Update to new Bukkit Event system
Also remove leftover TNT exploit prevention code which I missed earlier
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@@ -11,7 +11,6 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.plugin.Plugin;
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@@ -109,43 +108,14 @@ public class P extends MPlugin
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{
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Worldguard.init(this);
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}
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// Player Events
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this.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest);
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this.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest);
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this.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High);
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this.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PLAYER_KICK, this.playerListener, Event.Priority.Normal);
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// Entity Events
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this.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal);
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// Block Events
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this.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_SPREAD, this.blockListener, Event.Priority.Normal);
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this.registerEvent(Event.Type.BLOCK_BURN, this.blockListener, Event.Priority.Normal);
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// Server Events
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this.registerEvent(Event.Type.PLUGIN_ENABLE, this.serverListener, Event.Priority.Monitor);
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this.registerEvent(Event.Type.PLUGIN_DISABLE, this.serverListener, Event.Priority.Monitor);
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// Register Event Handlers
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getServer().getPluginManager().registerEvents(playerListener, this);
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getServer().getPluginManager().registerEvents(chatEarlyListener, this);
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getServer().getPluginManager().registerEvents(entityListener, this);
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getServer().getPluginManager().registerEvents(blockListener, this);
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getServer().getPluginManager().registerEvents(serverListener, this);
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postEnable();
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}
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