Commit Graph

1180 Commits

Author SHA1 Message Date
Brettflan
c79692940e Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
fb3021800d Releases should be in download section only. Not version controlled :) 2011-07-18 22:40:15 +02:00
Olof Larsson
bf8e3b361d Releasing 1.3.8 2011-07-18 22:36:51 +02:00
Olof Larsson
fc1d6af824 forgot the namespace in plugins.yml 2011-07-18 22:16:19 +02:00
Olof Larsson
8aefae5679 changed namespace to com.massivecraft 2011-07-18 22:06:02 +02:00
Olof Larsson
60603892c6 Updated gitignore 2011-07-18 21:18:02 +02:00
Olof Larsson
10e79ede5a Removed old files and updated a readme link 2011-07-18 21:15:15 +02:00
Brettflan
19176ada2f Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available
Updated Bukkit JAR
Added LocalAreaChat plugin to the softdepend list so it's loaded first
2011-07-18 11:46:14 -05:00
Brettflan
2730fa1253 Release 1.3.7 2011-07-11 00:58:55 -05:00
Brettflan
14145f1782 New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it 2011-07-09 07:21:47 -05:00
Brettflan
d69b278728 New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used.
Also slightly simplified the code used for checking relations.
2011-07-09 01:36:18 -05:00
Brettflan
787e6b867a Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission 2011-07-08 22:06:55 -05:00
Brettflan
232ae5dce1 Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected 2011-07-08 21:28:53 -05:00
Brettflan
839a03d8d1 Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction 2011-07-04 08:36:30 -05:00
Brettflan
a90e87ea24 Release 1.3.6 2011-07-03 15:26:55 -05:00
Brettflan
bfcfbe4cc8 Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location 2011-07-03 15:25:50 -05:00
Brettflan
7f67ca0cd6 Release 1.3.5 (bugfix release) 2011-06-30 11:51:30 -05:00
Brettflan
dba406e52b Fix for NPE on /f who command by in-game player 2011-06-30 11:50:54 -05:00
Brettflan
a6d2a292aa Release 1.3.4 (quick bugfix release) 2011-06-30 09:52:53 -05:00
Brettflan
dc96767dff Fix for NPE on player respawn when faction home isn't set 2011-06-30 09:51:14 -05:00
Brettflan
80bead2ad6 Release 1.3.3 2011-06-30 08:30:49 -05:00
Brettflan
94d1dc210c When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds 2011-06-30 06:13:47 -05:00
Brettflan
8f1606beba /f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs 2011-06-30 05:56:02 -05:00
Brettflan
24e85e0e77 Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there 2011-06-30 05:17:34 -05:00
Brettflan
8f9de1d2d5 New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds 2011-06-30 05:15:16 -05:00
Brettflan
86112380da fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str) 2011-06-30 01:46:12 -05:00
Brett Flannigan
2f61e83a8a Merge pull request #22 from oliverw92/master
Made Faction Homes Obey Worlds
2011-06-29 23:43:39 -07:00
Oli
8ff84019ee Made faction home respawning obey the 'worldsNoPowerLoss' config 2011-06-29 14:45:51 +01:00
Brettflan
69d1427552 after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
so, reverting for now
2011-06-28 22:43:28 -05:00
Brettflan
a8c84c5d6d tweaked hook functions a bit more, de-crapped server log messages for faction chat 2011-06-28 20:00:08 -05:00
Brettflan
24362d38e9 moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source 2011-06-28 18:49:42 -05:00
Brettflan
b66b102333 New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality 2011-06-28 18:29:14 -05:00
Brettflan
a9619a73c0 some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding 2011-06-28 18:27:35 -05:00
Brettflan
c80f6d803c one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added) 2011-06-28 18:25:00 -05:00
Brettflan
f79831d3d6 added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used) 2011-06-27 12:25:02 -05:00
Brettflan
a7676429fe removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins 2011-06-27 03:06:09 -05:00
Brettflan
7ae130a1b1 Release 1.3.2 2011-06-22 20:13:43 -05:00
Brettflan
071e8b7b6b further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins 2011-06-22 20:12:37 -05:00
Brettflan
094486676a Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim 2011-06-22 20:10:42 -05:00
Brettflan
6035b204dc updating built-in GSON to 1.7.1 release 2011-06-22 18:40:56 -05:00
Brettflan
ef2de46dd6 Release 1.3.1 2011-06-21 01:30:59 -05:00
Brettflan
55dd858be9 A bit of cleanup and odds and ends, adding missing @Override annotations and such 2011-06-21 00:38:31 -05:00
Brettflan
60227b6dc4 Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off 2011-06-21 00:20:36 -05:00
Brettflan
8880d503e2 added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages 2011-06-20 21:15:41 -05:00
Brettflan
56cbf54c98 Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented)
Made commands which reference player names (like /f admin <name>) allow for partial name matches
Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
2011-06-19 03:56:21 -05:00
Brettflan
768f96bf9b added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction 2011-06-19 03:49:46 -05:00
Brettflan
e886cef9aa Fix for DenyUsage checks in safe zones and war zones not being handled properly 2011-06-16 02:37:05 -05:00
Brettflan
db0e89fb11 Disband command got missed for being added to help pages 2011-06-16 02:34:56 -05:00
Brettflan
4da15abb06 fix for "No Faction" player count always returning 0 2011-06-16 02:33:41 -05:00
Brettflan
cddaa73948 Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat 2011-06-11 19:02:57 -05:00