package com.massivecraft.factions.commands; import java.util.List; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.massivecraft.factions.Conf; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayers; import com.massivecraft.factions.Faction; import com.massivecraft.factions.Factions; import com.massivecraft.factions.P; import com.massivecraft.factions.struct.Role; import com.massivecraft.factions.zcore.MCommand; public abstract class FCommand extends MCommand

{ //TODO: Legacy to handle //public boolean senderIsConsole; //private static boolean lock = false; public FPlayer fme; public boolean senderMustBeMember; public boolean senderMustBeModerator; public boolean senderMustBeAdmin; public FCommand() { super(P.p); senderMustBeMember = false; senderMustBeModerator = false; senderMustBeAdmin = false; } @Override public void execute(CommandSender sender, List args, List> commandChain) { if (sender instanceof Player) { this.fme = FPlayers.i.get((Player)sender); } else { this.fme = null; } super.execute(sender, args, commandChain); } @Override public boolean validSenderType(CommandSender sender, boolean informSenderIfNot) { boolean superValid = super.validSenderType(sender, informSenderIfNot); if ( ! superValid) return false; if ( ! (this.senderMustBeMember || this.senderMustBeModerator || this.senderMustBeAdmin)) return true; if ( ! (sender instanceof Player)) return false; FPlayer fplayer = FPlayers.i.get((Player)sender); if ( ! fplayer.hasFaction()) { sender.sendMessage(p.txt.parse("You are not member of any faction.")); return false; } if (this.senderMustBeModerator && ! fplayer.getRole().isAtLeast(Role.MODERATOR)) { sender.sendMessage(p.txt.parse("Only faction moderators can %s.", this.helpShort)); return false; } if (this.senderMustBeAdmin && ! fplayer.getRole().isAtLeast(Role.ADMIN)) { sender.sendMessage(p.txt.parse("Only faction admins can %s.", this.helpShort)); return false; } return true; } // -------------------------------------------- // // Argument Readers // -------------------------------------------- // // ARG AS FPLAYER public FPlayer argAsFPlayer(int idx, FPlayer def, boolean msg) { FPlayer ret = def; String name = this.argAsString(idx); if (name != null) { FPlayer fplayer = FPlayers.i.get(name); if (fplayer != null) { ret = fplayer; } } if (msg && ret == null) { this.sendMessage(p.txt.parse("The player \"

%s\" could not be found.", name)); } return ret; } public FPlayer argAsFPlayer(int idx, FPlayer def) { return this.argAsFPlayer(idx, def, true); } public FPlayer argAsFPlayer(int idx) { return this.argAsFPlayer(idx, null); } // ARG AS BEST FPLAYER MATCH public FPlayer argAsBestFPlayerMatch(int idx, FPlayer def, boolean msg) { FPlayer ret = def; String name = this.argAsString(idx); if (name != null) { FPlayer fplayer = FPlayers.i.find(name); if (fplayer != null) { ret = fplayer; } } if (msg && ret == null) { this.sendMessage(p.txt.parse("The player \"

%s\" could not be found.", name)); } return ret; } public FPlayer argAsBestFPlayerMatch(int idx, FPlayer def) { return this.argAsBestFPlayerMatch(idx, def, true); } public FPlayer argAsBestFPlayerMatch(int idx) { return this.argAsBestFPlayerMatch(idx, null); } // ARG AS FACTION public Faction argAsFaction(int idx, Faction def, boolean msg) { Faction ret = def; String name = this.argAsString(idx); if (name != null) { // First we search faction names Faction faction = Factions.i.findByTag(name); if (faction != null) { ret = faction; } // Next we search player names FPlayer fplayer = FPlayers.i.find(name); if (fplayer != null) { ret = fplayer.getFaction(); } } if (msg && ret == null) { this.sendMessage(p.txt.parse("The faction or player \"

%s\" could not be found.", name)); } return ret; } public Faction argAsFaction(int idx, Faction def) { return this.argAsFaction(idx, def, true); } public Faction argAsFaction(int idx) { return this.argAsFaction(idx, null); } // -------------------------------------------- // // Commonly used logic // -------------------------------------------- // public boolean canIAdministerYou(FPlayer i, FPlayer you) { if ( ! i.getFaction().equals(you.getFaction())) { i.sendMessage(p.txt.parse("%s is not in the same faction as you.",you.getNameAndRelevant(i))); return false; } if (i.getRole().value > you.getRole().value || i.getRole().equals(Role.ADMIN) ) { return true; } if (you.getRole().equals(Role.ADMIN)) { i.sendMessage(p.txt.parse("Only the faction admin can do that.")); } else if (i.getRole().equals(Role.MODERATOR)) { if ( i == you ) { return true; //Moderators can control themselves } else { i.sendMessage(p.txt.parse("Moderators can't control each other...")); } } else { i.sendMessage(p.txt.parse("You must be a faction moderator to do that.")); } return false; } // if economy is enabled and they're not on the bypass list, make 'em pay; returns true unless person can't afford the cost public boolean payForCommand(double cost) { if ( ! Econ.enabled() || this.me == null || cost == 0.0 || Conf.adminBypassPlayers.contains(me.getName())) { return true; } String desc = this.helpShort.toLowerCase(); Faction faction = fme.getFaction(); // pay up if (cost > 0.0) { String costString = Econ.moneyString(cost); if(Conf.bankFactionPaysCosts && fme.hasFaction() ) { if(!faction.removeMoney(cost)) { sendMessage("It costs "+costString+" to "+desc+", which your faction can't currently afford."); return false; } else { sendMessage(faction.getTag()+" has paid "+costString+" to "+desc+"."); } } else { if (!Econ.deductMoney(me.getName(), cost)) { sendMessage("It costs "+costString+" to "+desc+", which you can't currently afford."); return false; } sendMessage("You have paid "+costString+" to "+desc+"."); } } // wait... we pay you to use this command? else { String costString = Econ.moneyString(-cost); if(Conf.bankFactionPaysCosts && fme.hasFaction() ) { faction.addMoney(-cost); sendMessage(faction.getTag()+" has been paid "+costString+" to "+desc+"."); } else { Econ.addMoney(me.getName(), -cost); } sendMessage("You have been paid "+costString+" to "+desc+"."); } return true; } // TODO: Move these messages to the locked command?? // TODO: I lost the check for this code somewhere as well :/ public void setIsLocked(boolean isLocked) { if( isLocked ) { sendMessage("Factions is now locked"); } else { sendMessage("Factions in now unlocked"); } lock = isLocked; } public boolean isLocked() { return lock; } public void sendLockMessage() { me.sendMessage("Factions is locked. Please try again later"); } }