New conf.json setting "spoutTerritoryDisplayPosition" to set the screen position at which the current territory is shown. 0 = disabled, 1 = top left, 2 = top center, 3 (default) = top right.
Moved all integration code to separate package, ofr better code organization. Also moved EssentialsChat integration code out to separate file in there, allowing us to safely remove our copy IEssentialsChatListener.java file (which is otherwise needed to prevent a nasty NoClassDefFoundError).
The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
"territoryDenyEndermanBlocks" (default true) for claimed territory.
"safeZoneDenyEndermanBlocks" (default true) for Safe Zones.
"warZoneDenyEndermanBlocks" (default true) for War Zones.
"wildernessDenyEndermanBlocks" (default false) for unclaimed wilderness areas.
When a faction is disbanded or has peaceful status added or removed, all online players are now notified
Added further debug output if an UnknownFormatConversionException is triggered during relational chat messages, to help track down cause
New conf.json settings:
"peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory
"peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory
"peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die.
New commands:
/f peaceful [faction tag] - toggle the indicated faction's "peaceful" status
/f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions
New permission nodes:
factions.setPeaceful - ability to use the /f peaceful command (admins)
factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction
Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499
There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events