package com.massivecraft.factions.cmd; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.entity.Player; import com.massivecraft.factions.Perm; import com.massivecraft.factions.util.VisualizeUtil; public class CmdFactionsSeeChunk extends FCommand { public CmdFactionsSeeChunk() { super(); this.aliases.add("sc"); this.aliases.add("seechunk"); this.permission = Perm.SEE_CHUNK.node; senderMustBePlayer = true; senderMustBeMember = false; senderMustBeOfficer = false; senderMustBeLeader = false; } @Override public void perform() { Location meLoc = me.getLocation(); // Which chunk are we standing in ATM? // This bit shifting is something like divide by 16 :P int chunkX = meLoc.getBlockX() >> 4; int chunkZ = meLoc.getBlockZ() >> 4; // Get the pillars for that chunk int blockX; int blockZ; blockX = chunkX*16; blockZ = chunkZ*16; showPillar(me, me.getWorld(), blockX, blockZ); blockX = chunkX*16 + 15; blockZ = chunkZ*16; showPillar(me, me.getWorld(), blockX, blockZ); blockX = chunkX*16; blockZ = chunkZ*16 + 15; showPillar(me, me.getWorld(), blockX, blockZ); blockX = chunkX*16 + 15; blockZ = chunkZ*16 + 15; showPillar(me, me.getWorld(), blockX, blockZ); } public void showPillar(Player player, World world, int blockX, int blockZ) { for (int blockY = 0; blockY < world.getMaxHeight(); blockY++) { Location loc = new Location(world, blockX, blockY, blockZ); if (loc.getBlock().getTypeId() != 0) continue; int typeId = blockY % 5 == 0 ? Material.GLOWSTONE.getId() : Material.GLASS.getId(); VisualizeUtil.addLocation(player, loc, typeId); } } }