package com.massivecraft.factions; import java.util.*; import com.massivecraft.mcore.SimpleConfig; import com.massivecraft.mcore.util.MUtil; public class ConfServer extends SimpleConfig { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static transient ConfServer i = new ConfServer(); public static ConfServer get() { return i; } public ConfServer() { super(Factions.get()); } // -------------------------------------------- // // CORE // -------------------------------------------- // public static List baseCommandAliases = MUtil.list("f"); public static String dburi = "default"; // -------------------------------------------- // // AUTO LEAVE // -------------------------------------------- // public static double autoLeaveAfterDaysOfInactivity = 10.0; public static double autoLeaveRoutineRunsEveryXMinutes = 5.0; public static boolean removePlayerDataWhenBanned = true; // -------------------------------------------- // // PVP // -------------------------------------------- // public static boolean disablePVPForFactionlessPlayers = false; public static boolean enablePVPAgainstFactionlessInAttackersLand = false; // -------------------------------------------- // // ASSORTED // -------------------------------------------- // public static boolean permanentFactionsDisableLeaderPromotion = false; // -------------------------------------------- // // CLAIMS // -------------------------------------------- // public static boolean claimsMustBeConnected = false; public static boolean claimingFromOthersAllowed = true; public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true; public static int claimsRequireMinFactionMembers = 1; public static int claimedLandsMax = 0; // if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit public static int radiusClaimFailureLimit = 9; //public static double considerFactionsReallyOfflineAfterXMinutes = 0.0; // -------------------------------------------- // // ASSORTED // -------------------------------------------- // public static int actionDeniedPainAmount = 2; // -------------------------------------------- // // ASSORTED // -------------------------------------------- // // TODO: Should this be based on a permission node lookup map? public static double territoryShieldFactor = 0.3; // for claimed areas where further faction-member ownership can be defined // -------------------------------------------- // // ASSORTED // -------------------------------------------- // public static boolean pistonProtectionThroughDenyBuild = true; // -------------------------------------------- // // INTEGRATION: WORLD GUARD // -------------------------------------------- // public static boolean worldGuardChecking = false; // -------------------------------------------- // // INTEGRATION: LWC // -------------------------------------------- // public static boolean onUnclaimResetLwcLocks = false; public static boolean onCaptureResetLwcLocks = false; // -------------------------------------------- // // INTEGRATION: ECONOMY // -------------------------------------------- // public static boolean econEnabled = false; public static String econUniverseAccount = ""; public static double econCostClaimWilderness = 30.0; public static double econCostClaimFromFactionBonus = 30.0; public static double econClaimAdditionalMultiplier = 0.5; public static double econClaimRefundMultiplier = 0.7; public static double econClaimUnconnectedFee = 0.0; public static double econCostCreate = 100.0; public static double econCostSethome = 30.0; public static double econCostJoin = 0.0; public static double econCostLeave = 0.0; public static double econCostKick = 0.0; public static double econCostInvite = 0.0; public static double econCostDeinvite = 0.0; public static double econCostHome = 0.0; public static double econCostTag = 0.0; public static double econCostDescription = 0.0; public static double econCostTitle = 0.0; public static double econCostOpen = 0.0; public static double econCostAlly = 0.0; public static double econCostTruce = 0.0; public static double econCostNeutral = 0.0; public static double econCostEnemy = 0.0; public static int econLandRewardTaskRunsEveryXMinutes = 20; public static double econLandReward = 0.00; //Faction banks, to pay for land claiming and other costs instead of individuals paying for them public static boolean bankEnabled = true; //public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. }