package com.massivecraft.factions; import java.io.File; import java.lang.reflect.Type; import java.util.Map; import java.util.concurrent.ConcurrentSkipListMap; import java.util.concurrent.CopyOnWriteArrayList; import com.google.gson.reflect.TypeToken; import com.massivecraft.factions.struct.Rel; import com.massivecraft.factions.zcore.persist.PlayerEntityCollection; public class FPlayers extends PlayerEntityCollection { public static FPlayers i = new FPlayers(); P p = P.p; private FPlayers() { super ( FPlayer.class, new CopyOnWriteArrayList(), new ConcurrentSkipListMap(String.CASE_INSENSITIVE_ORDER), new File(P.p.getDataFolder(), "players.json"), P.p.gson ); this.setCreative(true); } @Override public Type getMapType() { return new TypeToken>(){}.getType(); } public void clean() { for (FPlayer fplayer : this.get()) { if ( ! Factions.i.exists(fplayer.getFactionId())) { p.log("Reset faction data (invalid faction) for player "+fplayer.getName()); fplayer.resetFactionData(false); } } } public void autoLeaveOnInactivityRoutine() { if (Conf.autoLeaveAfterDaysOfInactivity <= 0.0) { return; } long now = System.currentTimeMillis(); double toleranceMillis = Conf.autoLeaveAfterDaysOfInactivity * 24 * 60 * 60 * 1000; for (FPlayer fplayer : FPlayers.i.get()) { if (now - fplayer.getLastLoginTime() > toleranceMillis) { // TODO: This stops the memory leak crashes but does not solve the issue: MEMBERS ARE NOT KICKED!!! // TODO: DO SOMETHING ABOUT THIS /*if (Conf.logFactionLeave || Conf.logFactionKick) P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");*/ // if player is faction leader, sort out the faction since he's going away if (fplayer.getRole() == Rel.LEADER) fplayer.getFaction().promoteNewLeader(); fplayer.leave(false); } } } }