autoClaimFor = null;
public Faction getAutoClaimFor() { return autoClaimFor; }
public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
private transient boolean usingAdminMode = false;
public boolean isUsingAdminMode() { return this.usingAdminMode; }
public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
// FIELD: loginPvpDisabled
private transient boolean loginPvpDisabled;
// FIELD: account
public String getAccountId() { return this.getId(); }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
// GSON need this noarg constructor.
public FPlayer()
{
this.resetFactionData(false);
this.power = ConfServer.powerPlayerStarting;
this.lastPowerUpdateTime = System.currentTimeMillis();
this.lastLoginTime = System.currentTimeMillis();
this.loginPvpDisabled = (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
{
this.factionId = ConfServer.newPlayerStartingFactionID;
}
}
public final void resetFactionData(boolean doSpoutUpdate)
{
// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
// The default neutral faction
this.setFactionId(null);
this.setRole(null);
this.setTitle(null);
this.autoClaimFor = null;
if (doSpoutUpdate)
{
SpoutFeatures.updateTitle(this, null);
SpoutFeatures.updateTitle(null, this);
SpoutFeatures.updateCape(this.getPlayer(), null);
}
}
public void resetFactionData()
{
this.resetFactionData(true);
}
// -------------------------------------------- //
// FIELD: factionId
// -------------------------------------------- //
// This method never returns null
public String getFactionId()
{
if (this.factionId == null) return Const.FACTIONID_NONE;
return this.factionId;
}
// This method never returns null
public Faction getFaction()
{
Faction ret = FactionColl.get().get(this.getFactionId());
@ -83,14 +201,11 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
return ret;
}
// TODO: When is this one used?
public boolean hasFaction()
{
// TODO: Broken logic
return !this.getFactionId().equals(Const.FACTIONID_NONE);
}
// This setter is so long because it search for default/null case and takes care of updating the faction member index
public void setFactionId(String factionId)
{
@ -137,103 +252,83 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
this.setFactionId(faction.getId());
}
// -------------------------------------------- //
// FIELD: role
private Rel role;
public Rel getRole() { return this.role; }
public void setRole(Rel role) { this.role = role; SpoutFeatures.updateTitle(this, null); }
// -------------------------------------------- //
public Rel getRole()
{
if (this.role == null) return Rel.MEMBER;
return this.role;
}
public void setRole(Rel role)
{
if (role == null || role == Rel.MEMBER)
{
this.role = null;
}
else
{
this.role = role;
}
SpoutFeatures.updateTitle(this, null);
this.changed();
}
// -------------------------------------------- //
// FIELD: title
private String title;
public String getTitle() { return this.title; }
public void setTitle(String title) { this.title = title; }
// -------------------------------------------- //
// FIELD: power
private double power;
public boolean hasTitle()
{
return this.title != null;
}
public String getTitle()
{
if (this.hasTitle()) return this.title;
return Lang.PLAYER_NOTITLE;
}
public void setTitle(String title)
{
if (title != null)
{
title = title.trim();
if (title.length() == 0)
{
title = null;
}
}
this.title = title;
this.changed();
}
// -------------------------------------------- //
// FIELD: powerBoost
// special increase/decrease to min and max power for this player
private double powerBoost;
public double getPowerBoost() { return this.powerBoost; }
public void setPowerBoost(double powerBoost) { this.powerBoost = powerBoost; }
// FIELD: lastPowerUpdateTime
private long lastPowerUpdateTime;
// FIELD: lastLoginTime
private long lastLoginTime;
// -------------------------------------------- //
// FIELDS: RAW TRANSIENT
// -------------------------------------------- //
// Where did this player stand the last time we checked?
private transient PS currentChunk = null;
public PS getCurrentChunk() { return this.currentChunk; }
public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
// FIELD: mapAutoUpdating
private transient boolean mapAutoUpdating;
public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
public boolean isMapAutoUpdating() { return mapAutoUpdating; }
// FIELD: autoClaimEnabled
private transient Faction autoClaimFor;
public Faction getAutoClaimFor() { return autoClaimFor; }
public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
private transient boolean usingAdminMode = false;
public boolean isUsingAdminMode() { return this.usingAdminMode; }
public void setUsingAdminMode(boolean val) { this.usingAdminMode = val; }
// FIELD: loginPvpDisabled
private transient boolean loginPvpDisabled;
// FIELD: account
public String getAccountId() { return this.getId(); }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
// GSON need this noarg constructor.
public FPlayer()
public double getPowerBoost()
{
this.resetFactionData(false);
this.power = ConfServer.powerPlayerStarting;
this.lastPowerUpdateTime = System.currentTimeMillis();
this.lastLoginTime = System.currentTimeMillis();
this.mapAutoUpdating = false;
this.autoClaimFor = null;
this.loginPvpDisabled = (ConfServer.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
this.powerBoost = 0.0;
if ( ! ConfServer.newPlayerStartingFactionID.equals(Const.FACTIONID_NONE) && FactionColl.get().containsId(ConfServer.newPlayerStartingFactionID))
{
this.factionId = ConfServer.newPlayerStartingFactionID;
}
Double ret = this.powerBoost;
if (ret == null) ret = 0D;
return ret;
}
public final void resetFactionData(boolean doSpoutUpdate)
public void setPowerBoost(Double powerBoost)
{
// TODO: Should we not rather use ConfServer.newPlayerStartingFactionID here?
this.factionId = Const.FACTIONID_NONE; // The default neutral faction
this.role = Rel.MEMBER;
this.title = "";
this.autoClaimFor = null;
if (doSpoutUpdate)
if (powerBoost == null || powerBoost == 0)
{
SpoutFeatures.updateTitle(this, null);
SpoutFeatures.updateTitle(null, this);
SpoutFeatures.updateCape(this.getPlayer(), null);
powerBoost = null;
}
this.powerBoost = powerBoost;
this.changed();
}
public void resetFactionData()
public boolean hasPowerBoost()
{
this.resetFactionData(true);
return this.getPowerBoost() != 0D;
}
// -------------------------------------------- //
@ -293,7 +388,8 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
public String getNameAndSomething(String something)
{
String ret = this.role.getPrefix();
if (something.length() > 0) {
if (something.length() > 0)
{
ret += something+" ";
}
ret += this.getName();
@ -302,7 +398,14 @@ public class FPlayer extends SenderEntity<FPlayer> implements EconomyParticipato
public String getNameAndTitle()
{
return this.getNameAndSomething(this.getTitle());
if (this.hasTitle())
{
return this.getNameAndSomething(this.getTitle());
}
else
{
return this.getName();
}
}
public String getNameAndTag()

View File

@ -57,7 +57,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
// FIELDS: RAW
// -------------------------------------------- //
// In this section of the source code we place the field declarations only.
// Each field has it's own section further down since even the getter and setter logic takes up quite some place.
// Each field has it's own section further down since just the getter and setter logic takes up quite some place.
// TODO: The faction "tag" could/should also have been called "name".
// The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
@ -274,6 +274,11 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
this.changed();
}
public boolean hasPowerBoost()
{
return this.getPowerBoost() != 0D;
}
// -------------------------------------------- //
// FIELD: cape
// -------------------------------------------- //

View File

@ -5,4 +5,5 @@ import com.massivecraft.mcore.util.Txt;
public class Lang
{
public static final String FACTION_NODESCRIPTION = Txt.parse("<em><silver>no description set");
public static final String PLAYER_NOTITLE = Txt.parse("<em><silver>no title set");
}

View File

@ -194,7 +194,7 @@ public class SpoutFeatures
addTag += relationColor.toString() + fplayer.getRole().getPrefix() + faction.getTag();
}
if (ConfServer.spoutFactionTitlesOverNames && ! fplayer.getTitle().isEmpty())
if (ConfServer.spoutFactionTitlesOverNames && fplayer.hasTitle())
{
addTag += (addTag.isEmpty() ? "" : " ") + fplayer.getTitle();
}

View File

@ -227,7 +227,10 @@ public class FactionsChatListener implements Listener
}
else if (tag.equals("title"))
{
ret = fpfrom.getTitle();
if (fpfrom.hasTitle())
{
ret = fpfrom.getTitle();
}
}
else if (tag.equals("tag"))
{