Brettflan
5686c4db9d
Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
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There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan
c79692940e
Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
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NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
bf8e3b361d
Releasing 1.3.8
2011-07-18 22:36:51 +02:00
Olof Larsson
fc1d6af824
forgot the namespace in plugins.yml
2011-07-18 22:16:19 +02:00
Olof Larsson
8aefae5679
changed namespace to com.massivecraft
2011-07-18 22:06:02 +02:00
Olof Larsson
10e79ede5a
Removed old files and updated a readme link
2011-07-18 21:15:15 +02:00
Brettflan
19176ada2f
Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available
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Updated Bukkit JAR
Added LocalAreaChat plugin to the softdepend list so it's loaded first
2011-07-18 11:46:14 -05:00
Brettflan
2730fa1253
Release 1.3.7
2011-07-11 00:58:55 -05:00
Brettflan
14145f1782
New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it
2011-07-09 07:21:47 -05:00
Brettflan
d69b278728
New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used.
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Also slightly simplified the code used for checking relations.
2011-07-09 01:36:18 -05:00
Brettflan
787e6b867a
Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission
2011-07-08 22:06:55 -05:00
Brettflan
232ae5dce1
Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected
2011-07-08 21:28:53 -05:00
Brettflan
839a03d8d1
Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction
2011-07-04 08:36:30 -05:00
Brettflan
a90e87ea24
Release 1.3.6
2011-07-03 15:26:55 -05:00
Brettflan
bfcfbe4cc8
Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location
2011-07-03 15:25:50 -05:00
Brettflan
7f67ca0cd6
Release 1.3.5 (bugfix release)
2011-06-30 11:51:30 -05:00
Brettflan
dba406e52b
Fix for NPE on /f who command by in-game player
2011-06-30 11:50:54 -05:00
Brettflan
a6d2a292aa
Release 1.3.4 (quick bugfix release)
2011-06-30 09:52:53 -05:00
Brettflan
dc96767dff
Fix for NPE on player respawn when faction home isn't set
2011-06-30 09:51:14 -05:00
Brettflan
80bead2ad6
Release 1.3.3
2011-06-30 08:30:49 -05:00
Brettflan
94d1dc210c
When you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds
2011-06-30 06:13:47 -05:00
Brettflan
8f1606beba
/f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs
2011-06-30 05:56:02 -05:00
Brettflan
24e85e0e77
Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there
2011-06-30 05:17:34 -05:00
Brettflan
8f9de1d2d5
New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds
2011-06-30 05:15:16 -05:00
Brettflan
86112380da
fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str)
2011-06-30 01:46:12 -05:00
Oli
8ff84019ee
Made faction home respawning obey the 'worldsNoPowerLoss' config
2011-06-29 14:45:51 +01:00
Brettflan
69d1427552
after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
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so, reverting for now
2011-06-28 22:43:28 -05:00
Brettflan
a8c84c5d6d
tweaked hook functions a bit more, de-crapped server log messages for faction chat
2011-06-28 20:00:08 -05:00
Brettflan
24362d38e9
moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source
2011-06-28 18:49:42 -05:00
Brettflan
b66b102333
New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality
2011-06-28 18:29:14 -05:00
Brettflan
a9619a73c0
some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding
2011-06-28 18:27:35 -05:00
Brettflan
c80f6d803c
one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added)
2011-06-28 18:25:00 -05:00
Brettflan
f79831d3d6
added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used)
2011-06-27 12:25:02 -05:00
Brettflan
a7676429fe
removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins
2011-06-27 03:06:09 -05:00
Brettflan
071e8b7b6b
further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins
2011-06-22 20:12:37 -05:00
Brettflan
094486676a
Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim
2011-06-22 20:10:42 -05:00
Brettflan
6035b204dc
updating built-in GSON to 1.7.1 release
2011-06-22 18:40:56 -05:00
Brettflan
55dd858be9
A bit of cleanup and odds and ends, adding missing @Override annotations and such
2011-06-21 00:38:31 -05:00
Brettflan
60227b6dc4
Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off
2011-06-21 00:20:36 -05:00
Brettflan
8880d503e2
added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages
2011-06-20 21:15:41 -05:00
Brettflan
56cbf54c98
Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented)
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Made commands which reference player names (like /f admin <name>) allow for partial name matches
Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
2011-06-19 03:56:21 -05:00
Brettflan
768f96bf9b
added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction
2011-06-19 03:49:46 -05:00
Brettflan
e886cef9aa
Fix for DenyUsage checks in safe zones and war zones not being handled properly
2011-06-16 02:37:05 -05:00
Brettflan
db0e89fb11
Disband command got missed for being added to help pages
2011-06-16 02:34:56 -05:00
Brettflan
4da15abb06
fix for "No Faction" player count always returning 0
2011-06-16 02:33:41 -05:00
Brettflan
cddaa73948
Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat
2011-06-11 19:02:57 -05:00
Brettflan
6c37f4cbe1
added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag
2011-06-11 17:29:24 -05:00
Brettflan
3f0d330d6e
fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag
2011-06-11 17:01:06 -05:00
Brettflan
4cc13707cc
Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug
2011-06-10 18:47:39 -05:00
Brettflan
e023e9de91
a few minor speed enhancements
2011-06-10 18:45:11 -05:00
Brettflan
1af166b1c2
fix for /f save causing NPE when run from console
2011-06-10 14:26:30 -05:00
Brettflan
097b555466
new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
2011-06-10 14:26:12 -05:00
Brettflan
2e1d7da50f
/f lock command can now be used through console; fix for /f reload command causing NPE if run from console
2011-06-10 14:22:29 -05:00
Brettflan
f9de4171d4
special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it)
2011-06-10 14:16:14 -05:00
Brettflan
7ab0d700cc
Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
2011-06-10 14:14:02 -05:00
Brettflan
cbd0ee42ba
New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
2011-06-10 07:38:14 -05:00
Brettflan
19b1ceabdd
changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped
2011-06-08 20:33:12 -05:00
Brettflan
85fd5eb04d
Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity)
2011-06-08 16:22:19 -05:00
Brettflan
d0a405ff95
reload and save commands now don't require it to be a player executing them
2011-06-08 16:19:02 -05:00
Brettflan
3b5471d465
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-06-05 22:04:08 -05:00
Brettflan
7ef01ef84c
don't add tag padding if player has no faction
2011-06-05 22:03:58 -05:00
Thomas Tan
a1e89457ff
Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
2011-06-04 18:14:39 +08:00
Thomas Tan
999be49f5c
Forgot offline block protection. Added now.
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Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
Thomas Tan
5ddc24f855
Added offline protection using the new configs
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Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
Thomas Tan
24a4da6d2e
Added configs for protection for offline factions
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Change-Id: I2351b74144195d7b068b65b218732fdbd0fc3bef
2011-06-04 17:36:03 +08:00
Thomas Tan
d793b718aa
Removed unused import and unused private variable "lock"
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Change-Id: I6356e9cbcdfef78639d2571c39ae6c9ff9415bab
2011-06-04 16:59:11 +08:00
Brettflan
b1b96a4c1b
Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list
2011-06-03 19:17:34 -05:00
Brettflan
0859854af0
New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ".
2011-06-03 13:06:41 -05:00
Brettflan
be177902fd
People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed.
2011-06-03 13:02:24 -05:00
Brettflan
35e17f3ec5
ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them
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also a trivial typo fix
2011-06-03 13:00:16 -05:00
Brettflan
6f0dcf4b29
people with bypass permission can build in wilderness regardless of wilderness settings
2011-06-01 23:01:51 -05:00
Brettflan
85d055739d
Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
2011-06-01 18:32:09 -05:00
Brettflan
3a3b09da61
New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
2011-06-01 18:13:56 -05:00
Brettflan
996acdc4fb
Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
2011-06-01 06:54:00 -05:00
Brettflan
29469b0d27
Preload some chat plugins before Factions to prevent conflicts
2011-06-01 06:39:25 -05:00
Brettflan
f9cffebe27
quick typo fix, "chainged"->"changed" (thanks Deathfromance)
2011-05-29 17:19:46 -05:00
Brettflan
654e3b159b
New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request
2011-05-29 16:41:50 -05:00
Brettflan
b490c5f196
Laundry list of changes for 1.2.0 release:
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/f map now has a nifty faction name key (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan)
Players now only regenerate power while actually online (Brettflan)
New command available to prevent power loss in specific worlds (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan)
New command to unclaim all safezone areas (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan)
New option to make membership default to closed for newly created factions (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan
edd36519e4
Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
2011-05-12 00:52:17 -05:00
Andy Buchholz
a709e9c7b3
* commit forgotten files
2011-05-10 19:18:35 +02:00
Andy Buchholz
516a98c970
* added command to disband a faction (/f disband <tag>)
2011-05-08 17:44:00 +02:00
Andy Buchholz
bffa9df8f7
* added lock switch to all write actions
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* added saveall command to save everything to disk
* added reload command to reload everything from disk
2011-05-08 17:16:43 +02:00
Brettflan
a02fcca54d
Updates in preparation for 1.1.7 release:
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* /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49)
* Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction
* Attempt at simple workaround for error related to NPCs from Citizens plugin
* Placement and removal of paintings is now prevented if you're in another faction's territory
2011-04-28 15:45:43 -05:00
Brettflan
8a4463b599
Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
2011-04-25 20:29:47 -05:00
Olof Larsson
3820b53d29
Added a radius to safe claim
2011-04-08 21:01:46 +02:00
Olof Larsson
e4d798e9d6
New command unclaim all
2011-04-08 16:22:00 +02:00
Olof Larsson
6e00b16f38
Changed name for no faction to wilderness
2011-04-08 16:09:08 +02:00
Olof Larsson
724ce03a40
Removed Help plugin support as that plugin is not updated. Minor bugfixes and refactoring
2011-04-08 16:03:04 +02:00
Olof Larsson
443fac354a
Fixed the package structure
2011-04-08 15:51:07 +02:00
Brettflan
26c708b65e
changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off
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added tracking for the SaveTask() and shutdown of it when the plugin is disabled
2011-04-06 05:04:57 -05:00
Brettflan
542ad4a6a0
Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
2011-04-06 04:08:08 -05:00
Brettflan
12bc5d9d74
Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash
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Added 1.1.5b release with this fix
2011-04-04 12:26:48 -05:00
Brettflan
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
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Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
Brettflan
7ffc4962b8
Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory.
2011-04-04 07:16:53 -05:00
Brettflan
5fa0103c9e
Subversion seems to handle merges better than Git, but that's not saying much :-P
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Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
2011-04-04 06:47:18 -05:00
Brettflan
2ec8437c35
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-04-04 06:37:15 -05:00
Brettflan
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
2011-04-04 06:33:40 -05:00
Olof Larsson
c3c69a30dd
Warning fixes
2011-03-31 15:13:02 +02:00
Brettflan
e3ad9cf509
strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
2011-03-30 05:11:06 -05:00
Brettflan
bddcc798ce
For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
2011-03-30 04:23:20 -05:00