package com.massivecraft.factions.cmd; import com.massivecraft.factions.BoardColl; import com.massivecraft.factions.FPerm; import com.massivecraft.factions.Faction; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.Perm; import com.massivecraft.factions.TerritoryAccess; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.mcore.ps.PS; import com.massivecraft.mcore.util.Txt; public class CmdFactionsAccess extends FCommand { public CmdFactionsAccess() { super(); this.aliases.add("access"); this.optionalArgs.put("view|p|f|player|faction", "view"); this.optionalArgs.put("name", "you"); this.setHelpShort("view or grant access for the claimed territory you are in"); senderMustBePlayer = true; senderMustBeMember = false; senderMustBeOfficer = false; senderMustBeLeader = false; } @Override public void perform() { String type = this.argAsString(0); type = (type == null) ? "" : type.toLowerCase(); PS chunk = PS.valueOf(me).getChunk(true); TerritoryAccess territory = BoardColl.get().getTerritoryAccessAt(chunk); Faction locFaction = territory.getHostFaction(); boolean accessAny = Perm.ACCESS_ANY.has(sender, false); if (type.isEmpty() || type.equals("view")) { if ( ! accessAny && ! Perm.ACCESS_VIEW.has(sender, true)) return; if ( ! accessAny && ! territory.doesHostFactionMatch(fme)) { msg("This territory isn't controlled by your faction, so you can't view the access list."); return; } showAccessList(territory, locFaction); return; } if ( ! accessAny && ! Perm.ACCESS.has(sender, true)) return; if ( ! accessAny && ! FPerm.ACCESS.has(fme, locFaction, true)) return; boolean doPlayer = true; if (type.equals("f") || type.equals("faction")) { doPlayer = false; } else if (!type.equals("p") && !type.equals("player")) { msg("You must specify \"p\" or \"player\" to indicate a player or \"f\" or \"faction\" to indicate a faction."); msg("ex. /f access p SomePlayer -or- /f access f SomeFaction"); msg("Alternately, you can use the command with nothing (or \"view\") specified to simply view the access list."); return; } String target = ""; boolean added; if (doPlayer) { FPlayer targetPlayer = this.argAsBestFPlayerMatch(1, fme); if (targetPlayer == null) return; added = territory.toggleFPlayer(targetPlayer); target = "Player \""+targetPlayer.getName()+"\""; } else { Faction targetFaction = this.argAsFaction(1, myFaction); if (targetFaction == null) return; added = territory.toggleFaction(targetFaction); target = "Faction \""+targetFaction.getTag()+"\""; } msg("%s has been %s the access list for this territory.", target, Txt.parse(added ? "added to" : "removed from")); SpoutFeatures.updateAccessInfoLoc(chunk); showAccessList(territory, locFaction); } private void showAccessList(TerritoryAccess territory, Faction locFaction) { msg("Host faction %s has %s in this territory.", locFaction.getTag(), Txt.parse(territory.isHostFactionAllowed() ? "normal access" : "restricted access")); String players = territory.fplayerList(); String factions = territory.factionList(); if (factions.isEmpty()) msg("No factions have been explicitly granted access."); else msg("Factions with explicit access: " + factions); if (players.isEmpty()) msg("No players have been explicitly granted access."); else msg("Players with explicit access: " + players); } }