package com.massivecraft.factions.entity; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Set; import java.util.UUID; import com.massivecraft.factions.FFlag; import com.massivecraft.factions.FPerm; import com.massivecraft.factions.Rel; import com.massivecraft.factions.event.FactionsEventChunkChangeType; import com.massivecraft.mcore.store.Entity; import com.massivecraft.mcore.util.MUtil; public class UConf extends Entity { // -------------------------------------------- // // META // -------------------------------------------- // public static UConf get(Object oid) { return UConfColls.get().get2(oid); } // -------------------------------------------- // // SPECIAL FACTION IDS // -------------------------------------------- // public String factionIdNone = UUID.randomUUID().toString(); public String factionIdSafezone = UUID.randomUUID().toString(); public String factionIdWarzone = UUID.randomUUID().toString(); // -------------------------------------------- // // DEFAULTS // -------------------------------------------- // public String defaultPlayerFactionId = this.factionIdNone; public double defaultPlayerPower = 0.0; public Rel defaultPlayerRole = Rel.RECRUIT; public boolean defaultFactionOpen = false; public Map defaultFactionFlags = FFlag.getDefaultDefaults(); public Map> defaultFactionPerms = FPerm.getDefaultDefaults(); // -------------------------------------------- // // CORE // -------------------------------------------- // public int factionMemberLimit = 0; public double factionPowerMax = 1000.0; public int factionTagLengthMin = 3; public int factionTagLengthMax = 10; public boolean factionTagForceUpperCase = false; // -------------------------------------------- // // ASSORTED // -------------------------------------------- // public boolean permanentFactionsDisableLeaderPromotion = false; public int actionDeniedPainAmount = 2; public boolean disablePVPForFactionlessPlayers = false; public boolean enablePVPAgainstFactionlessInAttackersLand = false; public double territoryShieldFactor = 0.3; // -------------------------------------------- // // POWER // -------------------------------------------- // public double powerMax = 10.0; public double powerMin = 0.0; public double powerPerHour = 2.0; public double powerPerDeath = -2.0; public boolean canLeaveWithNegativePower = true; // -------------------------------------------- // // CLAIMS // -------------------------------------------- // public boolean claimsMustBeConnected = false; public boolean claimingFromOthersAllowed = true; public boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true; public int claimsRequireMinFactionMembers = 1; public int claimedLandsMax = 0; // if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit public int radiusClaimFailureLimit = 9; // -------------------------------------------- // // HOMES // -------------------------------------------- // public boolean homesEnabled = true; public boolean homesMustBeInClaimedTerritory = true; public boolean homesTeleportCommandEnabled = true; public boolean homesTeleportAllowedFromEnemyTerritory = true; public boolean homesTeleportAllowedFromDifferentWorld = true; public double homesTeleportAllowedEnemyDistance = 32.0; public boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true; // -------------------------------------------- // // DENY COMMANDS // -------------------------------------------- // // commands which will be prevented if the player is a member of a permanent faction public List denyCommandsPermanentFactionMember = new ArrayList(); // commands which will be prevented when in claimed territory of another faction public Map> denyCommandsTerritoryRelation = MUtil.map( Rel.ENEMY, MUtil.list("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp"), Rel.NEUTRAL, new ArrayList(), Rel.TRUCE, new ArrayList(), Rel.ALLY, new ArrayList(), Rel.MEMBER, new ArrayList() ); // -------------------------------------------- // // INTEGRATION: WORLD GUARD // -------------------------------------------- // public boolean worldGuardChecking = false; // -------------------------------------------- // // INTEGRATION: LWC // -------------------------------------------- // public Map lwcRemoveOnChange = MUtil.map( FactionsEventChunkChangeType.BUY, false, FactionsEventChunkChangeType.SELL, false, FactionsEventChunkChangeType.CONQUER, false, FactionsEventChunkChangeType.PILLAGE, false ); // -------------------------------------------- // // INTEGRATION: ECONOMY // -------------------------------------------- // public boolean econEnabled = false; // TODO: Rename to include unit. public double econLandReward = 0.00; public String econUniverseAccount = ""; public Map econChunkCost = MUtil.map( FactionsEventChunkChangeType.BUY, 30.0, FactionsEventChunkChangeType.SELL, -20.0, FactionsEventChunkChangeType.CONQUER, -10.0, FactionsEventChunkChangeType.PILLAGE, -10.0 ); public double econCostCreate = 100.0; public double econCostSethome = 0.0; public double econCostJoin = 0.0; public double econCostLeave = 0.0; public double econCostKick = 0.0; public double econCostInvite = 0.0; public double econCostDeinvite = 0.0; public double econCostHome = 0.0; public double econCostTag = 0.0; public double econCostDescription = 0.0; public double econCostTitle = 0.0; public double econCostOpen = 0.0; public Map econRelCost = MUtil.map( Rel.ENEMY, 0.0, Rel.ALLY, 0.0, Rel.TRUCE, 0.0, Rel.NEUTRAL, 0.0 ); //Faction banks, to pay for land claiming and other costs instead of individuals paying for them public boolean bankEnabled = true; //public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. }