package com.massivecraft.factions.entity; import java.util.HashSet; import java.util.LinkedHashSet; import java.util.Set; import org.bukkit.ChatColor; import org.bukkit.event.EventPriority; import com.massivecraft.mcore.MCore; import com.massivecraft.mcore.store.Entity; public class MConf extends Entity { // -------------------------------------------- // // META // -------------------------------------------- // public static MConf get() { return MConfColl.get().get(MCore.INSTANCE); } // -------------------------------------------- // // COLORS // -------------------------------------------- // public ChatColor colorMember = ChatColor.GREEN; public ChatColor colorAlly = ChatColor.DARK_PURPLE; public ChatColor colorTruce = ChatColor.LIGHT_PURPLE; public ChatColor colorNeutral = ChatColor.WHITE; public ChatColor colorEnemy = ChatColor.RED; public ChatColor colorNoPVP = ChatColor.GOLD; public ChatColor colorFriendlyFire = ChatColor.DARK_RED; //public ChatColor colorWilderness = ChatColor.DARK_GREEN; // -------------------------------------------- // // PREFIXES // -------------------------------------------- // public String prefixLeader = "**"; public String prefixOfficer = "*"; public String prefixMember = "+"; public String prefixRecruit = "-"; // -------------------------------------------- // // CHAT // -------------------------------------------- // // We offer a simple standard way to set the format public boolean chatSetFormat = false; public EventPriority chatSetFormatAt = EventPriority.LOWEST; public String chatSetFormatTo = "<{factions_relcolor}§l{factions_roleprefix}§r{factions_relcolor}{factions_tag|rp}§f%1$s> %2$s"; // We offer a simple standard way to parse the chat tags public boolean chatParseTags = true; public EventPriority chatParseTagsAt = EventPriority.LOW; // HeroChat: The Faction Channel public String herochatFactionName = "Faction"; public String herochatFactionNick = "F"; public String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{factions_roleprefix}&r{color}{factions_title|rp}{sender}{color}] &f{msg}"; public ChatColor herochatFactionColor = ChatColor.GREEN; public int herochatFactionDistance = 0; public boolean herochatFactionIsShortcutAllowed = false; public boolean herochatFactionCrossWorld = true; public boolean herochatFactionMuted = false; public Set herochatFactionWorlds = new HashSet(); // HeroChat: The Allies Channel public String herochatAlliesName = "Allies"; public String herochatAlliesNick = "A"; public String herochatAlliesFormat = "{color}[&l{nick}&r&f {factions_relcolor}&l{factions_roleprefix}&r{factions_relcolor}{factions_tag|rp}{sender}{color}] &f{msg}"; public ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE; public int herochatAlliesDistance = 0; public boolean herochatAlliesIsShortcutAllowed = false; public boolean herochatAlliesCrossWorld = true; public boolean herochatAlliesMuted = false; public Set herochatAlliesWorlds = new HashSet(); // -------------------------------------------- // // LOGGING // -------------------------------------------- // public boolean logFactionCreate = true; public boolean logFactionDisband = true; public boolean logFactionJoin = true; public boolean logFactionKick = true; public boolean logFactionLeave = true; public boolean logLandClaims = true; public boolean logLandUnclaims = true; public boolean logMoneyTransactions = true; public boolean logPlayerCommands = true; // -------------------------------------------- // // EXPLOITS // -------------------------------------------- // public boolean handleExploitObsidianGenerators = true; public boolean handleExploitEnderPearlClipping = true; public boolean handleExploitInteractionSpam = true; public boolean handleExploitTNTWaterlog = false; // -------------------------------------------- // // DERPY OVERRIDES // -------------------------------------------- // // TODO: Should worldsNoPowerLoss rather be a bukkit permission node? // TODO: These are derpy because they possibly use an invalid design approact. // After universe support is added. Would some of these be removed? // Could it also be more customizeable using some sort of permission lookup map? // mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections public Set playersWhoBypassAllProtection = new LinkedHashSet(); public Set worldsNoClaiming = new LinkedHashSet(); public Set worldsNoPowerLoss = new LinkedHashSet(); public Set worldsIgnorePvP = new LinkedHashSet(); }