package com.massivecraft.factions.cmd; import com.massivecraft.factions.ConfServer; import com.massivecraft.factions.Faction; import com.massivecraft.factions.Perm; import com.massivecraft.factions.cmd.arg.ARFaction; import com.massivecraft.factions.task.SpiralTask; import com.massivecraft.mcore.cmd.arg.ARInteger; import com.massivecraft.mcore.cmd.req.ReqHasPerm; import com.massivecraft.mcore.cmd.req.ReqIsPlayer; import com.massivecraft.mcore.ps.PS; public class CmdFactionsClaim extends FCommand { public CmdFactionsClaim() { this.addAliases("claim"); this.addOptionalArg("faction", "you"); this.addOptionalArg("radius", "1"); this.addRequirements(ReqHasPerm.get(Perm.CLAIM.node)); this.addRequirements(ReqIsPlayer.get()); } @Override public void perform() { final Faction forFaction = this.arg(0, ARFaction.get()); if (forFaction == null) return; Integer radius = this.arg(1, ARInteger.get(), 1); if (radius == null) return; if (radius < 1) { msg("If you specify a radius, it must be at least 1."); return; } if (radius < 2) { // single chunk fme.attemptClaim(forFaction, me.getLocation(), true); return; } // radius claim if (! Perm.CLAIM_RADIUS.has(sender, false)) { msg("You do not have permission to claim in a radius."); return; } // TODO: I do not beleive in the spiral-task. Get rid of this. The failcount can be precalculated. new SpiralTask(PS.valueOf(me), radius) { private int failCount = 0; private final int limit = ConfServer.radiusClaimFailureLimit - 1; @Override public boolean work() { boolean success = fme.attemptClaim(forFaction, this.currentLocation(), true); if (success) failCount = 0; else if ( ! success && failCount++ >= limit) { this.stop(); return false; } return true; } }; } }