Add zombiegrief flag

This commit is contained in:
BuildTools 2015-12-11 13:34:36 +01:00 committed by Olof Larsson
parent 0a1a58f693
commit f612ac34ab
3 changed files with 42 additions and 14 deletions

View File

@ -26,6 +26,7 @@ import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.Wither; import org.bukkit.entity.Wither;
import org.bukkit.entity.Zombie;
import org.bukkit.event.Cancellable; import org.bukkit.event.Cancellable;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
@ -48,6 +49,7 @@ import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.PlayerDeathEvent; import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.entity.PotionSplashEvent; import org.bukkit.event.entity.PotionSplashEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason; import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.entity.EntityBreakDoorEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent; import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent; import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingPlaceEvent; import org.bukkit.event.hanging.HangingPlaceEvent;
@ -1275,7 +1277,27 @@ public class EngineMain extends EngineAbstract
// ... stop the block alteration. // ... stop the block alteration.
event.setCancelled(true); event.setCancelled(true);
} }
// -------------------------------------------- //
// FLAG: ZOMBIEGRIEF
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void denyZombieGrief(EntityBreakDoorEvent event)
{
// If a zombie is breaking a door ...
Entity entity = event.getEntity();
if (!(entity instanceof Zombie)) return;
// ... and the faction there has zombiegrief disabled ...
PS ps = PS.valueOf(event.getBlock());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagZombiegrief())) return;
// ... stop the door breakage.
event.setCancelled(true);
}
// -------------------------------------------- // // -------------------------------------------- //
// FLAG: FIRE SPREAD // FLAG: FIRE SPREAD
// -------------------------------------------- // // -------------------------------------------- //

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@ -113,6 +113,7 @@ public class FactionColl extends Coll<Faction>
faction.setFlag(MFlag.getFlagOfflineexplosions(), true); faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
faction.setFlag(MFlag.getFlagFirespread(), true); faction.setFlag(MFlag.getFlagFirespread(), true);
faction.setFlag(MFlag.getFlagEndergrief(), true); faction.setFlag(MFlag.getFlagEndergrief(), true);
faction.setFlag(MFlag.getFlagZombiegrief(), true);
faction.setPermittedRelations(MPerm.getPermBuild(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermBuild(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
@ -148,6 +149,7 @@ public class FactionColl extends Coll<Faction>
faction.setFlag(MFlag.getFlagOfflineexplosions(), false); faction.setFlag(MFlag.getFlagOfflineexplosions(), false);
faction.setFlag(MFlag.getFlagFirespread(), false); faction.setFlag(MFlag.getFlagFirespread(), false);
faction.setFlag(MFlag.getFlagEndergrief(), false); faction.setFlag(MFlag.getFlagEndergrief(), false);
faction.setFlag(MFlag.getFlagZombiegrief(), false);
faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
@ -182,6 +184,7 @@ public class FactionColl extends Coll<Faction>
faction.setFlag(MFlag.getFlagOfflineexplosions(), true); faction.setFlag(MFlag.getFlagOfflineexplosions(), true);
faction.setFlag(MFlag.getFlagFirespread(), true); faction.setFlag(MFlag.getFlagFirespread(), true);
faction.setFlag(MFlag.getFlagEndergrief(), true); faction.setFlag(MFlag.getFlagEndergrief(), true);
faction.setFlag(MFlag.getFlagZombiegrief(), true);
faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermDoor(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(MPerm.getPermContainer(), Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);

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@ -28,23 +28,25 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions"; public final static transient String ID_OFFLINEEXPLOSIONS = "offlineexplosions";
public final static transient String ID_FIRESPREAD = "firespread"; public final static transient String ID_FIRESPREAD = "firespread";
public final static transient String ID_ENDERGRIEF = "endergrief"; public final static transient String ID_ENDERGRIEF = "endergrief";
public final static transient String ID_ZOMBIEGRIEF = "zombiegrief";
public final static transient String ID_PERMANENT = "permanent"; public final static transient String ID_PERMANENT = "permanent";
public final static transient String ID_PEACEFUL = "peaceful"; public final static transient String ID_PEACEFUL = "peaceful";
public final static transient String ID_INFPOWER = "infpower"; public final static transient String ID_INFPOWER = "infpower";
public final static transient int PRIORITY_OPEN = 1000; public final static transient int PRIORITY_OPEN = 1_000;
public final static transient int PRIORITY_MONSTERS = 2000; public final static transient int PRIORITY_MONSTERS = 2_000;
public final static transient int PRIORITY_ANIMALS = 2500; public final static transient int PRIORITY_ANIMALS = 3_000;
public final static transient int PRIORITY_POWERLOSS = 3000; public final static transient int PRIORITY_POWERLOSS = 4_000;
public final static transient int PRIORITY_PVP = 4000; public final static transient int PRIORITY_PVP = 5_000;
public final static transient int PRIORITY_FRIENDLYFIRE = 5000; public final static transient int PRIORITY_FRIENDLYFIRE = 6_000;
public final static transient int PRIORITY_EXPLOSIONS = 6000; public final static transient int PRIORITY_EXPLOSIONS = 7_000;
public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 7000; public final static transient int PRIORITY_OFFLINEEXPLOSIONS = 8_000;
public final static transient int PRIORITY_FIRESPREAD = 8000; public final static transient int PRIORITY_FIRESPREAD = 9_000;
public final static transient int PRIORITY_ENDERGRIEF = 9000; public final static transient int PRIORITY_ENDERGRIEF = 10_000;
public final static transient int PRIORITY_PERMANENT = 10000; public final static transient int PRIORITY_ZOMBIEGRIEF = 11_000;
public final static transient int PRIORITY_PEACEFUL = 11000; public final static transient int PRIORITY_PERMANENT = 12_000;
public final static transient int PRIORITY_INFPOWER = 12000; public final static transient int PRIORITY_PEACEFUL = 13_000;
public final static transient int PRIORITY_INFPOWER = 14_000;
// -------------------------------------------- // // -------------------------------------------- //
// META: CORE // META: CORE
@ -94,6 +96,7 @@ public class MFlag extends Entity<MFlag> implements Prioritized, Registerable, N
public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", "Explosions if faction is offline.", "No explosions if faction is offline.", false, false, true); } public static MFlag getFlagOfflineexplosions() { return getCreative(PRIORITY_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, ID_OFFLINEEXPLOSIONS, "Can explosions occur if faction is offline?", "Explosions if faction is offline.", "No explosions if faction is offline.", false, false, true); }
public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", "Fire can spread in this territory.", "Fire can NOT spread in this territory.", true, false, true); } public static MFlag getFlagFirespread() { return getCreative(PRIORITY_FIRESPREAD, ID_FIRESPREAD, ID_FIRESPREAD, "Can fire spread in territory?", "Fire can spread in this territory.", "Fire can NOT spread in this territory.", true, false, true); }
public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", "Endermen can grief in this territory.", "Endermen can NOT grief in this territory.", false, false, true); } public static MFlag getFlagEndergrief() { return getCreative(PRIORITY_ENDERGRIEF, ID_ENDERGRIEF, ID_ENDERGRIEF, "Can endermen grief in this territory?", "Endermen can grief in this territory.", "Endermen can NOT grief in this territory.", false, false, true); }
public static MFlag getFlagZombiegrief() { return getCreative(PRIORITY_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, ID_ZOMBIEGRIEF, "Can zombies break doors in this territory?", "Zombies can break doors in this territory.", "Zombies can NOT break doors in this territory.", false, false, true); }
public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "Is the faction immune to deletion?", "The faction can NOT be deleted.", "The faction can be deleted.", false, false, true); } public static MFlag getFlagPermanent() { return getCreative(PRIORITY_PERMANENT, ID_PERMANENT, ID_PERMANENT, "Is the faction immune to deletion?", "The faction can NOT be deleted.", "The faction can be deleted.", false, false, true); }
public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Is the faction in truce with everyone?", "The faction is in truce with everyone.", "The faction relations work as usual.", false, false, true); } public static MFlag getFlagPeaceful() { return getCreative(PRIORITY_PEACEFUL, ID_PEACEFUL, ID_PEACEFUL, "Is the faction in truce with everyone?", "The faction is in truce with everyone.", "The faction relations work as usual.", false, false, true); }
public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "Does the faction have infinite power?", "The faction has infinite power.", "The faction power works as usual.", false, false, true); } public static MFlag getFlagInfpower() { return getCreative(PRIORITY_INFPOWER, ID_INFPOWER, ID_INFPOWER, "Does the faction have infinite power?", "The faction has infinite power.", "The faction power works as usual.", false, false, true); }