Commit Graph

1194 Commits

Author SHA1 Message Date
Brettflan
b97eaf175e When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin 2011-07-24 17:38:58 -05:00
Brettflan
066415e752 "claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode 2011-07-24 06:12:01 -05:00
Brettflan
bc56ff6651 new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood) 2011-07-24 06:10:48 -05:00
Brettflan
c3f57d5105 added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything 2011-07-24 06:09:58 -05:00
Brettflan
c818ddff99 New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config". 2011-07-22 07:25:12 -05:00
Brettflan
5dc6dcd9ed Bugfix Release 1.4.0 2011-07-20 19:32:13 -05:00
Brettflan
bd5d7e185e Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not 2011-07-20 19:31:28 -05:00
Brettflan
b650387dbc Release 1.3.9 2011-07-20 16:24:11 -05:00
Brettflan
1e9c83decc New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command) 2011-07-20 16:22:54 -05:00
Brettflan
5b73ebc456 New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory 2011-07-20 15:45:36 -05:00
Brettflan
66bc427454 Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission 2011-07-20 15:42:51 -05:00
Brettflan
0b8a33e44a Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists. 2011-07-20 14:59:10 -05:00
Brettflan
16053d0008 New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction 2011-07-20 14:45:18 -05:00
Brettflan
5686c4db9d Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan
c79692940e Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
fb3021800d Releases should be in download section only. Not version controlled :) 2011-07-18 22:40:15 +02:00
Olof Larsson
bf8e3b361d Releasing 1.3.8 2011-07-18 22:36:51 +02:00
Olof Larsson
fc1d6af824 forgot the namespace in plugins.yml 2011-07-18 22:16:19 +02:00
Olof Larsson
8aefae5679 changed namespace to com.massivecraft 2011-07-18 22:06:02 +02:00
Olof Larsson
60603892c6 Updated gitignore 2011-07-18 21:18:02 +02:00
Olof Larsson
10e79ede5a Removed old files and updated a readme link 2011-07-18 21:15:15 +02:00
Brettflan
19176ada2f Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available
Updated Bukkit JAR
Added LocalAreaChat plugin to the softdepend list so it's loaded first
2011-07-18 11:46:14 -05:00
Brettflan
2730fa1253 Release 1.3.7 2011-07-11 00:58:55 -05:00
Brettflan
14145f1782 New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it 2011-07-09 07:21:47 -05:00
Brettflan
d69b278728 New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used.
Also slightly simplified the code used for checking relations.
2011-07-09 01:36:18 -05:00
Brettflan
787e6b867a Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission 2011-07-08 22:06:55 -05:00
Brettflan
232ae5dce1 Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected 2011-07-08 21:28:53 -05:00
Brettflan
839a03d8d1 Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction 2011-07-04 08:36:30 -05:00
Brettflan
a90e87ea24 Release 1.3.6 2011-07-03 15:26:55 -05:00
Brettflan
bfcfbe4cc8 Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location 2011-07-03 15:25:50 -05:00
Brettflan
7f67ca0cd6 Release 1.3.5 (bugfix release) 2011-06-30 11:51:30 -05:00
Brettflan
dba406e52b Fix for NPE on /f who command by in-game player 2011-06-30 11:50:54 -05:00
Brettflan
a6d2a292aa Release 1.3.4 (quick bugfix release) 2011-06-30 09:52:53 -05:00
Brettflan
dc96767dff Fix for NPE on player respawn when faction home isn't set 2011-06-30 09:51:14 -05:00
Brettflan
80bead2ad6 Release 1.3.3 2011-06-30 08:30:49 -05:00
Brettflan
94d1dc210c When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds 2011-06-30 06:13:47 -05:00
Brettflan
8f1606beba /f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs 2011-06-30 05:56:02 -05:00
Brettflan
24e85e0e77 Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there 2011-06-30 05:17:34 -05:00
Brettflan
8f9de1d2d5 New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds 2011-06-30 05:15:16 -05:00
Brettflan
86112380da fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str) 2011-06-30 01:46:12 -05:00
Brett Flannigan
2f61e83a8a Merge pull request #22 from oliverw92/master
Made Faction Homes Obey Worlds
2011-06-29 23:43:39 -07:00
Oli
8ff84019ee Made faction home respawning obey the 'worldsNoPowerLoss' config 2011-06-29 14:45:51 +01:00
Brettflan
69d1427552 after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
so, reverting for now
2011-06-28 22:43:28 -05:00
Brettflan
a8c84c5d6d tweaked hook functions a bit more, de-crapped server log messages for faction chat 2011-06-28 20:00:08 -05:00
Brettflan
24362d38e9 moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source 2011-06-28 18:49:42 -05:00
Brettflan
b66b102333 New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality 2011-06-28 18:29:14 -05:00
Brettflan
a9619a73c0 some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding 2011-06-28 18:27:35 -05:00
Brettflan
c80f6d803c one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added) 2011-06-28 18:25:00 -05:00
Brettflan
f79831d3d6 added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used) 2011-06-27 12:25:02 -05:00
Brettflan
a7676429fe removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins 2011-06-27 03:06:09 -05:00