package com.massivecraft.factions; import com.massivecraft.factions.adapter.BoardAdapter; import com.massivecraft.factions.adapter.BoardMapAdapter; import com.massivecraft.factions.adapter.RelAdapter; import com.massivecraft.factions.adapter.TerritoryAccessAdapter; import com.massivecraft.factions.chat.modifier.ChatModifierLc; import com.massivecraft.factions.chat.modifier.ChatModifierLp; import com.massivecraft.factions.chat.modifier.ChatModifierParse; import com.massivecraft.factions.chat.modifier.ChatModifierRp; import com.massivecraft.factions.chat.modifier.ChatModifierUc; import com.massivecraft.factions.chat.modifier.ChatModifierUcf; import com.massivecraft.factions.chat.tag.ChatTagName; import com.massivecraft.factions.chat.tag.ChatTagNameforce; import com.massivecraft.factions.chat.tag.ChatTagRelcolor; import com.massivecraft.factions.chat.tag.ChatTagRole; import com.massivecraft.factions.chat.tag.ChatTagRoleprefix; import com.massivecraft.factions.chat.tag.ChatTagRoleprefixforce; import com.massivecraft.factions.chat.tag.ChatTagTitle; import com.massivecraft.factions.cmd.CmdFactions; import com.massivecraft.factions.cmd.type.TypeFactionChunkChangeType; import com.massivecraft.factions.cmd.type.TypeRel; import com.massivecraft.factions.engine.EngineCanCombatHappen; import com.massivecraft.factions.engine.EngineChat; import com.massivecraft.factions.engine.EngineChunkChange; import com.massivecraft.factions.engine.EngineDenyCommands; import com.massivecraft.factions.engine.EngineEcon; import com.massivecraft.factions.engine.EngineExploit; import com.massivecraft.factions.engine.EngineFlagEndergrief; import com.massivecraft.factions.engine.EngineFlagExplosion; import com.massivecraft.factions.engine.EngineFlagFireSpread; import com.massivecraft.factions.engine.EngineFlagSpawn; import com.massivecraft.factions.engine.EngineFlagZombiegrief; import com.massivecraft.factions.engine.EngineLastActivity; import com.massivecraft.factions.engine.EngineMotd; import com.massivecraft.factions.engine.EngineMoveChunk; import com.massivecraft.factions.engine.EnginePermBuild; import com.massivecraft.factions.engine.EnginePlayerData; import com.massivecraft.factions.engine.EnginePower; import com.massivecraft.factions.engine.EngineSeeChunk; import com.massivecraft.factions.engine.EngineShow; import com.massivecraft.factions.engine.EngineTeleportHomeOnDeath; import com.massivecraft.factions.engine.EngineTerritoryShield; import com.massivecraft.factions.engine.EngineVisualizations; import com.massivecraft.factions.entity.Board; import com.massivecraft.factions.entity.BoardColl; import com.massivecraft.factions.entity.FactionColl; import com.massivecraft.factions.entity.MConfColl; import com.massivecraft.factions.entity.MFlagColl; import com.massivecraft.factions.entity.MPermColl; import com.massivecraft.factions.entity.MPlayerColl; import com.massivecraft.factions.entity.migrator.MigratorMConf001EnumerationUtil; import com.massivecraft.factions.event.EventFactionsChunkChangeType; import com.massivecraft.factions.integration.V19.IntegrationV19; import com.massivecraft.factions.integration.herochat.IntegrationHerochat; import com.massivecraft.factions.integration.lwc.IntegrationLwc; import com.massivecraft.factions.integration.spigot.IntegrationSpigot; import com.massivecraft.factions.integration.worldguard.IntegrationWorldGuard; import com.massivecraft.factions.mixin.PowerMixin; import com.massivecraft.factions.task.TaskEconLandReward; import com.massivecraft.factions.task.TaskFlagPermCreate; import com.massivecraft.factions.task.TaskPlayerDataRemove; import com.massivecraft.factions.task.TaskPlayerPowerUpdate; import com.massivecraft.massivecore.MassivePlugin; import com.massivecraft.massivecore.command.type.RegistryType; import com.massivecraft.massivecore.util.MUtil; import com.massivecraft.massivecore.xlib.gson.GsonBuilder; import org.bukkit.ChatColor; public class Factions extends MassivePlugin { // -------------------------------------------- // // CONSTANTS // -------------------------------------------- // public final static String FACTION_MONEY_ACCOUNT_ID_PREFIX = "faction-"; public final static String ID_NONE = "none"; public final static String ID_SAFEZONE = "safezone"; public final static String ID_WARZONE = "warzone"; public final static String NAME_NONE_DEFAULT = ChatColor.DARK_GREEN.toString() + "Wilderness"; public final static String NAME_SAFEZONE_DEFAULT = "SafeZone"; public final static String NAME_WARZONE_DEFAULT = "WarZone"; // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static Factions i; public static Factions get() { return i; } public Factions() { Factions.i = this; } // -------------------------------------------- // // FIELDS // -------------------------------------------- // // Database Initialized private boolean databaseInitialized; public boolean isDatabaseInitialized() { return this.databaseInitialized; } // Mixins @Deprecated public PowerMixin getPowerMixin() { return PowerMixin.get(); } @Deprecated public void setPowerMixin(PowerMixin powerMixin) { PowerMixin.get().setInstance(powerMixin); } // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public void onEnableInner() { // Register types RegistryType.register(Rel.class, TypeRel.get()); RegistryType.register(EventFactionsChunkChangeType.class, TypeFactionChunkChangeType.get()); // Register Faction accountId Extractor // TODO: Perhaps this should be placed in the econ integration somewhere? MUtil.registerExtractor(String.class, "accountId", ExtractorFactionAccountId.get()); // Initialize Database // MConf should always be activated first for all plugins. It's simply a standard. The config should have no dependencies. // MFlag and MPerm are both dependency free. // Next we activate Faction, MPlayer and Board. The order is carefully chosen based on foreign keys and indexing direction. // MPlayer --> Faction // We actually only have an index that we maintain for the MPlayer --> Faction one. // The Board could currently be activated in any order but the current placement is an educated guess. // In the future we might want to find all chunks from the faction or something similar. // We also have the /f access system where the player can be granted specific access, possibly supporting the idea of such a reverse index. this.databaseInitialized = false; MigratorMConf001EnumerationUtil.get().setActive(true); MConfColl.get().setActive(true); MFlagColl.get().setActive(true); MPermColl.get().setActive(true); FactionColl.get().setActive(true); MPlayerColl.get().setActive(true); BoardColl.get().setActive(true); this.databaseInitialized = true; // Activate this.activate( // Command CmdFactions.class, // Engines EngineCanCombatHappen.class, EngineChat.class, EngineChunkChange.class, EngineDenyCommands.class, EngineExploit.class, EngineFlagEndergrief.class, EngineFlagExplosion.class, EngineFlagFireSpread.class, EngineFlagSpawn.class, EngineFlagZombiegrief.class, EngineLastActivity.class, EngineMotd.class, EngineMoveChunk.class, EnginePermBuild.class, EnginePlayerData.class, EnginePower.class, EngineSeeChunk.class, EngineShow.class, EngineTeleportHomeOnDeath.class, EngineTerritoryShield.class, EngineVisualizations.class, EngineEcon.class, // TODO: Take an extra look and make sure all economy stuff is handled using events. // Integrate IntegrationHerochat.class, IntegrationLwc.class, IntegrationWorldGuard.class, IntegrationV19.class, // Spigot IntegrationSpigot.class, // Modulo Repeat Tasks TaskPlayerPowerUpdate.class, TaskPlayerDataRemove.class, TaskEconLandReward.class, TaskFlagPermCreate.class, // ChatModifiers ChatModifierLc.class, ChatModifierLp.class, ChatModifierParse.class, ChatModifierRp.class, ChatModifierUc.class, ChatModifierUcf.class, // ChatTags, ChatTagRelcolor.class, ChatTagRole.class, ChatTagRoleprefix.class, ChatTagRoleprefixforce.class, ChatTagName.class, ChatTagNameforce.class, ChatTagTitle.class ); } @Override public GsonBuilder getGsonBuilder() { return super.getGsonBuilder() .registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get()) .registerTypeAdapter(Board.class, BoardAdapter.get()) .registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get()) .registerTypeAdapter(Rel.class, RelAdapter.get()) ; } }