package com.massivecraft.factions.engine; import java.text.MessageFormat; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.EnumSet; import java.util.HashMap; import java.util.Iterator; import java.util.LinkedHashMap; import java.util.LinkedList; import java.util.List; import java.util.Map; import java.util.Map.Entry; import java.util.Set; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.command.CommandSender; import org.bukkit.entity.Enderman; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.ItemFrame; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Wither; import org.bukkit.event.Cancellable; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.block.Action; import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockDamageEvent; import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockPistonExtendEvent; import org.bukkit.event.block.BlockPistonRetractEvent; import org.bukkit.event.block.BlockPlaceEvent; import org.bukkit.event.block.BlockSpreadEvent; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.event.entity.EntityCombustByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityTargetEvent; import org.bukkit.event.entity.PlayerDeathEvent; import org.bukkit.event.entity.PotionSplashEvent; import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason; import org.bukkit.event.hanging.HangingBreakByEntityEvent; import org.bukkit.event.hanging.HangingBreakEvent; import org.bukkit.event.hanging.HangingPlaceEvent; import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause; import org.bukkit.event.player.PlayerBucketEmptyEvent; import org.bukkit.event.player.PlayerBucketFillEvent; import org.bukkit.event.player.PlayerCommandPreprocessEvent; import org.bukkit.event.player.PlayerInteractEntityEvent; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerKickEvent; import org.bukkit.event.player.PlayerMoveEvent; import org.bukkit.event.player.PlayerRespawnEvent; import org.bukkit.plugin.Plugin; import org.bukkit.projectiles.ProjectileSource; import com.massivecraft.factions.Const; import com.massivecraft.factions.Factions; import com.massivecraft.factions.PlayerRoleComparator; import com.massivecraft.factions.Rel; import com.massivecraft.factions.TerritoryAccess; import com.massivecraft.factions.entity.BoardColl; import com.massivecraft.factions.entity.FactionColl; import com.massivecraft.factions.entity.MFlag; import com.massivecraft.factions.entity.MPerm; import com.massivecraft.factions.entity.MPlayer; import com.massivecraft.factions.entity.Faction; import com.massivecraft.factions.entity.MConf; import com.massivecraft.factions.entity.MPlayerColl; import com.massivecraft.factions.event.EventFactionsChunkChangeType; import com.massivecraft.factions.event.EventFactionsChunksChange; import com.massivecraft.factions.event.EventFactionsFactionShow; import com.massivecraft.factions.event.EventFactionsPvpDisallowed; import com.massivecraft.factions.event.EventFactionsPowerChange; import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.util.VisualizeUtil; import com.massivecraft.massivecore.EngineAbstract; import com.massivecraft.massivecore.PriorityLines; import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave; import com.massivecraft.massivecore.mixin.Mixin; import com.massivecraft.massivecore.money.Money; import com.massivecraft.massivecore.ps.PS; import com.massivecraft.massivecore.util.MUtil; import com.massivecraft.massivecore.util.PlayerUtil; import com.massivecraft.massivecore.util.TimeDiffUtil; import com.massivecraft.massivecore.util.TimeUnit; import com.massivecraft.massivecore.util.Txt; public class EngineMain extends EngineAbstract { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static EngineMain i = new EngineMain(); public static EngineMain get() { return i; } public EngineMain() {} // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public Plugin getPlugin() { return Factions.get(); } // -------------------------------------------- // // FACTION SHOW // -------------------------------------------- // @EventHandler(priority = EventPriority.LOW, ignoreCancelled = true) public void onFactionShow(EventFactionsFactionShow event) { final int tableCols = 4; final CommandSender sender = event.getSender(); final MPlayer msender = event.getMSender(); final Faction faction = event.getFaction(); final boolean normal = faction.isNormal(); final Map idPriorityLiness = event.getIdPriorityLiness(); final boolean peaceful = faction.getFlag(MFlag.getFlagPeaceful()); // ID if (msender.isUsingAdminMode()) { show(idPriorityLiness, Const.SHOW_ID_FACTION_ID, Const.SHOW_PRIORITY_FACTION_ID, "ID", faction.getId()); } // DESCRIPTION show(idPriorityLiness, Const.SHOW_ID_FACTION_DESCRIPTION, Const.SHOW_PRIORITY_FACTION_DESCRIPTION, "Description", faction.getDescription()); // SECTION: NORMAL if (normal) { // AGE long ageMillis = faction.getCreatedAtMillis() - System.currentTimeMillis(); LinkedHashMap ageUnitcounts = TimeDiffUtil.limit(TimeDiffUtil.unitcounts(ageMillis, TimeUnit.getAllButMillis()), 3); String ageDesc = TimeDiffUtil.formatedVerboose(ageUnitcounts, ""); show(idPriorityLiness, Const.SHOW_ID_FACTION_AGE, Const.SHOW_PRIORITY_FACTION_AGE, "Age", ageDesc); // FLAGS // We display all editable and non default ones. The rest we skip. List flagDescs = new LinkedList(); for (Entry entry : faction.getFlags().entrySet()) { final MFlag mflag = entry.getKey(); if (mflag == null) continue; final Boolean value = entry.getValue(); if (value == null) continue; if ( ! mflag.isInteresting(value)) continue; String flagDesc = Txt.parse(value ? "" : "") + mflag.getName(); flagDescs.add(flagDesc); } String flagsDesc = Txt.parse("default"); if ( ! flagDescs.isEmpty()) { flagsDesc = Txt.implode(flagDescs, Txt.parse(" | ")); } show(idPriorityLiness, Const.SHOW_ID_FACTION_FLAGS, Const.SHOW_PRIORITY_FACTION_FLAGS, "Flags", flagsDesc); // POWER double powerBoost = faction.getPowerBoost(); String boost = (powerBoost == 0.0) ? "" : (powerBoost > 0.0 ? " (bonus: " : " (penalty: ") + powerBoost + ")"; String powerDesc = Txt.parse("%d/%d/%d%s", faction.getLandCount(), faction.getPowerRounded(), faction.getPowerMaxRounded(), boost); show(idPriorityLiness, Const.SHOW_ID_FACTION_POWER, Const.SHOW_PRIORITY_FACTION_POWER, "Land / Power / Maxpower", powerDesc); // SECTION: ECON if (Econ.isEnabled()) { // LANDVALUES List landvalueLines = new LinkedList(); long landCount = faction.getLandCount(); for (EventFactionsChunkChangeType type : EventFactionsChunkChangeType.values()) { Double money = MConf.get().econChunkCost.get(type); if (money == null) continue; if (money == 0) continue; money *= landCount; String word = "Cost"; if (money <= 0) { word = "Reward"; money *= -1; } String key = Txt.parse("Total Land %s %s", type.toString().toLowerCase(), word); String value = Txt.parse("%s", Money.format(money)); String line = show(key, value); landvalueLines.add(line); } idPriorityLiness.put(Const.SHOW_ID_FACTION_LANDVALUES, new PriorityLines(Const.SHOW_PRIORITY_FACTION_LANDVALUES, landvalueLines)); // BANK if (MConf.get().bankEnabled) { double bank = Money.get(faction); String bankDesc = Txt.parse("%s", Money.format(bank, true)); show(idPriorityLiness, Const.SHOW_ID_FACTION_BANK, Const.SHOW_PRIORITY_FACTION_BANK, "Bank", bankDesc); } } } // RELATIONS List relationLines = new ArrayList(); String none = Txt.parse("none"); String everyone = MConf.get().colorTruce.toString() + Txt.parse("*EVERYONE*"); Set rels = EnumSet.of(Rel.TRUCE, Rel.ALLY, Rel.ENEMY); Map> relNames = faction.getRelationNames(msender, rels, true); for (Entry> entry : relNames.entrySet()) { Rel rel = entry.getKey(); List names = entry.getValue(); String header = Txt.parse("Relation %s%s (%d):", rel.getColor().toString(), Txt.getNicedEnum(rel), names.size()); relationLines.add(header); if (rel == Rel.TRUCE && peaceful) { relationLines.add(everyone); } else { if (names.isEmpty()) { relationLines.add(none); } else { relationLines.addAll(table(names, tableCols)); } } } idPriorityLiness.put(Const.SHOW_ID_FACTION_RELATIONS, new PriorityLines(Const.SHOW_PRIORITY_FACTION_RELATIONS, relationLines)); // FOLLOWERS List followerLines = new ArrayList(); List followerNamesOnline = new ArrayList(); List followerNamesOffline = new ArrayList(); List followers = faction.getMPlayers(); Collections.sort(followers, PlayerRoleComparator.get()); for (MPlayer follower : followers) { if (follower.isOnline() && Mixin.canSee(sender, follower.getId())) { followerNamesOnline.add(follower.getNameAndTitle(msender)); } else if (normal) { // For the non-faction we skip the offline members since they are far to many (infinite almost) followerNamesOffline.add(follower.getNameAndTitle(msender)); } } String headerOnline = Txt.parse("Followers Online (%s):", followerNamesOnline.size()); followerLines.add(headerOnline); if (followerNamesOnline.isEmpty()) { followerLines.add(none); } else { followerLines.addAll(table(followerNamesOnline, tableCols)); } if (normal) { String headerOffline = Txt.parse("Followers Offline (%s):", followerNamesOffline.size()); followerLines.add(headerOffline); if (followerNamesOffline.isEmpty()) { followerLines.add(none); } else { followerLines.addAll(table(followerNamesOffline, tableCols)); } } idPriorityLiness.put(Const.SHOW_ID_FACTION_FOLLOWERS, new PriorityLines(Const.SHOW_PRIORITY_FACTION_FOLLOWERS, followerLines)); } public static String show(String key, String value) { return Txt.parse("%s: %s", key, value); } public static PriorityLines show(int priority, String key, String value) { return new PriorityLines(priority, show(key, value)); } public static void show(Map idPriorityLiness, String id, int priority, String key, String value) { idPriorityLiness.put(id, show(priority, key, value)); } public static List table(List strings, int cols) { List ret = new ArrayList(); StringBuilder row = new StringBuilder(); int count = 0; Iterator iter = strings.iterator(); while (iter.hasNext()) { String string = iter.next(); row.append(string); count++; if (iter.hasNext() && count != cols) { row.append(Txt.parse(" | ")); } else { ret.add(row.toString()); row = new StringBuilder(); count = 0; } } return ret; } // -------------------------------------------- // // UPDATE LAST ACTIVITY // -------------------------------------------- // public static void updateLastActivity(CommandSender sender) { if (sender == null) throw new RuntimeException("sender"); MPlayer mplayer = MPlayer.get(sender); mplayer.setLastActivityMillis(); } public static void updateLastActivitySoon(final CommandSender sender) { if (sender == null) throw new RuntimeException("sender"); Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable() { @Override public void run() { updateLastActivity(sender); } }); } // Can't be cancelled @EventHandler(priority = EventPriority.LOWEST) public void updateLastActivity(PlayerJoinEvent event) { // During the join event itself we want to be able to reach the old data. // That is also the way the underlying fallback Mixin system does it and we do it that way for the sake of symmetry. // For that reason we wait till the next tick with updating the value. updateLastActivitySoon(event.getPlayer()); } // Can't be cancelled @EventHandler(priority = EventPriority.LOWEST) public void updateLastActivity(EventMassiveCorePlayerLeave event) { // Here we do however update immediately. // The player data should be fully updated before leaving the server. updateLastActivity(event.getPlayer()); } // -------------------------------------------- // // MOTD // -------------------------------------------- // public static void motd(PlayerJoinEvent event, EventPriority currentPriority) { // Gather info ... final Player player = event.getPlayer(); final MPlayer mplayer = MPlayer.get(player); final Faction faction = mplayer.getFaction(); // ... if there is a motd ... if ( ! faction.hasMotd()) return; // ... and this is the priority we are supposed to act on ... if (currentPriority != MConf.get().motdPriority) return; // ... and this is an actual join ... if (!Mixin.isActualJoin(event)) return; // ... then prepare the messages ... final List messages = faction.getMotdMessages(); // ... and send to the player. if (MConf.get().motdDelayTicks < 0) { Mixin.messageOne(player, messages); } else { Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable() { @Override public void run() { Mixin.messageOne(player, messages); } }, MConf.get().motdDelayTicks); } } // Can't be cancelled @EventHandler(priority = EventPriority.LOWEST) public void motdLowest(PlayerJoinEvent event) { motd(event, EventPriority.LOWEST); } // Can't be cancelled @EventHandler(priority = EventPriority.LOW) public void motdLow(PlayerJoinEvent event) { motd(event, EventPriority.LOW); } // Can't be cancelled @EventHandler(priority = EventPriority.NORMAL) public void motdNormal(PlayerJoinEvent event) { motd(event, EventPriority.NORMAL); } // Can't be cancelled @EventHandler(priority = EventPriority.HIGH) public void motdHigh(PlayerJoinEvent event) { motd(event, EventPriority.HIGH); } // Can't be cancelled @EventHandler(priority = EventPriority.HIGHEST) public void motdHighest(PlayerJoinEvent event) { motd(event, EventPriority.HIGHEST); } // Can't be cancelled @EventHandler(priority = EventPriority.MONITOR) public void motdMonitor(PlayerJoinEvent event) { motd(event, EventPriority.MONITOR); } // -------------------------------------------- // // CHUNK CHANGE: DETECT // -------------------------------------------- // @EventHandler(priority = EventPriority.LOW, ignoreCancelled = true) public void onChunksChange(EventFactionsChunksChange event) { // Args final MPlayer msender = event.getMSender(); final Faction newFaction = event.getNewFaction(); final Map> currentFactionChunks = event.getOldFactionChunks(); final Set currentFactions = currentFactionChunks.keySet(); final Set chunks = event.getChunks(); // Admin Mode? Sure! if (msender.isUsingAdminMode()) return; // CALC: Is there at least one normal faction among the current ones? boolean currentFactionsContainsAtLeastOneNormal = false; for (Faction currentFaction : currentFactions) { if (currentFaction.isNormal()) { currentFactionsContainsAtLeastOneNormal = true; break; } } // If the new faction is normal (not wilderness/none), meaning if we are claiming for a faction ... if (newFaction.isNormal()) { // ... ensure claiming is enabled for the worlds of all chunks ... for (PS chunk : chunks) { String worldId = chunk.getWorld(); if ( ! MConf.get().worldsClaimingEnabled.contains(worldId)) { String worldName = Mixin.getWorldDisplayName(worldId); msender.msg("Land claiming is disabled in %s.", worldName); event.setCancelled(true); return; } } // ... ensure we have permission to alter the territory of the new faction ... if ( ! MPerm.getPermTerritory().has(msender, newFaction, true)) { // NOTE: No need to send a message. We send message from the permission check itself. event.setCancelled(true); return; } // ... ensure the new faction has enough players to claim ... if (newFaction.getMPlayers().size() < MConf.get().claimsRequireMinFactionMembers) { msender.msg("Factions must have at least %s members to claim land.", MConf.get().claimsRequireMinFactionMembers); event.setCancelled(true); return; } // ... ensure the claim would not bypass the global max limit ... int ownedLand = newFaction.getLandCount(); if (MConf.get().claimedLandsMax != 0 && ownedLand + chunks.size() > MConf.get().claimedLandsMax && ! newFaction.getFlag(MFlag.getFlagInfpower())) { msender.msg("Limit reached. You can't claim more land."); event.setCancelled(true); return; } // ... ensure the claim would not bypass the faction power ... if (ownedLand + chunks.size() > newFaction.getPowerRounded()) { msender.msg("You don't have enough power to claim that land."); event.setCancelled(true); return; } // ... ensure the claim would not violate distance to neighbors ... // HOW: Calculate the factions nearby, excluding the chunks themselves, the faction itself and the wilderness faction. // HOW: The chunks themselves will be handled in the "if (oldFaction.isNormal())" section below. Set nearbyChunks = BoardColl.getNearbyChunks(chunks, MConf.get().claimMinimumChunksDistanceToOthers); nearbyChunks.removeAll(chunks); Set nearbyFactions = BoardColl.getDistinctFactions(nearbyChunks); nearbyFactions.remove(FactionColl.get().getNone()); nearbyFactions.remove(newFaction); // HOW: Next we check if the new faction has permission to claim nearby the nearby factions. MPerm claimnear = MPerm.getPermClaimnear(); for (Faction nearbyFaction : nearbyFactions) { if (claimnear.has(newFaction, nearbyFaction)) continue; msender.sendMessage(claimnear.createDeniedMessage(msender, nearbyFaction)); event.setCancelled(true); return; } // ... ensure claims are properly connected ... if ( // If claims must be connected ... MConf.get().claimsMustBeConnected // ... and this faction already has claimed something on this map (meaning it's not their first claim) ... && newFaction.getLandCountInWorld(chunks.iterator().next().getWorld()) > 0 // ... and none of the chunks are connected to an already claimed chunk for the faction ... && ! BoardColl.get().isAnyConnectedPs(chunks, newFaction) // ... and either claims must always be connected or there is at least one normal faction among the old factions ... && ( ! MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction || currentFactionsContainsAtLeastOneNormal) ) { if (MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction) { msender.msg("You can only claim additional land which is connected to your first claim or controlled by another faction!"); } else { msender.msg("You can only claim additional land which is connected to your first claim!"); } event.setCancelled(true); return; } } // For each of the old factions ... for (Entry> entry : currentFactionChunks.entrySet()) { Faction oldFaction = entry.getKey(); Set oldChunks = entry.getValue(); // ... that is an actual faction ... if (oldFaction.isNone()) continue; // ... for which the msender lacks permission ... if (MPerm.getPermTerritory().has(msender, oldFaction, false)) continue; // ... consider all reasons to forbid "overclaiming/warclaiming" ... // ... claiming from others may be forbidden ... if ( ! MConf.get().claimingFromOthersAllowed) { msender.msg("You may not claim land from others."); event.setCancelled(true); return; } // ... the relation may forbid ... if (oldFaction.getRelationTo(newFaction).isAtLeast(Rel.TRUCE)) { msender.msg("You can't claim this land due to your relation with the current owner."); event.setCancelled(true); return; } // ... the old faction might not be inflated enough ... if (oldFaction.getPowerRounded() > oldFaction.getLandCount() - oldChunks.size()) { msender.msg("%s owns this land and is strong enough to keep it.", oldFaction.getName(msender)); event.setCancelled(true); return; } // ... and you might be trying to claim without starting at the border ... if ( ! BoardColl.get().isAnyBorderPs(chunks)) { msender.msg("You must start claiming land at the border of the territory."); event.setCancelled(true); return; } // ... otherwise you may claim from this old faction even though you lack explicit permission from them. } } // -------------------------------------------- // // CHUNK CHANGE: DETECT // -------------------------------------------- // @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void chunkChangeDetect(PlayerMoveEvent event) { // If the player is moving from one chunk to another ... if (MUtil.isSameChunk(event)) return; Player player = event.getPlayer(); // ... gather info on the player and the move ... MPlayer mplayer = MPlayer.get(player); PS chunkFrom = PS.valueOf(event.getFrom()).getChunk(true); PS chunkTo = PS.valueOf(event.getTo()).getChunk(true); Faction factionFrom = BoardColl.get().getFactionAt(chunkFrom); Faction factionTo = BoardColl.get().getFactionAt(chunkTo); // ... and send info onwards. this.chunkChangeTerritoryInfo(mplayer, player, chunkFrom, chunkTo, factionFrom, factionTo); this.chunkChangeAutoClaim(mplayer, chunkTo); } // -------------------------------------------- // // CHUNK CHANGE: TERRITORY INFO // -------------------------------------------- // public void chunkChangeTerritoryInfo(MPlayer mplayer, Player player, PS chunkFrom, PS chunkTo, Faction factionFrom, Faction factionTo) { // send host faction info updates if (mplayer.isMapAutoUpdating()) { List message = BoardColl.get().getMap(mplayer, chunkTo, player.getLocation().getYaw(), Const.MAP_WIDTH, Const.MAP_HEIGHT); mplayer.sendMessage(message); } else if (factionFrom != factionTo) { String msg = Txt.parse("") + " ~ " + factionTo.getName(mplayer); if (factionTo.hasDescription()) { msg += " - " + factionTo.getDescription(); } player.sendMessage(msg); } // Show access level message if it changed. TerritoryAccess accessFrom = BoardColl.get().getTerritoryAccessAt(chunkFrom); Boolean hasTerritoryAccessFrom = accessFrom.hasTerritoryAccess(mplayer); TerritoryAccess accessTo = BoardColl.get().getTerritoryAccessAt(chunkTo); Boolean hasTerritoryAccessTo = accessTo.hasTerritoryAccess(mplayer); if (!MUtil.equals(hasTerritoryAccessFrom, hasTerritoryAccessTo)) { if (hasTerritoryAccessTo == null) { mplayer.msg("You have standard access to this area."); } else if (hasTerritoryAccessTo) { mplayer.msg("You have elevated access to this area."); } else { mplayer.msg("You have decreased access to this area."); } } } // -------------------------------------------- // // CHUNK CHANGE: AUTO CLAIM // -------------------------------------------- // public void chunkChangeAutoClaim(MPlayer mplayer, PS chunkTo) { // If the player is auto claiming ... Faction autoClaimFaction = mplayer.getAutoClaimFaction(); if (autoClaimFaction == null) return; // ... try claim. mplayer.tryClaim(autoClaimFaction, Collections.singletonList(chunkTo)); } // -------------------------------------------- // // POWER LOSS ON DEATH // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL) public void powerLossOnDeath(PlayerDeathEvent event) { // If a player dies ... Player player = event.getEntity(); // ... and this is the first death event this tick ... // (yeah other plugins can case death event to fire twice the same tick) if (PlayerUtil.isDuplicateDeathEvent(event)) return; MPlayer mplayer = MPlayer.get(player); // ... and powerloss can happen here ... Faction faction = BoardColl.get().getFactionAt(PS.valueOf(player.getLocation())); if (!faction.getFlag(MFlag.getFlagPowerloss())) { mplayer.msg("You didn't lose any power since the territory you died in works that way."); return; } if (!MConf.get().worldsPowerLossEnabled.contains(player.getWorld())) { mplayer.msg("You didn't lose any power due to the world you died in."); return; } // ... alter the power ... double newPower = mplayer.getPower() + mplayer.getPowerPerDeath(); EventFactionsPowerChange powerChangeEvent = new EventFactionsPowerChange(null, mplayer, PowerChangeReason.DEATH, newPower); powerChangeEvent.run(); if (powerChangeEvent.isCancelled()) return; newPower = powerChangeEvent.getNewPower(); mplayer.setPower(newPower); // ... and inform the player. // TODO: A progress bar here would be epic :) mplayer.msg("Your power is now %.2f / %.2f", newPower, mplayer.getPowerMax()); } // -------------------------------------------- // // CAN COMBAT DAMAGE HAPPEN // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void canCombatDamageHappen(EntityDamageEvent event) { // TODO: Can't we just listen to the class type the sub is of? if (!(event instanceof EntityDamageByEntityEvent)) return; EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event; if (this.canCombatDamageHappen(sub, true)) return; event.setCancelled(true); } // mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void canCombatDamageHappen(EntityCombustByEntityEvent event) { EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0D); if (this.canCombatDamageHappen(sub, false)) return; event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void canCombatDamageHappen(PotionSplashEvent event) { // If a harmful potion is splashing ... if (!MUtil.isHarmfulPotion(event.getPotion())) return; ProjectileSource projectileSource = event.getPotion().getShooter(); if (! (projectileSource instanceof Entity)) return; Entity thrower = (Entity)projectileSource; // ... scan through affected entities to make sure they're all valid targets. for (LivingEntity affectedEntity : event.getAffectedEntities()) { EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D); if (this.canCombatDamageHappen(sub, true)) continue; // affected entity list doesn't accept modification (iter.remove() is a no-go), but this works event.setIntensity(affectedEntity, 0.0); } } // Utility method used in "canCombatDamageHappen" below. public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, EntityDamageByEntityEvent event) { EventFactionsPvpDisallowed dpe = new EventFactionsPvpDisallowed(attacker, defender, event); dpe.run(); return dpe.isCancelled(); } public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify) { boolean ret = true; // If the defender is a player ... Entity edefender = event.getEntity(); if (!(edefender instanceof Player)) return true; Player defender = (Player)edefender; MPlayer udefender = MPlayer.get(edefender); // ... and the attacker is someone else ... Entity eattacker = MUtil.getLiableDamager(event); // (we check null here since there may not be an attacker) // (lack of attacker situations can be caused by other bukkit plugins) if (eattacker != null && eattacker.equals(edefender)) return true; // ... gather defender PS and faction information ... PS defenderPs = PS.valueOf(defender.getLocation()); Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs); // ... PVP flag may cause a damage block ... if (defenderPsFaction.getFlag(MFlag.getFlagPvp()) == false) { if (eattacker == null) { // No attacker? // Let's behave as if it were a player return falseUnlessDisallowedPvpEventCancelled(null, defender, event); } if (eattacker instanceof Player) { ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event); if (!ret && notify) { MPlayer attacker = MPlayer.get(eattacker); attacker.msg("PVP is disabled in %s.", defenderPsFaction.describeTo(attacker)); } return ret; } return defenderPsFaction.getFlag(MFlag.getFlagMonsters()); } // ... and if the attacker is a player ... if (!(eattacker instanceof Player)) return true; Player attacker = (Player)eattacker; MPlayer uattacker = MPlayer.get(attacker); // ... does this player bypass all protection? ... if (MConf.get().playersWhoBypassAllProtection.contains(attacker.getName())) return true; // ... gather attacker PS and faction information ... PS attackerPs = PS.valueOf(attacker.getLocation()); Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs); // ... PVP flag may cause a damage block ... // (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area) // NOTE: This check is probably not that important but we could keep it anyways. if (attackerPsFaction.getFlag(MFlag.getFlagPvp()) == false) { ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event); if (!ret && notify) uattacker.msg("PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker)); return ret; } // ... are PVP rules completely ignored in this world? ... if (!MConf.get().worldsPvpRulesEnabled.contains(defenderPs.getWorld())) return true; Faction defendFaction = udefender.getFaction(); Faction attackFaction = uattacker.getFaction(); if (attackFaction.isNone() && MConf.get().disablePVPForFactionlessPlayers) { ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event); if (!ret && notify) uattacker.msg("You can't hurt other players until you join a faction."); return ret; } else if (defendFaction.isNone()) { if (defenderPsFaction == attackFaction && MConf.get().enablePVPAgainstFactionlessInAttackersLand) { // Allow PVP vs. Factionless in attacker's faction territory return true; } else if (MConf.get().disablePVPForFactionlessPlayers) { ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event); if (!ret && notify) uattacker.msg("You can't hurt players who are not currently in a faction."); return ret; } } Rel relation = defendFaction.getRelationTo(attackFaction); // Check the relation if (udefender.hasFaction() && relation.isFriend() && defenderPsFaction.getFlag(MFlag.getFlagFriendlyire()) == false) { ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event); if (!ret && notify) uattacker.msg("You can't hurt %s.", relation.getDescPlayerMany()); return ret; } // You can not hurt neutrals in their own territory. boolean ownTerritory = udefender.isInOwnTerritory(); if (udefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL) { ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, event); if (!ret && notify) { uattacker.msg("You can't hurt %s in their own territory unless you declare them as an enemy.", udefender.describeTo(uattacker)); udefender.msg("%s tried to hurt you.", uattacker.describeTo(udefender, true)); } return ret; } // Damage will be dealt. However check if the damage should be reduced. double damage = event.getDamage(); if (damage > 0.0 && udefender.hasFaction() && ownTerritory && MConf.get().territoryShieldFactor > 0) { double newDamage = damage * (1D - MConf.get().territoryShieldFactor); event.setDamage(newDamage); // Send message if (notify) { String perc = MessageFormat.format("{0,number,#%}", (MConf.get().territoryShieldFactor)); // TODO does this display correctly?? udefender.msg("Enemy damage reduced by %s.", perc); } } return true; } // -------------------------------------------- // // REMOVE PLAYER DATA WHEN BANNED // -------------------------------------------- // @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerKick(PlayerKickEvent event) { // If a player was kicked from the server ... Player player = event.getPlayer(); // ... and if the if player was banned (not just kicked) ... //if (!event.getReason().equals("Banned by admin.")) return; if (!player.isBanned()) return; // ... and we remove player data when banned ... if (!MConf.get().removePlayerWhenBanned) return; // ... get rid of their stored info. MPlayer mplayer = MPlayerColl.get().get(player, false); if (mplayer == null) return; if (mplayer.getRole() == Rel.LEADER) { mplayer.getFaction().promoteNewLeader(); } mplayer.leave(); mplayer.detach(); } // -------------------------------------------- // // VISUALIZE UTIL // -------------------------------------------- // @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerMoveClearVisualizations(PlayerMoveEvent event) { if (MUtil.isSameBlock(event)) return; VisualizeUtil.clear(event.getPlayer()); } // -------------------------------------------- // // DENY COMMANDS // -------------------------------------------- // @EventHandler(priority = EventPriority.LOW, ignoreCancelled = true) public void denyCommands(PlayerCommandPreprocessEvent event) { // If a player is trying to run a command ... Player player = event.getPlayer(); MPlayer mplayer = MPlayer.get(player); // ... and the player does not have adminmode ... if (mplayer.isUsingAdminMode()) return; // ... clean up the command ... String command = event.getMessage(); command = Txt.removeLeadingCommandDust(command); command = command.toLowerCase(); command = command.trim(); // ... the command may be denied for members of permanent factions ... if (mplayer.hasFaction() && mplayer.getFaction().getFlag(MFlag.getFlagPermanent()) && containsCommand(command, MConf.get().denyCommandsPermanentFactionMember)) { mplayer.msg("You can't use \"/%s\" as member of a permanent faction.", command); event.setCancelled(true); return; } // ... if there is a faction at the players location ... PS ps = PS.valueOf(player.getLocation()).getChunk(true); Faction factionAtPs = BoardColl.get().getFactionAt(ps); if (factionAtPs == null) return; if (factionAtPs.isNone()) return; // ... the command may be denied in the territory of this relation type ... Rel rel = factionAtPs.getRelationTo(mplayer); List deniedCommands = MConf.get().denyCommandsTerritoryRelation.get(rel); if (deniedCommands == null) return; if (!containsCommand(command, deniedCommands)) return; mplayer.msg("You can't use \"/%s\" in %s territory.", command, Txt.getNicedEnum(rel)); event.setCancelled(true); } private static boolean containsCommand(String needle, Collection haystack) { if (needle == null) return false; needle = Txt.removeLeadingCommandDust(needle); needle = needle.toLowerCase(); for (String straw : haystack) { if (straw == null) continue; straw = Txt.removeLeadingCommandDust(straw); straw = straw.toLowerCase(); if (needle.startsWith(straw)) return true; } return false; } // -------------------------------------------- // // FLAG: MONSTERS // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockMonsters(CreatureSpawnEvent event) { // If a creature is spawning ... EntityType type = event.getEntityType(); // ... and that creature is a monster ... if ( ! MConf.get().entityTypesMonsters.contains(type)) return; // ... and the reason for the spawn is natural ... SpawnReason reason = event.getSpawnReason(); if (reason != SpawnReason.NATURAL && reason != SpawnReason.JOCKEY && reason != SpawnReason.NETHER_PORTAL) return; // ... and monsters are forbidden at the location ... Location location = event.getLocation(); if (location == null) return; PS ps = PS.valueOf(location); Faction faction = BoardColl.get().getFactionAt(ps); if (faction == null) return; if (faction.getFlag(MFlag.getFlagMonsters())) return; // ... block the spawn. event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockMonsters(EntityTargetEvent event) { // If a monster ... if ( ! MConf.get().entityTypesMonsters.contains(event.getEntityType())) return; // ... is targeting something ... Entity target = event.getTarget(); if (target == null) return; // ... at a place where monsters are forbidden ... PS ps = PS.valueOf(target.getLocation()); Faction faction = BoardColl.get().getFactionAt(ps); if (faction.getFlag(MFlag.getFlagMonsters())) return; // ... then if ghast target nothing ... if (event.getEntityType() == EntityType.GHAST) { event.setTarget(null); return; } // ... otherwise simply cancel. event.setCancelled(true); } // -------------------------------------------- // // FLAG: EXPLOSIONS // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockExplosion(HangingBreakEvent event) { // If a hanging entity was broken by an explosion ... if (event.getCause() != RemoveCause.EXPLOSION) return; Entity entity = event.getEntity(); // ... and the faction there has explosions disabled ... Faction faction = BoardColl.get().getFactionAt(PS.valueOf(entity.getLocation())); if (faction.isExplosionsAllowed()) return; // ... then cancel. event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockExplosion(EntityExplodeEvent event) { // Prepare some variables: // Current faction Faction faction = null; // Current allowed Boolean allowed = true; // Caching to speed things up. Map faction2allowed = new HashMap(); // If an explosion occurs at a location ... Location location = event.getLocation(); // Check the entity. Are explosions disabled there? faction = BoardColl.get().getFactionAt(PS.valueOf(location)); allowed = faction.isExplosionsAllowed(); if (allowed == false) { event.setCancelled(true); return; } faction2allowed.put(faction, allowed); // Individually check the flag state for each block Iterator iter = event.blockList().iterator(); while (iter.hasNext()) { Block block = iter.next(); faction = BoardColl.get().getFactionAt(PS.valueOf(block)); allowed = faction2allowed.get(faction); if (allowed == null) { allowed = faction.isExplosionsAllowed(); faction2allowed.put(faction, allowed); } if (allowed == false) iter.remove(); } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockExplosion(EntityChangeBlockEvent event) { // If a wither is changing a block ... Entity entity = event.getEntity(); if (!(entity instanceof Wither)) return; // ... and the faction there has explosions disabled ... PS ps = PS.valueOf(event.getBlock()); Faction faction = BoardColl.get().getFactionAt(ps); if (faction.isExplosionsAllowed()) return; // ... stop the block alteration. event.setCancelled(true); } // -------------------------------------------- // // FLAG: ENDERGRIEF // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockEndergrief(EntityChangeBlockEvent event) { // If an enderman is changing a block ... Entity entity = event.getEntity(); if (!(entity instanceof Enderman)) return; // ... and the faction there has endergrief disabled ... PS ps = PS.valueOf(event.getBlock()); Faction faction = BoardColl.get().getFactionAt(ps); if (faction.getFlag(MFlag.getFlagEndergrief())) return; // ... stop the block alteration. event.setCancelled(true); } // -------------------------------------------- // // FLAG: FIRE SPREAD // -------------------------------------------- // public void blockFireSpread(Block block, Cancellable cancellable) { // If the faction at the block has firespread disabled ... PS ps = PS.valueOf(block); Faction faction = BoardColl.get().getFactionAt(ps); if (faction.getFlag(MFlag.getFlagFirespread())) return; // then cancel the event. cancellable.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockFireSpread(BlockIgniteEvent event) { // If fire is spreading ... if (event.getCause() != IgniteCause.SPREAD && event.getCause() != IgniteCause.LAVA) return; // ... consider blocking it. blockFireSpread(event.getBlock(), event); } // TODO: Is use of this event deprecated? @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockFireSpread(BlockSpreadEvent event) { // If fire is spreading ... if (event.getNewState().getType() != Material.FIRE) return; // ... consider blocking it. blockFireSpread(event.getBlock(), event); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockFireSpread(BlockBurnEvent event) { // If a block is burning ... // ... consider blocking it. blockFireSpread(event.getBlock(), event); } // -------------------------------------------- // // FLAG: BUILD // -------------------------------------------- // public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose) { MPlayer mplayer = MPlayer.get(senderObject); if (mplayer == null) return false; String name = mplayer.getName(); if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true; if (mplayer.isUsingAdminMode()) return true; if (!MPerm.getPermBuild().has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false)) { if (verboose) { Faction hostFaction = BoardColl.get().getFactionAt(ps); mplayer.msg("It is painful to build in the territory of %s.", hostFaction.describeTo(mplayer)); Player player = mplayer.getPlayer(); if (player != null) { player.damage(MConf.get().actionDeniedPainAmount); } } return true; } return MPerm.getPermBuild().has(mplayer, ps, verboose); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockBuild(HangingPlaceEvent event) { if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity().getLocation()), true)) return; event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockBuild(HangingBreakEvent event) { if (! (event instanceof HangingBreakByEntityEvent)) return; HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event; Entity breaker = entityEvent.getRemover(); if (! (breaker instanceof Player)) return; if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity().getLocation()), true)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void itemFrameDamage(EntityDamageByEntityEvent event) { // If the damagee is an ItemFrame ... Entity edamagee = event.getEntity(); if (!(edamagee instanceof ItemFrame)) return; ItemFrame itemFrame = (ItemFrame)edamagee; // ... and the liable damager is a player ... Entity edamager = MUtil.getLiableDamager(event); if (!(edamager instanceof Player)) return; Player player = (Player)edamager; // ... and the player can't build there ... if (canPlayerBuildAt(player, PS.valueOf(itemFrame.getLocation()), true)) return; // ... then cancel the event. event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL) public void blockBuild(BlockPlaceEvent event) { if (!event.canBuild()) return; if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return; event.setBuild(false); event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockBuild(BlockBreakEvent event) { if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return; event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockBuild(BlockDamageEvent event) { if (!event.getInstaBreak()) return; if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return; event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockBuild(BlockPistonExtendEvent event) { Block block = event.getBlock(); Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block)); // target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1); // members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock)); if (targetFaction == pistonFaction) return; // if potentially pushing into air/water/lava in another territory, we need to check it out if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && ! MPerm.getPermBuild().has(pistonFaction, targetFaction)) { event.setCancelled(true); } /* * note that I originally was testing the territory of each affected block, but since I found that pistons can only push * up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test * only the final target block as done above */ } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void blockBuild(BlockPistonRetractEvent event) { // if not a sticky piston, retraction should be fine if (!event.isSticky()) return; Block retractBlock = event.getRetractLocation().getBlock(); PS retractPs = PS.valueOf(retractBlock); // if potentially retracted block is just air/water/lava, no worries if (retractBlock.isEmpty() || retractBlock.isLiquid()) return; Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock())); // members of faction might not have build rights in their own territory, but pistons should still work regardless; so, address that corner case Faction targetFaction = BoardColl.get().getFactionAt(retractPs); if (targetFaction == pistonFaction) return; if (!MPerm.getPermBuild().has(pistonFaction, targetFaction)) { event.setCancelled(true); } } // -------------------------------------------- // // ASSORTED BUILD AND INTERACT // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerInteract(PlayerInteractEvent event) { // only need to check right-clicks and physical as of MC 1.4+; good performance boost if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return; Block block = event.getClickedBlock(); Player player = event.getPlayer(); if (block == null) return; // clicked in air, apparently if ( ! canPlayerUseBlock(player, block, true)) { event.setCancelled(true); return; } if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return; // only interested on right-clicks for below if ( ! playerCanUseItemHere(player, PS.valueOf(block), event.getMaterial(), true)) { event.setCancelled(true); return; } } public static boolean playerCanUseItemHere(Player player, PS ps, Material material, boolean verboose) { if ( ! MConf.get().materialsEditTools.contains(material) && ! MConf.get().materialsEditToolsDupeBug.contains(material)) return true; String name = player.getName(); if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true; MPlayer mplayer = MPlayer.get(player); if (mplayer.isUsingAdminMode()) return true; return MPerm.getPermBuild().has(mplayer, ps, verboose); } public static boolean canPlayerUseBlock(Player player, Block block, boolean verboose) { String name = player.getName(); if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true; MPlayer me = MPlayer.get(player); if (me.isUsingAdminMode()) return true; PS ps = PS.valueOf(block); Material material = block.getType(); if (MConf.get().materialsEditOnInteract.contains(material) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false; if (MConf.get().materialsContainer.contains(material) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false; if (MConf.get().materialsDoor.contains(material) && ! MPerm.getPermDoor().has(me, ps, verboose)) return false; if (material == Material.STONE_BUTTON && ! MPerm.getPermButton().has(me, ps, verboose)) return false; if (material == Material.LEVER && ! MPerm.getPermLever().has(me, ps, verboose)) return false; return true; } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerInteractEntity(PlayerInteractEntityEvent event) { // If a player ... final Player player = event.getPlayer(); // ... right clicked an entity ... final Entity entity = event.getRightClicked(); if (entity == null) return; // ... and using that entity is forbidden ... if (canPlayerUseEntity(player, entity, true)) return; // ... then cancel the event. event.setCancelled(true); } public static boolean canPlayerUseEntity(Player player, Entity entity, boolean verboose) { String name = player.getName(); if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true; MPlayer me = MPlayer.get(player); if (me.isUsingAdminMode()) return true; PS ps = PS.valueOf(entity.getLocation()); EntityType type = entity.getType(); if (MConf.get().entityTypesContainer.contains(type) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false; return true; } // For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected), // but these separate bucket events below always fire without fail @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event) { Block block = event.getBlockClicked(); Player player = event.getPlayer(); if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return; event.setCancelled(true); } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerBucketFill(PlayerBucketFillEvent event) { Block block = event.getBlockClicked(); Player player = event.getPlayer(); if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return; event.setCancelled(true); } // -------------------------------------------- // // TELEPORT TO HOME ON DEATH // -------------------------------------------- // public void teleportToHomeOnDeath(PlayerRespawnEvent event, EventPriority priority) { // If a player is respawning ... final Player player = event.getPlayer(); final MPlayer mplayer = MPlayer.get(player); // ... homes are enabled, active and at this priority ... if (!MConf.get().homesEnabled) return; if (!MConf.get().homesTeleportToOnDeathActive) return; if (MConf.get().homesTeleportToOnDeathPriority != priority) return; // ... and the player has a faction ... final Faction faction = mplayer.getFaction(); if (faction.isNone()) return; // ... and the faction has a home ... PS home = faction.getHome(); if (home == null) return; // ... and the home is translatable ... Location respawnLocation = null; try { respawnLocation = home.asBukkitLocation(true); } catch (Exception e) { // The home location map may have been deleted return; } // ... then use it for the respawn location. event.setRespawnLocation(respawnLocation); } @EventHandler(priority = EventPriority.LOWEST) public void teleportToHomeOnDeathLowest(PlayerRespawnEvent event) { this.teleportToHomeOnDeath(event, EventPriority.LOWEST); } @EventHandler(priority = EventPriority.LOW) public void teleportToHomeOnDeathLow(PlayerRespawnEvent event) { this.teleportToHomeOnDeath(event, EventPriority.LOW); } @EventHandler(priority = EventPriority.NORMAL) public void teleportToHomeOnDeathNormal(PlayerRespawnEvent event) { this.teleportToHomeOnDeath(event, EventPriority.NORMAL); } @EventHandler(priority = EventPriority.HIGH) public void teleportToHomeOnDeathHigh(PlayerRespawnEvent event) { this.teleportToHomeOnDeath(event, EventPriority.HIGH); } @EventHandler(priority = EventPriority.HIGHEST) public void teleportToHomeOnDeathHighest(PlayerRespawnEvent event) { this.teleportToHomeOnDeath(event, EventPriority.HIGHEST); } @EventHandler(priority = EventPriority.MONITOR) public void teleportToHomeOnDeathMonitor(PlayerRespawnEvent event) { this.teleportToHomeOnDeath(event, EventPriority.MONITOR); } }