Olof Larsson
4449b56246
MCore use CommandSender above Player. Adhere to this standard.
2013-04-17 10:41:38 +02:00
Olof Larsson
299316a915
Use FPerm for invite and deinvite as opposed to checking ranks.
2013-04-17 10:34:48 +02:00
Olof Larsson
2689bad8a0
Messing around with Faction source code style and default values.
2013-04-17 10:22:51 +02:00
Olof Larsson
1ccefc93b5
Removing player index to reduce complexity since I doubt its required. Decouble and nullify faction descriptions.
2013-04-17 08:55:08 +02:00
Olof Larsson
6ef15bc2db
Fixing the comparator and starting to use the standardized version command.
2013-04-16 13:17:42 +02:00
Olof Larsson
4b9bdf0d94
No compiletime errors anymore, how kewl. Let's test.
2013-04-16 12:04:12 +02:00
Olof Larsson
97a2ed1fd8
No More ZCore
2013-04-16 11:27:03 +02:00
Olof Larsson
e874ea60df
Even more command fixes.
2013-04-16 11:05:49 +02:00
Olof Larsson
a84582ba21
More work at streamlining the command constructor content
2013-04-16 10:30:21 +02:00
Olof Larsson
4c0adc523a
Fixing adding aliases to commands.
2013-04-16 10:11:59 +02:00
Olof Larsson
3d9847e4a6
Starting to convert the faction commands.
2013-04-16 09:48:57 +02:00
Olof Larsson
03c058483c
MCore Change
2013-04-16 09:28:07 +02:00
Olof Larsson
958155e43c
This would be all ArgReaders?
2013-04-16 08:35:20 +02:00
Olof Larsson
4e9d963c67
added FPerm arg reader.
2013-04-16 07:45:20 +02:00
Olof Larsson
96954e4eb2
Fixing some comments.
2013-04-14 21:20:34 +02:00
Olof Larsson
c8d60a8298
Remove three commented out rows.
2013-04-13 11:28:14 +02:00
Olof Larsson
ba88f34ef9
Let's use UUID instead.
2013-04-12 15:10:11 +02:00
Olof Larsson
0402d4456a
Migrate the auto increment id as well.
2013-04-12 10:42:37 +02:00
Olof Larsson
cfd172b7b9
Remove a comment we no longer need.
2013-04-12 09:52:23 +02:00
Olof Larsson
f2b24003bf
Do use the faction id constants
2013-04-12 09:51:14 +02:00
Olof Larsson
3036b0a157
Moved Faction entity to useage of MStore as well.
2013-04-12 09:47:43 +02:00
Olof Larsson
76f3f044ca
Possible converted FPlayer
2013-04-12 08:56:26 +02:00
Olof Larsson
3e68c38861
Group up the transient FPlayer fields.
2013-04-12 08:11:11 +02:00
Olof Larsson
7693ac2010
Some minor changes before making bigger ones.
2013-04-12 07:21:38 +02:00
Olof Larsson
ea7d0f8305
Adding in future load method.
2013-04-11 12:32:38 +02:00
Olof Larsson
6f897e15ff
Starting to preparation of Faction entity.
2013-04-11 12:22:35 +02:00
Olof Larsson
e45592432a
rename getOpen --> isOpen and remove old money migration code.
2013-04-11 11:44:55 +02:00
Olof Larsson
bdd71fa86e
Remove unused import
2013-04-11 11:33:10 +02:00
Olof Larsson
75a5764b4f
Rename .getLastLocation --> .getCurrentChunk
2013-04-11 11:27:04 +02:00
Olof Larsson
a34e2be362
Getting rid of FLocation all together.
2013-04-11 11:18:04 +02:00
Olof Larsson
4a63d50cbb
Use PS instead of FLocation in a few places.
2013-04-11 11:11:31 +02:00
Olof Larsson
4cc36b8d96
Creating a BoardMapAdapter as well to fix the GSON handling of Baord keys.
2013-04-11 10:11:14 +02:00
Olof Larsson
18b38d4320
First draft at migration routine.
2013-04-11 09:50:48 +02:00
Olof Larsson
2c12fb7739
Make an adapter for the board to serialize the one and only inner map only
2013-04-11 09:38:08 +02:00
Olof Larsson
1ebb6a3f69
Make both Board and BoardColl implement the same BoardInterface.
2013-04-11 09:25:26 +02:00
Olof Larsson
b06d5f5e55
Working some on the new Board system. Far from done.
2013-04-11 08:49:14 +02:00
Olof Larsson
926f6e7e9c
Add in collection names in Const
2013-04-11 07:04:45 +02:00
Olof Larsson
9d347715d5
Rename Board --> BoardOld
2013-04-11 07:01:30 +02:00
Olof Larsson
828c149cb0
Adding a ReqRoleIsAtLeast for future use.
2013-04-10 13:33:17 +02:00
Olof Larsson
01585801b9
Rename command files
2013-04-10 13:12:22 +02:00
Olof Larsson
75c6257000
Rename CmdCape --> CmdCapeAbstract
2013-04-10 13:01:41 +02:00
Olof Larsson
c4868935ed
Dont confuse constants and configuration options.
2013-04-10 12:52:22 +02:00
Olof Larsson
44493bbea3
Removing chached plugin refferences and got rid of another listener.
2013-04-10 12:32:21 +02:00
Olof Larsson
75ec92fb7d
Add main listener and move the first listener content into it.
2013-04-10 12:25:46 +02:00
Olof Larsson
fc64136380
Some more edits to the config.
2013-04-10 11:07:47 +02:00
Olof Larsson
bd69e854eb
Another file not required.
2013-04-10 10:55:03 +02:00
Olof Larsson
24270e7929
Geting rid of persist and prepare ConfServer for SimpleConfig usage.
2013-04-10 10:53:53 +02:00
Olof Larsson
262ec248f5
More Txt.
2013-04-10 10:45:47 +02:00
Olof Larsson
f6aa6f63ac
Remove some unused zcore files.
2013-04-10 10:35:35 +02:00
Olof Larsson
3b61a2be9b
Using MCore DiscUtil is easy enough since it was backported.
2013-04-10 10:34:12 +02:00
Olof Larsson
61b526e387
First pass at using Txt.
2013-04-10 10:32:04 +02:00
Olof Larsson
433d45ae4c
Add MCore as a dependency, remove CraftBukkit and use Bukkit. MCore and Bukkit libs should be manually maintained for now.
2013-04-10 10:18:34 +02:00
Olof Larsson
c6ea2016cb
Instance and construct pattern for Colls does not seem to work before full mcore migration.
2013-04-10 10:10:28 +02:00
Olof Larsson
879e8b4170
Taking a look in FCommand.
2013-04-10 10:00:40 +02:00
Olof Larsson
14715d1cfc
Rename adapter classes.
2013-04-10 09:54:42 +02:00
Olof Larsson
3ef3492c68
Fix indentation style and note invalid approach in EconLandRewardTask.
2013-04-10 09:47:32 +02:00
Olof Larsson
d2e261a275
Get rid of old CB refference trick to get creature type.
2013-04-10 09:44:15 +02:00
Olof Larsson
57f5372d43
Removing some deprecated stuff and fixing some ASCII art.
2013-04-10 09:40:39 +02:00
Olof Larsson
27cee7d6f7
Event cleanup pass 1.
2013-04-10 09:34:14 +02:00
Olof Larsson
363a63bf3a
No outer API plox. The inner classes should be improved to be good enough.
2013-04-10 08:56:10 +02:00
Olof Larsson
6d75465938
Remove warning since it won't be required after MCore introduction.
2013-04-10 08:51:37 +02:00
Olof Larsson
56ae5b9c70
Move the adapter to the adapter folder.
2013-04-10 08:48:21 +02:00
Olof Larsson
1f303aef91
More minor tweaks to TerritoryAccess
2013-04-10 08:47:52 +02:00
Olof Larsson
ab498b9f60
Use .get() method always.
2013-04-10 08:40:41 +02:00
Olof Larsson
00774087d3
Some minor cleanup to TerritoryAccess source code.
2013-04-09 14:05:00 +02:00
Olof Larsson
a891fc8a0a
Decouple TerritoryAccess and it's adapter.
2013-04-09 13:53:37 +02:00
Olof Larsson
936c28d5a9
Move all in the struct package to main package.
2013-04-09 13:24:55 +02:00
Olof Larsson
a726e1c49f
Rename FPlayers --> FPlayerColl
2013-04-09 13:22:23 +02:00
Olof Larsson
e3d6a4ec8e
Put instance and construct logic in the top of ConfServer.
2013-04-09 13:18:05 +02:00
Olof Larsson
1b0c0a4b72
Rename Conf --> ConfServer.
2013-04-09 13:15:25 +02:00
Olof Larsson
c8870d10d4
MCorify the MPlugin class Factions slightly.
2013-04-09 13:12:13 +02:00
Olof Larsson
ecefb44d10
Remove CAPI integration since that plugin is abandoned.
2013-04-09 13:03:47 +02:00
Olof Larsson
f119fbb6f6
Remove old Essentials chat integration features.
2013-04-09 13:02:40 +02:00
Olof Larsson
c88847bd3e
Rename P --> Factions.
2013-04-09 13:00:09 +02:00
Olof Larsson
8a4b26cbd9
Rename Factions --> FactionColl
2013-04-09 12:58:39 +02:00
Olof Larsson
ff4b85fcf4
Add in comment sepparators like in other MCore based plugins.
2013-04-09 12:57:33 +02:00
Olof Larsson
971d2004f2
Renaming Permission --> Perm and moving to main package.
2013-04-09 12:56:29 +02:00
Brettflan
4e6c12d995
New permission factions.claim.radius (granted to all players by default), which is now required in order to specify a radius with the claim command.
2013-01-29 19:21:33 -06:00
Brettflan
15024bf880
Added missing new permissions, and minor cleanup; switched Rel enum values back to previous values, for the sake of other plugins which might check against the actual enum value (for better compatibility with both 1.6.x and 1.7.x+ versions)
...
IMPORTANT NOTE:
Existing plugin users who are upgrading to this version will likely need to grant default permissions for recruits, like so:
f config factionPermDefaults door recruit
f config factionPermDefaults button recruit
f config factionPermDefaults lever recruit
f config factionPermDefaults build recruit
2013-01-26 20:38:04 -06:00
Brett Flannigan
5da296e8ca
Merge pull request #207 from jastice/recruit-pr
...
Add recruit role for factions
2013-01-26 18:25:03 -08:00
Brettflan
8fdd07b08f
minor cleanup; made econLandReward default to 0, disabled
2013-01-26 19:59:00 -06:00
Brett Flannigan
204c78886f
Merge pull request #193 from AEtherSurfer/land_reward
...
Land reward
2013-01-26 17:54:09 -08:00
Justin Kaeser
4743c1821a
Add recruit role for factions
...
The recruit role's goal is to enable factions to invite new members without being afraid of getting griefed instantly.
Adds a configuration option "factionRankDefault" for default rank of newly joined faction members. By default this is RECRUIT, but it can be set to any supported rank.
Adds the /f promote and /f demote commands, which leaders and officers can use to increase or decrease the rank of a faction member by one level, up to officer, or down to recruit.
This version of the recruit feature preserves the /f officer command for backward compatibility.
2013-01-06 21:44:29 +01:00
Brett Flannigan
755a957b12
Merge pull request #200 from blha303/master
...
Closed a possible resource leak (in currently unused code), updated README.md to point to DBO instead of Github's deprecated downloads section
2013-01-04 08:11:29 -08:00
Brett Flannigan
04d808e54d
Merge pull request #201 from jastice/econfix
...
Handle EconomyResponse objects from Vault on all transactions.
2013-01-04 07:48:10 -08:00
Brettflan
21409a05bb
tiny performance optimization to last commit
2013-01-04 09:13:27 -06:00
Brettflan
fb2a5a9a44
Update to our obsidian generator exploit prevention code (via config option "handleExploitObsidianGenerators") to address newer method involving tripwire strings instead of redstone
2013-01-04 09:06:56 -06:00
Olof Larsson
16c69d67cd
Use the standard Bukkit command handling system.
...
Doing so will remove the possiblility for dynamic command alias assignment but makes factions compatible with all other
plugins doing stuff like blocking commands from being used (AntiGuest, NoCheatPlus, War etc) and plugins that log command
useage (Hawkeye etc).
2013-01-03 08:23:46 +01:00
Justin Kaeser
e57e9b7105
Handle EconomyResponse objects from Vault on all transactions.
...
Vault's EconomyResponse was ignored for some cases, such as money transfers and deposits.
This would cause money to get lost if a transfer failed. This change refunds the initiatior of a transfer and notifies them of the failure.
Failing transfers can happen often when using economy plugins based on physical currency, such as Gringotts,
for example when no space is available in an account.
2012-12-28 23:46:32 +01:00
Steven Smith
d9ca9c62cb
Closed a possible resource leak, updated README.md to point to DBO instead of Github's deprecated downloads section
2012-12-28 04:54:13 +08:00
Brettflan
31faf605dc
Release 1.8.0
...
and sneaking in a typo fix
2012-12-19 06:43:25 -06:00
Brettflan
657305a5fe
fix imports for new PowerLossEvent
2012-12-19 06:15:31 -06:00
alkarin
efcf97d375
Fix for PowerLossEvent Messages
2012-12-17 11:43:57 -06:00
alkarin
6eb23a200e
Fix for PowerLossEvent Messages
2012-12-17 11:34:19 -06:00
alkarin
1f5dc830be
Added a new Factions event for power loss named PowerLossEvent.
...
PowerLossEvent happens after each player death
2012-12-17 10:10:13 -06:00
ÆtherSurfer
2f883455ee
Land Reward Task up and running.
...
Conflicts:
src/com/massivecraft/factions/Conf.java
src/com/massivecraft/factions/listeners/FactionsPlayerListener.java
2012-12-01 14:23:49 -05:00
ÆtherSurfer
ca219a1fb2
Reward faction members with money every day for every plot they control divided among all the players in the faction
2012-12-01 14:16:29 -05:00
Brettflan
47f23b93da
Release 1.7.9 Beta
...
Also fix for improper message being sent to person who changes a faction description if "broadcastDescriptionChanges" is disabled
2012-11-30 20:14:32 -06:00
Brettflan
857892738f
fix for /f list command throwing an error if an invalid page number was specified (ex. 5 pages available and they run /f list 6)
2012-11-30 19:43:04 -06:00
Brettflan
9c7ed3bf38
Fix for pistons being able to push blocks into protected territory through water or lava
2012-11-11 13:05:58 -06:00
Brettflan
1c8d6919bd
New setting "broadcastDescriptionChanges" (default false) which can be enabled to have faction description changes broadcast to everyone on the server. Previously description changes were always broadcast.
...
Also added witch and wither boss to monster list, missed that for last release.
2012-11-09 18:22:39 -06:00
Brettflan
95289e1411
fix for piston retraction not working if faction doesn't have build rights in its own territory; missed this when fixing the same thing for piston extension recently
2012-11-09 17:47:53 -06:00
Brettflan
5c45ea5ee2
Fix for command prevention routine treating Wilderness areas as neutral faction territory in 1.7 branch
2012-11-09 07:44:46 -06:00
Olof Larsson
675505e6fd
Using PlayerLoginEvent instead of PlayerPreLoginEvent to fix a warning.
2012-11-07 11:39:59 +01:00
Brettflan
2f80787edd
Fix for crop trampling and pressure plates not being protected due to bug introduced in recent performance overhaul
2012-11-06 15:01:37 -06:00
Brettflan
b8aaeb1053
Fix for slashless commands triggering errors in CraftBukkit on rare occasions due to being run async
2012-11-06 14:23:17 -06:00
Brettflan
20b359c11a
Wither boss second stage will no longer be able to destroy blocks in territory which has explosion protection (explosion faction flag turned off)
2012-11-06 11:58:14 -06:00
Brettflan
174320c278
updated known badPotionEffects to include wither potion
2012-11-06 11:04:08 -06:00
Brettflan
3055e68e86
fix for economy check that made sure player/faction could afford specific commands not working correctly; thanks to spaceemotion for pointing out the problem and fix
2012-11-06 11:01:16 -06:00
Brettflan
a783dc33cf
Protect hanging entities (paintings and item frames) from explosions; thanks to Tahkeh for the method
2012-11-06 10:06:37 -06:00
Brettflan
e83ac76b2c
Added anvil and beacon to list of list of protected container materials
2012-11-06 10:00:19 -06:00
Brettflan
3e0a68fd6e
Performance overhaul sponsored by rockxz3, using his large server's data for reference to help with testing and tuning. Timing numbers below are based on this data set on my test server.
...
* PlayerMoveEvent performance boost (from 0.047ms to 0.015ms in testing, ~313% as fast): now more thrifty in determining whether player has actually moved between chunks before doing anything else; important since this event triggers extremely quickly
* PlayerInteractEvent performance boost (from 0.068ms to 0.034ms in testing, ~200% as fast): now ignores left-clicks for interaction checks, since in CraftBukkit 1.4 left-clicks no longer open doors or activate buttons/levers/etc.; not as important as above, but still triggers quite often as people are digging or interacting with blocks
* "/f list" command performance boost (from 234ms to 30ms in testing, ~780% as fast): code was getting information for all factions, narrowed it down to only getting info for displayed page range
* "/f show" command performance boost (from 132ms to 28ms in testing, ~470% as fast): tweaked the ally & enemy listing code used
2012-11-06 09:43:27 -06:00
Brettflan
d31741fb34
Updated old painting events to new hanging events so that item frames are also protected.
...
Also updated CraftBukkit lib and (hopefully) further clarified error message for GSON libs not being found in CB 1.3.2+ location.
2012-10-31 16:16:21 -05:00
Brettflan
ef56ce9a51
Backups are now created of bad factions.json and players.json files if they fail to load due to a JSON parse error; same as we already do for bad conf.json
2012-10-19 01:50:37 -05:00
Brettflan
7bbb4fbf44
Update to "handleExploitTNTWaterlog" method to not destroy Ender chests or portals; sadly there's still no method provided by Bukkit to get a block's blast resistance, so we have to go by a list of block type IDs which are supposed to be TNT-proof
2012-10-19 00:11:28 -05:00
Brettflan
5f33e51fae
Fix for crash on plugin startup if Worldguard integration is enabled ("worldGuardChecking") but Worldguard plugin isn't loaded on server
...
Also updated SpoutPlugin lib
2012-10-09 17:37:01 -05:00
Brettflan
619e52a5d4
fix for pistons not working (via pistonProtectionThroughDenyBuild) if faction doesn't have build rights in its own territory
2012-09-30 18:01:42 -05:00
Brettflan
56cb2becde
added some (apparently absolutely necessary) idiot-proofing for CB version support due to changed GSON lib package name; we were getting a flood of invalid error reports because of it
2012-09-05 03:42:59 -05:00
Brettflan
f65f3a0e9e
Fix for factionless players being unable to hurt each other, and fix for factionless players taking reduced damage in Wilderness (was being treated as their faction territory by damage reduction routine)
2012-08-26 18:48:49 -05:00
Brettflan
7aa4fa12f2
Modified readBytes() and writeBytes() methods in DiscUtil.java to use older file handling routines which don't require Java 7. The vastly improved file loading speed which came from Olof's recent update to this file has been retained.
2012-08-26 15:23:45 -05:00
Olof Larsson
b588d355b4
Fix crash when HeroChat was not present.
2012-08-26 12:20:56 +02:00
Brettflan
e3bfaec642
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-08-26 01:02:54 -05:00
Brettflan
28206b1c25
The latest CraftBukkit builds have changed their compiled-in GSON lib's package name. Rather than us switching back to using a separate GSON lib again (with two effectively identical copies of GSON ending up loaded and wasting server resources), I'm simply switching Factions to point to CraftBukkit's refactored GSON package name instead.
...
In line with that, I've removed the Bukkit and GSON libs and added in CraftBukkit as a lib.
2012-08-26 01:02:31 -05:00
Olof Larsson
bc0647e51b
Fixing the recipients for HeroChat integration.
2012-08-26 02:12:02 +02:00
Olof Larsson
48c5131ea4
New beta herochat integration and fixing the slow load time. This may require Java7.
2012-08-26 00:54:15 +02:00
Brettflan
3be1ecf63c
nitpicking myself
2012-08-07 22:33:23 -05:00
Brettflan
8e64c7c137
clean up code from last commit a bit
2012-08-07 22:28:21 -05:00
Brett Flannigan
98f20a4ec6
Merge pull request #138 from ammaraskar/master
...
Fixes an ender pearl clipping exploit with blocks that occupy less than 1 block in width or length
2012-08-07 20:09:59 -07:00
Brettflan
a57132aa7d
Update version to 1.7.6_pre, fix for invalid comparison
2012-08-07 21:58:41 -05:00
Brettflan
af6c4952fa
Add default permissions for all members of SafeZone/WarZone factions to use territory access commands; this way, players trusted enough to be added to either system faction will be able to grant access to their claims as desired
2012-08-07 21:58:04 -05:00
Brettflan
124a46c791
Update for remaining old PlayerChatEvents, update EssentialsChat libs and integration accordingly
2012-08-07 21:51:22 -05:00
Brettflan
ddd17830c0
Switch PlayerChatEvent to AsyncPlayerChatEvent for bleeding-edge 1.3.1 Bukkit builds to prevent persistent nag from Bukkit, update Bukkit lib
...
UNTESTED, please confirm working... looks like chat event cancellation might be bugged in Bukkit at the moment but will hopefully be fixed soon if so
2012-08-05 19:58:50 -05:00
Olof Larsson
7f228b648a
Some servers might want to disable territorial warfare alltogether.
2012-07-30 23:28:23 +02:00
Olof Larsson
a380b86a71
Bug fix for that wilderness painting on dynmap.
2012-07-19 02:56:05 +02:00
basicsensei
94816a6e52
fix evil bug with getPlayer matching online players
...
if the offline player had similar name with the online player
ie. online "s2", offline "s", then "s" would show as online because
getPlayer("s") will return getPlayer("s2")
this is why getPlayerExact should be used
2012-07-16 18:11:27 +02:00
Ammar Askar
0b2e9e340d
Fixes an ender pearl exploit allowing players to clip through blocks who occupy less than 1 block in width or length
2012-06-10 14:22:50 +05:00
Brettflan
d7a5970b85
Release 1.7.5 alpha: one last minor fix to EssentialsChat integration needed
2012-05-16 20:34:38 -05:00
Brettflan
af1024e5a4
Changed default Spout territory faction display to upper left, since Spoutcraft client now has minimap in upper right
2012-05-16 15:31:42 -05:00
Brettflan
4460438365
Brief access info is now displayed under two circumstances: if you have been granted explicit access to the territory you are in ("access granted"), or if you are a normal member of the faction which owns the territory and access is denied to you ("access restricted"). This info will be displayed through Spout under the faction tag if possible, otherwise it will be displayed through chat.
...
New conf.json setting:
"spoutTerritoryAccessShow": true, - whether to show brief access info using Spout
2012-05-16 15:29:00 -05:00
Brettflan
01d9f62bdd
Removed bit of code which was apparently intended to optimize movement event code but which was actually slowing the process down a bit overall
2012-05-16 12:57:44 -05:00
Brettflan
a0909ddb5c
Added back a FactionsBlockListener.playerCanBuildDestroyBlock() method which references Location instead of Block, mainly for backwards compatibility
2012-05-16 11:52:47 -05:00
Brettflan
58bec9d6dc
New "access" system to replace old ownership system. Access can be granted to build, destroy, and fully interact within any chunk for specific players or factions. Access can also optionally be denied to normal members of the host faction.
...
Some further info display to go with this feature is yet to come, and further testing for possible bugs is also needed.
Related info:
New FPerm "ACCESS" which is granted to faction leaders and officers by default. This FPerm allows you to bypass access restrictions throughout your faction territory, and (along with the "factions.access" Bukkit permission below) allows you to change access settings for any chunk owned by your faction.
New permissions:
factions.access - Ability to grant territory access for your faction, if you have the proper "ACCESS" FPerm (defaults to leaders and officers only). Added to factions.kit.halfplayer permission kit.
factions.access.any - Ability to grant territory access for any faction on the server. Added to factions.kit.mod permission kit.
factions.access.view - Ability to view territory access info for your own faction. Added to factions.kit.halfplayer permission kit.
New command:
/f access [view|p|f|player|faction=view] [name=you] - view or change the access information for the chunk you are in. If "view" or nothing is specified, it will simply display the info. If "p" or "player" is specified, a player will be granted access, or removed from the list if they were already granted access. If "f" or "faction" is specified, the same will be done for the specified faction. The name defaults to yourself or your faction if not specified. If your own faction is specified, you will toggle restricted access for the chunk so that normal faction members can be denied access, unless they are in the access list.
Examples:
/f access - view access list, if in your own territory
/f access p SomePlayer - grant access to player "SomePlayer" for the current chunk, or remove them from the access list if already there
/f access f - toggle restricted access for the current chunk (since faction name isn't specified, uses your own faction), assuming you're in your own factions territory
2012-05-14 21:41:13 -05:00
Brettflan
d2b0fee335
Delete a couple of files which are no longer used
2012-05-14 19:53:08 -05:00
Olof Larsson
5988e8e5af
Simplified the perm command.
2012-05-09 06:29:52 +02:00
Olof Larsson
a0a163056d
Now using automated help. Fixed SeeChunk issues.
2012-05-09 05:56:37 +02:00
Olof Larsson
67e5aa8464
Fixing a few apperance bugs and stopped updating apparance if it was the same.
2012-05-09 05:21:21 +02:00
Olof Larsson
2c5438bf70
Some minor fixes to the previous commit.
2012-05-09 03:32:04 +02:00
Olof Larsson
ca6b185bd1
New cape system and refactored spout appearances.
2012-05-09 03:24:07 +02:00
Brettflan
1f51ee9699
Improved explosion handling speed
2012-05-08 15:14:16 -05:00
Brettflan
c32736f3f1
fix for rare case where faction home location's world being removed or renamed (world with specified name not existing) could lead to NPE
2012-05-08 12:47:46 -05:00
Olof Larsson
1459c9c057
Reworked chat completely. Added Herochat integration. New tag-parsing system. Non-monitor-breaking relation colored chat.
2012-05-02 04:45:10 +02:00
Olof Larsson
06d22549e2
Added in some deprecated methods for backwards-compat.
2012-04-27 20:29:41 +02:00
Brettflan
e3a7188b0d
/f show|who command will no longer reveal players as online if they are hidden from the viewer by the Vanish API
2012-04-26 08:08:11 -05:00
Brettflan
1defa2984b
Relation commands will now cancel out if the same relation is already set with the target faction.
2012-04-06 13:27:23 -05:00
Brettflan
ffa4806af4
fix for /f power command used on self incorrectly also requiring factions.power.any permission
2012-04-06 13:23:01 -05:00
Olof Larsson
10522e7048
Made a sepparate health bar listener, reduced duplicate code and added respawn listener.
2012-04-01 15:08:20 +02:00
Olof Larsson
3eed72783b
Added a healthbar feature :)
2012-03-25 21:07:11 +02:00
Brettflan
6d75fa39cc
New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item.
...
TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. Both are useful things for my server.
2012-03-19 11:18:39 -05:00
Brettflan
d77cf1fa18
Double-space (or more) after command alias is no longer accepted, i.e. "f home". Otherwise, command prevention routines (in Factions itself and in other plugins) can be bypassed. For example, preventing the "f home" command wouldn't prevent anyone from using "f home" or "f home" instead.
2012-03-19 08:21:06 -05:00
Brettflan
8333354926
New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset.
...
Also removed our old workaround fix code for the bug where half-step placement wasn't detected, since the Bukkit team fixed that in 1.1-R4.
2012-03-19 07:59:41 -05:00
Brettflan
8f2e587eb9
Optional prevention of a couple of exploits.
...
1. Obsidian generator exploit, which converts redstone wire to obsidian. New setting "handleExploitObsidianGenerators" (enabled by default) to determine whether it's prevented or not. Some servers might want to disable this prevention, to keep it as a viable obsidian creation method. Thanks to ObGenBlocker and WorldGuard plugins for the prevention method.
2. Ender pearl exploit, which could be used to clip through doors, glass, and probably a few other things if just the right spot was targeted. New setting "handleExploitEnderPearlClipping" (enabled by default) to determine whether it's prevented or not.
Also removed our TNT exploit prevention code, since they did get it fully fixed in 1.1-R4 and it doesn't look to be coming back from the dead again like it did when they released 1.1-R2.
2012-03-19 06:55:00 -05:00
Brettflan
2df8ca0df9
Add fireball/"fire charge" to materialsEditTools list, to prevent them from being used to set things on fire like flint&steel
2012-03-19 04:18:59 -05:00
Brettflan
f3239cd9ed
Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds
...
also updated Spout API lib
2012-03-19 01:28:06 -05:00
Brettflan
d8a39140fc
Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed.
2012-03-14 13:06:38 -05:00
Brettflan
7b9674dc4b
Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled.
...
Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
2012-03-13 09:48:34 -05:00
Brettflan
fd8ca30af6
(donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions)
2012-03-13 08:43:45 -05:00
Brettflan
18b10ce8f9
Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs
2012-03-13 08:27:03 -05:00
Brettflan
28269b7455
a bit of cleanup
2012-03-13 07:47:54 -05:00
Brett Flannigan
a53a556594
Merge pull request #103 from donington/CustomFactionEvents
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Custom faction events
2012-03-13 04:31:52 -07:00
Brettflan
2856411594
Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area.
...
New setting "radiusClaimFailureLimit" (default 9). If claims are unsuccessful that many times in a row during a radius claim, the task will cancel out. There is no longer a limit to the specified radius since the process should no longer cause major server stress, and due to the process canceling out after several failures as just described.
Added some new methods to FLocation to quickly convert between block/chunk/region positions, and rewrote the FLocation hashCode() method to make it faster.
2012-03-13 05:54:48 -05:00
donington
e2f0d049f9
Merge remote-tracking branch 'origin/master' into CustomFactionEvents
2012-03-13 04:51:32 -04:00
Brettflan
fbdc0503ba
Fix for "econClaimUnconnectedFee" not working correctly
2012-03-11 22:44:38 -05:00
Brettflan
b88430a628
New setting "playersWhoBypassAllProtection" (default empty), which is a list of player names that should always bypass normal faction protections such as block destruction and placement. This is primarily for use with other plugins/mods which use a fake player to take action, which shouldn't necessarily be subject to protections provided by Factions. Note that case is important; you must preserve the exact capitalization of the name.
...
As with every other setting, you are advised to use /f config to modify it. Example: /f config playersWhoBypassAllProtection fakePluginPlayerName - add/remove the specified player name
Also switched several HashSets in Conf.java to LinkedHashSets. LinkedHashSets do have slower insertion and deletion than HashSets, but importantly they have faster lookup speed (at least until you get up to several hundred entries).
2012-03-11 13:36:03 -05:00
donington
cc772b00ce
Merge remote-tracking branch 'origin/master' into CustomFactionEvents
2012-03-11 13:29:37 -04:00
donington
9314b4e298
Updated Faction Event System -- Land Events
...
Changes:
----------
* changed internal storage of faction from String Id to Faction for LandClaimEvent and LandUnclaimEvent
* added getFactionId(), getFactionTag(), getPlayer() to LandClaimEvent
* added getFactionId(), getFactionTag(), getFPlayer(), getPlayer() to LandUnclaimEvent
* removed LandUnclaimEvent from unclaimAll() in Board.java
* created LandUnclaimAllEvent (uncancellable) and hooked into cmdUnclaimall
Notes:
--------
* LandUnclaimAllEvent currently only returns calling faction and fplayer information. Location data is unavailable as it is determined in Board.java's unclaimAll(). Realistically this should be enough information for anyone hooking this event to determine what is being altered.
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/Board.java
modified: src/com/massivecraft/factions/FPlayer.java
modified: src/com/massivecraft/factions/cmd/CmdUnclaim.java
modified: src/com/massivecraft/factions/cmd/CmdUnclaimall.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
new file: src/com/massivecraft/factions/event/LandUnclaimAllEvent.java
modified: src/com/massivecraft/factions/event/LandUnclaimEvent.java
2012-03-11 13:28:31 -04:00
Brettflan
c0308940c8
Connected standard command handler getCommand("f"), for it to work with other plugins which directly execute commands using that interface.
2012-03-11 11:41:56 -05:00
Brettflan
2c6191b73f
Removed dependence on external GSON lib in lib/gson.jar, since GSON 2.1 is now embedded in CraftBukkit itself, used by their auto-updater added shortly before 1.1-R5 was released:
...
0ed1d1fdbb
2012-03-11 07:39:31 -05:00
Brettflan
a888a9c5b5
Updated /f config to support modifying "factionFlagDefaults" and "factionPermDefaults". Both of these settings require an additional argument more than other settings.
...
Examples:
/f config factionFlagDefaults firespread false - set default "FIRESPREAD" faction flag to false
/f config factionFlagDefaults monsters true - set default "MONSTERS" faction flag to true
/f config factionPermDefaults build ally - for default "BUILD" faction permission, add/remove permission for allies
/f config factionPermDefaults withdraw member - for default "WITHDRAW" faction permission, add/remove permission for regular faction members
2012-03-11 07:33:47 -05:00
Brettflan
fd44983ae2
(donington) Consolidated chat event listeners into a single chat listener class.
...
(Brettflan) Fixed slashless commands not being logged if player was in faction chat or alliance chat mode. Also cleaned up chat code a bit, nothing major.
2012-03-09 21:25:01 -06:00
Brettflan
a5bb25eb44
New setting "logPlayerCommands" (default true) which can be disabled to prevent player commands from being logged.
2012-03-09 19:26:40 -06:00
donington
88bdadcb2b
Merge remote-tracking branch 'origin/master' into CustomFactionEvents
2012-03-09 17:49:10 -05:00
donington
6329fd0eaf
updated patrickfreed's custom event system
...
Patrick's Custom Event System Changes:
----------------------------------------
* FPlayerLeaveEvent now fires for all faction players in cmdDisband()
* FPlayerLeaveEvent removed from cmdJoin()
* FPlayerJoinEvent now only fires when the faction is different in cmdLeade
* Added FactionRenameEvent, firing on cmdTag()
* Added FactionRelationEvent, firing on FRelationCommand extensions
* Fixed FPlayerJoinEvent to fire after tag is set in cmdCreate()
* Added getFactionId() to FactionCreateEvent
TODO:
-------
* cmdLeader() might need a FPlayerLeaveEvent for the same reason it needs
a FPlayerJoinEvent?
On branch CustomFactionEvents
modified: src/com/massivecraft/factions/cmd/CmdCreate.java
modified: src/com/massivecraft/factions/cmd/CmdDisband.java
modified: src/com/massivecraft/factions/cmd/CmdJoin.java
modified: src/com/massivecraft/factions/cmd/CmdKick.java
modified: src/com/massivecraft/factions/cmd/CmdLeader.java
modified: src/com/massivecraft/factions/cmd/CmdTag.java
modified: src/com/massivecraft/factions/cmd/FRelationCommand.java
modified: src/com/massivecraft/factions/event/FPlayerLeaveEvent.java
modified: src/com/massivecraft/factions/event/FactionCreateEvent.java
new file: src/com/massivecraft/factions/event/FactionRelationEvent.java
new file: src/com/massivecraft/factions/event/FactionRenameEvent.java
modified: src/com/massivecraft/factions/event/LandClaimEvent.java
2012-03-09 17:09:33 -05:00
Brettflan
1ca93948a3
Replaced deprecated CreatureType references with EntityType
2012-03-09 14:46:45 -06:00
Brettflan
0a048d6553
If plugin failed to load correctly for various reasons, it could end up wiping the board or faction list. This should now be prevented.
...
An example: if you loaded 1.6.6 (not 1.6.6b) on CB 1.1-R6 or newer, it would trigger an exception at startup and cause this problem.
2012-03-09 14:44:17 -06:00
patrickfreed
021bf52c62
Added Event System
2012-03-01 20:16:45 -05:00
Brettflan
2954fa621f
Fix for fatal error at startup in CraftBukkit 1.1-R5 and above
...
Updated Bukkit lib
2012-03-01 09:40:28 -06:00
Brettflan
3af6f2737a
Final attempt to fix rare non-fatal NPE from Player ending up returning null while updating Spout appearance features
2012-03-01 09:38:47 -06:00
Brettflan
460d280387
Release 1.7.3 alpha
...
Also I'm sneaking in another minor fix for the coloring of the faction limit error message
2012-02-26 21:34:59 -06:00
Brettflan
3c4e766ba2
fix for faction limit error message
2012-02-26 20:49:49 -06:00
Brettflan
de3c7436fe
"autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run.
...
The routine is also slightly more careful about how it calculates how long a player has been offline.
2012-02-26 16:55:58 -06:00
Brettflan
d71bd15a79
Added possibility to specify a player in the /f join command (/f join <faction> [player=you]), to make a player other than yourself join the specified faction. The new permission factions.join.others (added to factions.kit.mod and above) is required to be able to specify a different player.
...
Note that the player cannot currently already be in another faction; if they are, you'll need to /f kick them first. Also note that if the faction isn't open (with no invitation required), the player isn't invited, and you don't have the factions.join.any permission or have admin bypass mode on, the attempt will also fail.
Also, added new log method which accepts arguments (like the msg method).
2012-02-26 12:29:44 -06:00
Brettflan
02200e5793
UNTESTED: fix for chatspy not working with CAPI chat integration
...
If it's still not working correctly, let me know
2012-02-25 04:44:28 -06:00
Brettflan
817a43b5e0
New setting factionMemberLimit (default 0, no limit), which will prevent players from joining any faction that has reached this membership limit.
2012-02-24 06:30:28 -06:00
Brettflan
2a667a294d
Damage protection is now extended to being set on fire (by flaming arrows, for instance) and receiving harmful splash potion effects. Beneficial splash potion effects are unaffected, and prevention of harmful splash potion effects is handled on a player-by-player basis, so you can still be harmed if you're not careful where you throw them.
2012-02-23 00:09:09 -06:00
Brettflan
a0fa3863d4
Hopeful fix for rare errors where location world somehow changes in the middle of trying to show a smoke effect
2012-02-22 23:52:39 -06:00
Brettflan
8607f1c22d
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-02-22 13:36:35 -06:00
Brettflan
50572b388c
Moved Essentials teleport integration handling to EssentialsFeatures.java
2012-02-22 13:35:26 -06:00
Olof Larsson
92116bc929
Fix some warnings in Eclipse
2012-02-22 19:08:17 +01:00
Brettflan
546ecd6a45
Clean up integration methods with other plugins a bit
2012-02-22 11:43:53 -06:00
Brettflan
c8d6d06f90
Updated SpoutAPI, handled deprecated Spout AppearanceManager code, updated Spout event listener to new Bukkit event system
2012-02-20 17:03:37 -06:00
Brettflan
e918bc0d91
Compatibility with upcoming CB 1.1-R5 and above: updated Enderman block monitors to use EntityChangeBlockEvent, removed register event convenience methods from MPlugin (no longer working or needed)
...
Updated Bukkit lib to newest dev version
2012-02-20 16:59:33 -06:00
Brettflan
c208658cab
update default GSON jar version to 2.1
2012-02-19 08:32:50 -06:00
Brettflan
03a45784c7
Fix for potential NPE in CraftBukkit caused by LWC location world returning null
2012-02-19 08:23:13 -06:00
Brettflan
4ba73af883
fix for command prevention routine (used by territoryEnemyDenyCommands and such) not properly covering commands with uppercase letters in them
2012-02-19 08:20:22 -06:00
Brettflan
8e96a75b56
Update our MCore event handlers to use the newer Bukkit event system
2012-02-07 17:02:54 -06:00
Brettflan
fbbf0a12af
Add back support for older EssentialsChat versions
...
also reword leader command's "you must be leader" error message
2012-02-07 15:31:35 -06:00
Brettflan
296c783627
Try again
2012-02-07 15:23:19 -06:00
Brettflan
589e4417c7
Major bugfix: leaders of factions should no longer be able to promote members of other factions to leader of that faction (unless of course they have factions.leader.any permission)
2012-02-07 15:15:25 -06:00
Brettflan
1a109fa589
"worldsIgnorePvP" setting no longer ignores PvP damage in SafeZones and PvP damage done by players who just logged in, no matter the world it happens in
2012-02-07 15:04:19 -06:00
Brettflan
0a6991a997
Fix for error when disbanding faction from server console with economy enabled
2012-02-07 14:56:57 -06:00
Olof Larsson
c74e4baab2
Minor change to support NoCheat protection
2012-02-05 19:51:51 +01:00
Olof Larsson
37169dc6ec
Added command logging as for default commands and temporairly removed Essentials old features as it does not compile in Eclipse :/ sorry about this. How would we go about getting this compile in Eclipse and Netbeans at the same time?
2012-02-05 18:55:26 +01:00
Brettflan
c8558f7bbb
Release 1.7.2c: Most TNT explosions were being prevented due to a mistake on my part when I re-implemented our TNT+redstone exploit workaround fix, sorry about that. That's fixed, and the X/Z coordinates for such prevented attempts are no longer sent to players, only sent to the server console/log.
2012-02-04 16:22:55 -06:00
Brettflan
7965fcdc00
Re-enabled WorldGuard support. It actually was working, who knew? I don't use WorldGuard, and I'd only seen multiple failure reports lately and not a single indication from anyone that the integration was actually working for them, so...
2012-02-03 00:16:03 -06:00
Brettflan
4f4b988b42
Preemptive EssentialsChat 3.x support, since they'll be removing the old local chat integration method; new implementation will need improvement to support relation coloring, but for now it otherwise works.
...
When chat event hits an UnknownFormatConversionException which requires better chat configuration, the quick dirty fix of setting chatTagInsertIndex to 0 is now automatically applied.
2012-02-02 19:31:33 -06:00
Brettflan
dcd167d4e0
WorldGuard integration is now disabled, since it has been broken for quite some time now and nobody who used it has been interested enough to actually fix it.
...
The code is left in though, just in case somebody finally decides to fix it. We'll probably strip the code out eventually if it remains unfixed.
2012-02-02 15:20:43 -06:00
Brettflan
9eef2d13d6
Adding TNT exploit workaround fix back; they finally fixed the exploit in CraftBukkit 1.1-RC1, but broke it again in 1.1-RC3. :(
2012-02-02 15:13:56 -06:00
Brettflan
b33b24943a
make sure max land setting doesn't apply to factions with infinite power (such as SafeZone and WarZone)
2012-02-02 13:09:43 -06:00
Brett Flannigan
9bc6d01a4b
Merge pull request #90 from first4ever/master
...
Max Faction Land
Added a "claimedLandsMax" option in config
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-02-02 11:03:05 -08:00
Brettflan
1cd392f256
Workaround fix for EssentialsChat integration not working on Essentials 2.8+. "chatTagReplaceString" setting now defaults to "[FACTION]" instead of "{FACTION}" since Essentials now converts curly-braces to square-braces for any tags specified in their chat format setting which Essentials doesn't recognize.
...
For those using Essentials 2.8.x, this should hopefully be handled automatically.
2012-02-02 07:29:00 -06:00
first4ever
a1fcda003d
Added a "claimedLandsMax" option in config
...
(answering to issue "Max Faction Land" :
https://github.com/MassiveCraft/Factions/issues/88 )
2012-01-31 23:30:24 +01:00
Olof Larsson
0abc3f397a
Using latest CAPI for integration
2012-01-31 21:14:05 +01:00
Brettflan
900f05c62f
zero-value economy gains/losses are now skipped over ("X gained 0.0 for claiming this land" and similar is a bit odd)
...
CLeaned up warning given for UnknownFormatConversionException chat exception; the debug info is no longer useful for us, and a distraction for users.
2012-01-31 11:07:47 -06:00
Brettflan
ed83711493
Protection against radius claim attempts which might overload the server
2012-01-31 10:58:22 -06:00
Brettflan
d639a4a93e
Removed direct Permissions and PermissionsEx plugin support. Problems with PermissionsEx integration had been reported.
...
Now permissions are solely handled directly through Bukkit's built-in "superperms" permission system, since all modern permission plugins should be interfacing through that at this point.
2012-01-31 10:52:34 -06:00
Brettflan
848d0463db
Delayed Vault economy integration not necessary after all; reverting added delay
2012-01-29 23:11:39 -06:00
Olof Larsson
d3645d3c95
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 19:49:16 +01:00
Olof Larsson
fafad0f590
Improved the seechunk command.
2012-01-28 19:49:01 +01:00
Brettflan
70af217de7
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 12:11:52 -06:00
Brettflan
4348d2c35e
Fix for storing player data in factions.json unnecessarily, and FPlayer add/remove methods are now marked as protected
2012-01-28 12:11:12 -06:00
Olof Larsson
87dc76716e
deleted an unused import.
2012-01-28 19:09:50 +01:00
Brettflan
f0eae47164
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 12:02:39 -06:00
Olof Larsson
8a13cd8cdc
reverting the revert (sorry)
2012-01-28 19:00:13 +01:00
Brettflan
9a6c15edd1
New command /f powerboost <p|f|player|faction> <name> <#>, which will apply a permanent power bonus/penalty to a specified player or faction. When applied to a player, it will affect their max power and min power. When applied to a faction, it will be applied to current and max power levels. Whether it is a bonus or a penalty depends on whether the number you specify is positive or negative.
...
New permission factions.powerboost which is required to use the above command. This permission is added to the factions.kit.mod permission kit.
example usage:
/f powerboost p Player1 1.5 (give player "Player1" a bonus of 1.5 power)
/f powerboost faction SomeFaction -6 (give faction "SomeFaction" a penalty of -6 power)
2012-01-28 11:56:51 -06:00
Olof Larsson
ba760b69ae
Reverting... wtf
2012-01-28 18:10:19 +01:00
Olof Larsson
c248d419bb
Panic fix to remove infinite loop
2012-01-28 17:15:20 +01:00
Olof Larsson
7575cfcafc
merege fix
2012-01-28 17:03:47 +01:00
Olof Larsson
dfb36a9e43
Noted a possible npe
2012-01-28 17:02:18 +01:00
Brettflan
30b3facc19
Players no longer regain power while dead; no more waiting to respawn in order to regain power
...
Also added AuthDB to softdepend list, so it has first shot at Factions commands in case it needs to cancel one
2012-01-28 05:59:07 -06:00
Brettflan
5ac0baf84a
Fix for Vault economy integration bugging out if the target economy plugin loaded after Factions (really seems like a Vault issue, but we'll work around it)
...
Fix for users who have Vault but don't use economy getting an NPE
2012-01-28 05:24:39 -06:00
Brettflan
fb92fb7c68
Update to new Bukkit Event system
...
Also remove leftover TNT exploit prevention code which I missed earlier
2012-01-28 04:37:56 -06:00
Brettflan
1dc5a0f226
removed TNT exploit handling code, since they did finally fix the bug in the CraftBukkit 1.1-RC1 release
2012-01-28 04:07:21 -06:00
Brettflan
319be71102
Merge branch 'master' of github.com:MassiveCraft/Factions
2012-01-28 03:16:57 -06:00
Brettflan
7144da54c7
Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
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https://bukkit.atlassian.net/browse/BUKKIT-646
Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine.
Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
2012-01-28 03:16:25 -06:00
Olof Larsson
92bddb0f9a
Add optional essentials integration for /f home delay and cooldown (enabled by default).
2012-01-27 22:22:32 +01:00
Patrick
23e970bc60
Fixed NPE that occurs when a player is offline when chests are cleared.
2012-01-26 17:19:00 -05:00
Brettflan
1196d74140
Fix for error when deleting a faction if Vault wasn't present;
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Fix for slashless Factions commands not working for player in faction chat or alliance chat modes
2012-01-20 11:19:34 -06:00
Brettflan
0209d69814
removed extra /f claim alias ("claim" was in there twice)
2012-01-19 00:41:10 -06:00
Brettflan
663a7e9454
New conf.json setting "permanentFactionMemberDenyCommands" (list, default empty), which can be used to prevent members of permanent factions from using specific commands.
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Also, a minor fix for the help page regarding faction banks being shown if "bankEnabled" setting was enabled but "econEnabled" setting was false (economy as a whole disabled).
2012-01-18 23:31:33 -06:00
Brettflan
b4450b3bdb
fix for factions-specific commands not being prevented properly if they were in "territoryNeutralDenyCommands" or "territoryEnemyDenyCommands"
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also got rid of a command preprocess listener which is now unnecessary
2012-01-18 22:42:58 -06:00