508f953ce9Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction. various little tweaks and improvements to other code moderate speed boost to FLocation code made commandDisable permissions work for any command alias of a command, instead of just the first one
Brettflan
2011-07-30 20:17:00 -0500
63ab41f933New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless
Brettflan
2011-07-29 06:39:20 -0500
e3cb829e6bIf "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it a couple of minor optimizations finally, include gson.jar in the lib folder
Brettflan
2011-07-29 05:12:14 -0500
aaa56ec40aNew setting in conf.json: "disablePVPBetweenNeutralFaction": false whether PvP damage will be disabled between neutral faction
Amrac
2011-07-28 16:04:11 +0200
06f8082599New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
Brettflan
2011-07-25 13:16:32 -0500
080ea3363bNew command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
Brettflan
2011-07-25 13:16:14 -0500
b97eaf175eWhen adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
Brettflan
2011-07-24 17:38:58 -0500
066415e752"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
Brettflan
2011-07-24 06:12:01 -0500
bc56ff6651new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
Brettflan
2011-07-24 06:10:48 -0500
c3f57d5105added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything
Brettflan
2011-07-24 06:09:58 -0500
c818ddff99New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".
Brettflan
2011-07-22 07:25:12 -0500
bd5d7e185eWell, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
Brettflan
2011-07-20 19:31:28 -0500
1e9c83deccNew permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)
Brettflan
2011-07-20 16:22:54 -0500
5b73ebc456New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory
Brettflan
2011-07-20 15:45:36 -0500
66bc427454Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission
Brettflan
2011-07-20 15:42:51 -0500
0b8a33e44aAdded diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.
Brettflan
2011-07-20 14:59:10 -0500
16053d0008New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
Brettflan
2011-07-20 14:45:18 -0500
5686c4db9dPiston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders. There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
Brettflan
2011-07-20 12:22:03 -0500
c79692940eUpdate to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer) NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins): java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
Brettflan
2011-07-20 08:48:14 -0500
fb3021800dReleases should be in download section only. Not version controlled :)
Olof Larsson
2011-07-18 22:40:15 +0200
10e79ede5aRemoved old files and updated a readme link
Olof Larsson
2011-07-18 21:15:15 +0200
19176ada2fUpdate to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available Updated Bukkit JAR Added LocalAreaChat plugin to the softdepend list so it's loaded first
Brettflan
2011-07-18 11:46:14 -0500
14145f1782New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it
Brettflan
2011-07-09 07:21:47 -0500
d69b278728New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used. Also slightly simplified the code used for checking relations.
Brettflan
2011-07-09 01:36:18 -0500
787e6b867aMade /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission
Brettflan
2011-07-08 22:06:55 -0500
232ae5dce1Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected
Brettflan
2011-07-08 21:28:53 -0500
839a03d8d1Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction
Brettflan
2011-07-04 08:36:30 -0500
bfcfbe4cc8Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location
Brettflan
2011-07-03 15:25:50 -0500
94d1dc210cWhen you have the "claimsMustBeConnected" option enabled, it now works on a world-by-world basis, so if you have claims in one world you can still make claims in other worlds
Brettflan
2011-06-30 06:13:47 -0500
8f1606beba/f disband, /f list, and /f who <tag> commands can now be used from the server console; /f list now shows "Factionless" instead of "Wilderness" for factioness players; fix for some potential NPEs
Brettflan
2011-06-30 05:56:02 -0500
24e85e0e77Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there
Brettflan
2011-06-30 05:17:34 -0500
8f9de1d2d5New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds
Brettflan
2011-06-30 05:15:16 -0500
86112380dafix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str)
Brettflan
2011-06-30 01:46:12 -0500
8ff84019eeMade faction home respawning obey the 'worldsNoPowerLoss' config
Oli
2011-06-29 14:45:51 +0100
69d1427552after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine) so, reverting for now
Brettflan
2011-06-28 22:43:28 -0500
a8c84c5d6dtweaked hook functions a bit more, de-crapped server log messages for faction chat
Brettflan
2011-06-28 20:00:08 -0500
24362d38e9moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source
Brettflan
2011-06-28 18:49:42 -0500
b66b102333New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality
Brettflan
2011-06-28 18:29:14 -0500
a9619a73c0some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding
Brettflan
2011-06-28 18:27:35 -0500
c80f6d803cone more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added)
Brettflan
2011-06-28 18:25:00 -0500
f79831d3d6added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used)
Brettflan
2011-06-27 12:25:02 -0500
a7676429feremoved "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins
Brettflan
2011-06-27 03:06:09 -0500
071e8b7b6bfurther improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins
Brettflan
2011-06-22 20:12:37 -0500
094486676aAdded conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim
Brettflan
2011-06-22 20:10:42 -0500
6035b204dcupdating built-in GSON to 1.7.1 release
Brettflan
2011-06-22 18:40:56 -0500
55dd858be9A bit of cleanup and odds and ends, adding missing @Override annotations and such
Brettflan
2011-06-21 00:38:31 -0500
60227b6dc4Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off
Brettflan
2011-06-21 00:20:36 -0500
8880d503e2added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages
Brettflan
2011-06-20 21:15:41 -0500
56cbf54c98Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented) Made commands which reference player names (like /f admin <name>) allow for partial name matches Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
Brettflan
2011-06-19 03:56:21 -0500
768f96bf9badded option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction
Brettflan
2011-06-19 03:49:46 -0500
e886cef9aaFix for DenyUsage checks in safe zones and war zones not being handled properly
Brettflan
2011-06-16 02:37:05 -0500
db0e89fb11Disband command got missed for being added to help pages
Brettflan
2011-06-16 02:34:56 -0500
4da15abb06fix for "No Faction" player count always returning 0
Brettflan
2011-06-16 02:33:41 -0500
cddaa73948Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat
Brettflan
2011-06-11 19:02:57 -0500
6c37f4cbe1added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag
Brettflan
2011-06-11 17:29:24 -0500
3f0d330d6efix for /f disband causing NPE if you provided a bad (nonexistent) faction tag
Brettflan
2011-06-11 17:01:06 -0500
4cc13707ccAdded further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug
Brettflan
2011-06-10 18:47:39 -0500
e023e9de91a few minor speed enhancements
Brettflan
2011-06-10 18:45:11 -0500
1af166b1c2fix for /f save causing NPE when run from console
Brettflan
2011-06-10 14:26:30 -0500
097b555466new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
Brettflan
2011-06-10 14:26:12 -0500
2e1d7da50f/f lock command can now be used through console; fix for /f reload command causing NPE if run from console
Brettflan
2011-06-10 14:22:29 -0500
f9de4171d4special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it)
Brettflan
2011-06-10 14:16:14 -0500
7ab0d700ccAdded new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
Brettflan
2011-06-10 14:14:02 -0500
cbd0ee42baNew conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
Brettflan
2011-06-10 07:38:14 -0500
19b1ceabddchanged /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped
Brettflan
2011-06-08 20:33:12 -0500
85fd5eb04dFix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity)
Brettflan
2011-06-08 16:22:19 -0500
d0a405ff95reload and save commands now don't require it to be a player executing them
Brettflan
2011-06-08 16:19:02 -0500
a1e89457ffChange-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
Thomas Tan
2011-06-04 18:14:39 +0800
999be49f5cForgot offline block protection. Added now.
Thomas Tan
2011-06-04 17:59:35 +0800
5ddc24f855Added offline protection using the new configs
Thomas Tan
2011-06-04 17:36:28 +0800
24a4da6d2eAdded configs for protection for offline factions
Thomas Tan
2011-06-04 17:36:03 +0800
d793b718aaRemoved unused import and unused private variable "lock"
Thomas Tan
2011-06-04 16:59:11 +0800
b1b96a4c1bBugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list
Brettflan
2011-06-03 19:17:34 -0500