package com.massivecraft.factions; import java.io.File; import java.lang.reflect.Type; import java.util.*; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.CopyOnWriteArrayList; import java.util.logging.Level; import org.bukkit.ChatColor; import com.massivecraft.mcore.util.Txt; import com.massivecraft.mcore.xlib.gson.reflect.TypeToken; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.util.MiscUtil; import com.massivecraft.factions.zcore.persist.EntityCollection; public class FactionColl extends EntityCollection { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // public static FactionColl i = new FactionColl(); // public static FactionColl get() { return i; } // TODO: Crap, does not work because of the instance method colliding. private FactionColl() { super ( Faction.class, new CopyOnWriteArrayList(), new ConcurrentHashMap(), new File(Factions.get().getDataFolder(), "factions.json"), Factions.get().gson ); } @Override public Type getMapType() { return new TypeToken>(){}.getType(); } @Override public boolean loadFromDisc() { if ( ! super.loadFromDisc()) return false; // -------------------------------------------- // // Create Default Special Factions // -------------------------------------------- // if ( ! this.exists("0")) { Faction faction = this.create("0"); faction.setTag(ChatColor.DARK_GREEN+"Wilderness"); faction.setDescription(""); this.setFlagsForWilderness(faction); } if ( ! this.exists("-1")) { Faction faction = this.create("-1"); faction.setTag("SafeZone"); faction.setDescription("Free from PVP and monsters"); this.setFlagsForSafeZone(faction); } if ( ! this.exists("-2")) { Faction faction = this.create("-2"); faction.setTag("WarZone"); faction.setDescription("Not the safest place to be"); this.setFlagsForWarZone(faction); } // -------------------------------------------- // // Fix From Old Formats // -------------------------------------------- // Faction wild = this.get("0"); Faction safeZone = this.get("-1"); Faction warZone = this.get("-2"); // Remove troublesome " " from old pre-1.6.0 names if (safeZone != null && safeZone.getTag().contains(" ")) safeZone.setTag("SafeZone"); if (warZone != null && warZone.getTag().contains(" ")) warZone.setTag("WarZone"); // Set Flags if they are not set already. if (wild != null && ! wild.getFlag(FFlag.PERMANENT)) setFlagsForWilderness(wild); if (safeZone != null && ! safeZone.getFlag(FFlag.PERMANENT)) setFlagsForSafeZone(safeZone); if (warZone != null && ! warZone.getFlag(FFlag.PERMANENT)) setFlagsForWarZone(warZone); // populate all faction player lists for (Faction faction : i.get()) { faction.refreshFPlayers(); } return true; } // -------------------------------------------- // // Flag Setters // -------------------------------------------- // public void setFlagsForWilderness(Faction faction) { faction.setOpen(false); faction.setFlag(FFlag.PERMANENT, true); faction.setFlag(FFlag.PEACEFUL, false); faction.setFlag(FFlag.INFPOWER, true); faction.setFlag(FFlag.POWERLOSS, true); faction.setFlag(FFlag.PVP, true); faction.setFlag(FFlag.FRIENDLYFIRE, false); faction.setFlag(FFlag.MONSTERS, true); faction.setFlag(FFlag.EXPLOSIONS, true); faction.setFlag(FFlag.FIRESPREAD, true); //faction.setFlag(FFlag.LIGHTNING, true); faction.setFlag(FFlag.ENDERGRIEF, true); faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); } public void setFlagsForSafeZone(Faction faction) { faction.setOpen(false); faction.setFlag(FFlag.PERMANENT, true); faction.setFlag(FFlag.PEACEFUL, true); faction.setFlag(FFlag.INFPOWER, true); faction.setFlag(FFlag.POWERLOSS, false); faction.setFlag(FFlag.PVP, false); faction.setFlag(FFlag.FRIENDLYFIRE, false); faction.setFlag(FFlag.MONSTERS, false); faction.setFlag(FFlag.EXPLOSIONS, false); faction.setFlag(FFlag.FIRESPREAD, false); //faction.setFlag(FFlag.LIGHTNING, false); faction.setFlag(FFlag.ENDERGRIEF, false); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER); } public void setFlagsForWarZone(Faction faction) { faction.setOpen(false); faction.setFlag(FFlag.PERMANENT, true); faction.setFlag(FFlag.PEACEFUL, true); faction.setFlag(FFlag.INFPOWER, true); faction.setFlag(FFlag.POWERLOSS, true); faction.setFlag(FFlag.PVP, true); faction.setFlag(FFlag.FRIENDLYFIRE, true); faction.setFlag(FFlag.MONSTERS, true); faction.setFlag(FFlag.EXPLOSIONS, true); faction.setFlag(FFlag.FIRESPREAD, true); //faction.setFlag(FFlag.LIGHTNING, true); faction.setFlag(FFlag.ENDERGRIEF, true); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER); } // -------------------------------------------- // // GET // -------------------------------------------- // @Override public Faction get(String id) { if ( ! this.exists(id)) { Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!"); BoardOld.clean(); FPlayerColl.i.clean(); } return super.get(id); } public Faction getNone() { return this.get("0"); } // -------------------------------------------- // // Faction tag // -------------------------------------------- // public static ArrayList validateTag(String str) { ArrayList errors = new ArrayList(); if(MiscUtil.getComparisonString(str).length() < ConfServer.factionTagLengthMin) { errors.add(Txt.parse("The faction tag can't be shorter than %s chars.", ConfServer.factionTagLengthMin)); } if(str.length() > ConfServer.factionTagLengthMax) { errors.add(Txt.parse("The faction tag can't be longer than %s chars.", ConfServer.factionTagLengthMax)); } for (char c : str.toCharArray()) { if ( ! MiscUtil.substanceChars.contains(String.valueOf(c))) { errors.add(Txt.parse("Faction tag must be alphanumeric. \"%s\" is not allowed.", c)); } } return errors; } public Faction getByTag(String str) { String compStr = MiscUtil.getComparisonString(str); for (Faction faction : this.get()) { if (faction.getComparisonTag().equals(compStr)) { return faction; } } return null; } public Faction getBestTagMatch(String searchFor) { Map tag2faction = new HashMap(); // TODO: Slow index building for (Faction faction : this.get()) { tag2faction.put(ChatColor.stripColor(faction.getTag()), faction); } String tag = Txt.getBestCIStart(tag2faction.keySet(), searchFor); if (tag == null) return null; return tag2faction.get(tag); } public boolean isTagTaken(String str) { return this.getByTag(str) != null; } public void econLandRewardRoutine() { if ( ! Econ.shouldBeUsed()) return; Factions.get().log("Running econLandRewardRoutine..."); for (Faction faction : this.get()) { int landCount = faction.getLandRounded(); if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0) { Set players = faction.getFPlayers(); int playerCount = players.size(); double reward = ConfServer.econLandReward * landCount / playerCount; for (FPlayer player : players) { Econ.modifyMoney(player, reward, "to own faction land", "for faction owning " + landCount + " land divided among " + playerCount + " member(s)"); } } } } }