package com.massivecraft.factions.cmd; import java.util.ArrayList; import java.util.List; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.Player; import com.massivecraft.factions.Board; import com.massivecraft.factions.Conf; import com.massivecraft.factions.FLocation; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayers; import com.massivecraft.factions.Faction; import com.massivecraft.factions.struct.FFlag; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Rel; import com.massivecraft.factions.zcore.util.SmokeUtil; public class CmdHome extends FCommand { public CmdHome() { super(); this.aliases.add("home"); //this.requiredArgs.add(""); //this.optionalArgs.put("", ""); this.permission = Permission.HOME.node; this.disableOnLock = false; senderMustBePlayer = true; senderMustBeMember = true; senderMustBeOfficer = false; senderMustBeLeader = false; } @Override public void perform() { // TODO: Hide this command on help also. if ( ! Conf.homesEnabled) { fme.msg("Sorry, Faction homes are disabled on this server."); return; } if ( ! Conf.homesTeleportCommandEnabled) { fme.msg("Sorry, the ability to teleport to Faction homes is disabled on this server."); return; } if ( ! myFaction.hasHome()) { fme.msg("You faction does not have a home. " + (fme.getRole().isLessThan(Rel.OFFICER) ? " Ask your leader to:" : "You should:")); fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate()); return; } if ( ! Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) { fme.msg("You cannot teleport to your faction home while in the territory of an enemy faction."); return; } if ( ! Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) { fme.msg("You cannot teleport to your faction home while in a different world."); return; } Faction faction = Board.getFactionAt(new FLocation(me.getLocation())); // if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby if ( Conf.homesTeleportAllowedEnemyDistance > 0 && faction.getFlag(FFlag.PVP) && ( ! fme.isInOwnTerritory() || ( fme.isInOwnTerritory() && ! Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory ) ) ) { Location loc = me.getLocation(); World w = loc.getWorld(); double x = loc.getX(); double y = loc.getY(); double z = loc.getZ(); for (Player p : me.getServer().getOnlinePlayers()) { if (p == null || !p.isOnline() || p.isDead() || p == fme || p.getWorld() != w) continue; FPlayer fp = FPlayers.i.get(p); if (fme.getRelationTo(fp) != Rel.ENEMY) continue; Location l = p.getLocation(); double dx = Math.abs(x - l.getX()); double dy = Math.abs(y - l.getY()); double dz = Math.abs(z - l.getZ()); double max = Conf.homesTeleportAllowedEnemyDistance; // box-shaped distance check if (dx > max || dy > max || dz > max) continue; fme.msg("You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you."); return; } } // if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay if ( ! payForCommand(Conf.econCostHome, "to change faction home", "for changing faction home")) return; // Create a smoke effect if (Conf.homesTeleportCommandSmokeEffectEnabled) { List smokeLocations = new ArrayList(); smokeLocations.add(me.getLocation()); smokeLocations.add(me.getLocation().clone().add(0, 1, 0)); smokeLocations.add(myFaction.getHome()); smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0)); SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness); } me.teleport(myFaction.getHome()); } }