package com.massivecraft.factions.entity; import java.util.HashSet; import java.util.Set; import org.bukkit.ChatColor; import org.bukkit.entity.Player; import com.massivecraft.factions.EconomyParticipator; import com.massivecraft.factions.Factions; import com.massivecraft.factions.Lang; import com.massivecraft.factions.Perm; import com.massivecraft.factions.Rel; import com.massivecraft.factions.RelationParticipator; import com.massivecraft.factions.event.EventFactionsChunkChange; import com.massivecraft.factions.event.EventFactionsMembershipChange; import com.massivecraft.factions.event.EventFactionsRemovePlayerMillis; import com.massivecraft.factions.event.EventFactionsMembershipChange.MembershipChangeReason; import com.massivecraft.factions.util.RelationUtil; import com.massivecraft.massivecore.mixin.Mixin; import com.massivecraft.massivecore.ps.PS; import com.massivecraft.massivecore.ps.PSFormatHumanSpace; import com.massivecraft.massivecore.store.SenderEntity; import com.massivecraft.massivecore.util.IdUtil; import com.massivecraft.massivecore.util.MUtil; import com.massivecraft.massivecore.util.Txt; public class MPlayer extends SenderEntity implements EconomyParticipator { // -------------------------------------------- // // META // -------------------------------------------- // public static MPlayer get(Object oid) { return MPlayerColl.get().get(oid); } // -------------------------------------------- // // OVERRIDE: ENTITY // -------------------------------------------- // @Override public MPlayer load(MPlayer that) { this.setLastActivityMillis(that.lastActivityMillis); this.setFactionId(that.factionId); this.setRole(that.role); this.setTitle(that.title); this.setPowerBoost(that.powerBoost); this.setPower(that.power); this.setMapAutoUpdating(that.mapAutoUpdating); this.setUsingAdminMode(that.usingAdminMode); return this; } @Override public boolean isDefault() { // Last activity millis is data we use for clearing out inactive players. So it does not in itself make the player data worth keeping. if (this.hasFaction()) return false; // Role means nothing without a faction. // Title means nothing without a faction. if (this.hasPowerBoost()) return false; if (this.getPowerRounded() != (int) Math.round(MConf.get().defaultPlayerPower)) return false; // if (this.isMapAutoUpdating()) return false; // Just having an auto updating map is not in itself reason enough for database storage. if (this.isUsingAdminMode()) return false; return true; } @Override public void postAttach(String id) { // If inited ... if (!Factions.get().isDatabaseInitialized()) return; // ... update the index. Faction faction = this.getFaction(); faction.mplayers.add(this); //Factions.get().log(Txt.parse("postAttach added %s aka %s to %s aka %s.", id, Mixin.getDisplayName(id), faction.getId(), faction.getName())); } @Override public void preDetach(String id) { // If inited ... if (!Factions.get().isDatabaseInitialized()) return; // ... update the index. Faction faction = this.getFaction(); faction.mplayers.remove(this); //Factions.get().log(Txt.parse("preDetach removed %s aka %s to %s aka %s.", id, Mixin.getDisplayName(id), faction.getId(), faction.getName())); } // -------------------------------------------- // // FIELDS: RAW // -------------------------------------------- // // In this section of the source code we place the field declarations only. // Each field has it's own section further down since just the getter and setter logic takes up quite some place. // The last known time of explicit player activity, such as login or logout. // Null means "unknown" (as opposed to "never played on the server"). // The player might have been active very recently but we could lack that data. // The reason being this data field was added in a version upgrade and has not been around for forever. private Long lastActivityMillis = null; // This is a foreign key. // Each player belong to a faction. // Null means default. private String factionId = null; // What role does the player have in the faction? // Null means default. private Rel role = null; // What title does the player have in the faction? // The title is just for fun. It's not connected to any game mechanic. // The player title is similar to the faction description. // // Question: Can the title contain chat colors? // Answer: Yes but in such case the policy is that they already must be parsed using Txt.parse. // If the title contains raw markup, such as "" instead of "§f" it will not be parsed and "" will be displayed. // // Null means the player has no title. private String title = null; // Player usually do not have a powerboost. It defaults to 0. // The powerBoost is a custom increase/decrease to default and maximum power. // Note that player powerBoost and faction powerBoost are very similar. private Double powerBoost = null; // Each player has an individual power level. // The power level for online players is occasionally updated by a recurring task and the power should stay the same for offline players. // For that reason the value is to be considered correct when you pick it. Do not call the power update method. // Null means default. private Double power = null; // Has this player requested an auto-updating ascii art map? // Null means false private Boolean mapAutoUpdating = null; // Is this player using admin mode? // Null means false private Boolean usingAdminMode = null; // The id for the faction this player is currently autoclaiming for. // NOTE: This field will not be saved to the database ever. // Null means the player isn't auto claiming. private transient Faction autoClaimFaction = null; public Faction getAutoClaimFaction() { return this.autoClaimFaction; } public void setAutoClaimFaction(Faction autoClaimFaction) { this.autoClaimFaction = autoClaimFaction; } // -------------------------------------------- // // CORE UTILITIES // -------------------------------------------- // public void resetFactionData() { // The default neutral faction this.setFactionId(null); this.setRole(null); this.setTitle(null); this.setAutoClaimFaction(null); } // -------------------------------------------- // // FIELD: lastActivityMillis // -------------------------------------------- // // Raw: Using only what we have stored public Long getLastActivityMillisRaw() { return this.lastActivityMillis; } public void setLastActivityMillis(Long lastActivityMillis) { // Clean input Long target = lastActivityMillis; // Detect Nochange if (MUtil.equals(this.lastActivityMillis, target)) return; // Apply this.lastActivityMillis = target; // Mark as changed this.changed(); } public void setLastActivityMillis() { this.setLastActivityMillis(System.currentTimeMillis()); } // Finer: Using our raw data but also underlying system as fallback public Long getLastActivityMillis() { Long ret = this.getLastActivityMillisRaw(); if (ret != null) return ret; return Mixin.getLastPlayed(this); } // -------------------------------------------- // // FIELD: factionId // -------------------------------------------- // public String getDefaultFactionId() { return MConf.get().defaultPlayerFactionId; } // This method never returns null public String getFactionId() { if (this.factionId == null) return this.getDefaultFactionId(); return this.factionId; } // This method never returns null public Faction getFaction() { Faction ret = Faction.get(this.getFactionId()); if (ret == null) ret = Faction.get(MConf.get().defaultPlayerFactionId); return ret; } public boolean hasFaction() { return !this.getFactionId().equals(Factions.ID_NONE); } // This setter is so long because it search for default/null case and takes care of updating the faction member index public void setFactionId(String factionId) { // Clean input String target = factionId; // Detect Nochange if (MUtil.equals(this.factionId, target)) return; // Get the raw old value String oldFactionId = this.factionId; // Apply this.factionId = target; // Must be attached and initialized if (!this.attached()) return; if (!Factions.get().isDatabaseInitialized()) return; if (oldFactionId == null) oldFactionId = this.getDefaultFactionId(); // Update index Faction oldFaction = Faction.get(oldFactionId); Faction faction = this.getFaction(); if (oldFaction != null) oldFaction.mplayers.remove(this); if (faction != null) faction.mplayers.add(this); String oldFactionIdDesc = "NULL"; String oldFactionNameDesc = "NULL"; if (oldFaction != null) { oldFactionIdDesc = oldFaction.getId(); oldFactionNameDesc = oldFaction.getName(); } String factionIdDesc = "NULL"; String factionNameDesc = "NULL"; if (faction != null) { factionIdDesc = faction.getId(); factionNameDesc = faction.getName(); } Factions.get().log(Txt.parse("setFactionId moved %s aka %s from %s aka %s to %s aka %s.", this.getId(), this.getDisplayName(IdUtil.getConsole()), oldFactionIdDesc, oldFactionNameDesc, factionIdDesc, factionNameDesc)); // Mark as changed this.changed(); } public void setFaction(Faction faction) { this.setFactionId(faction.getId()); } // -------------------------------------------- // // FIELD: role // -------------------------------------------- // public Rel getDefaultRole() { return MConf.get().defaultPlayerRole; } public Rel getRole() { if (this.role == null) return this.getDefaultRole(); return this.role; } public void setRole(Rel role) { // Clean input Rel target = role; // Detect Nochange if (MUtil.equals(this.role, target)) return; // Apply this.role = target; // Mark as changed this.changed(); } // -------------------------------------------- // // FIELD: title // -------------------------------------------- // public boolean hasTitle() { return this.title != null; } public String getTitle() { if (this.hasTitle()) return this.title; return Lang.PLAYER_NOTITLE; } public void setTitle(String title) { // Clean input String target = title; if (target != null) { target = target.trim(); if (target.length() == 0) { target = null; } } // NOTE: That we parse the title here is considered part of the 1.8 --> 2.0 migration. // This should be removed once the migration phase is considered to be over. if (target != null) { target = Txt.parse(target); } // Detect Nochange if (MUtil.equals(this.title, target)) return; // Apply this.title = target; // Mark as changed this.changed(); } // -------------------------------------------- // // FIELD: powerBoost // -------------------------------------------- // public double getPowerBoost() { Double ret = this.powerBoost; if (ret == null) ret = 0D; return ret; } public void setPowerBoost(Double powerBoost) { // Clean input Double target = powerBoost; if (target == null || target == 0) target = null; // Detect Nochange if (MUtil.equals(this.powerBoost, target)) return; // Apply this.powerBoost = target; // Mark as changed this.changed(); } public boolean hasPowerBoost() { return this.getPowerBoost() != 0D; } // -------------------------------------------- // // FIELD: power // -------------------------------------------- // // MIXIN: RAW public double getPowerMaxUniversal() { return Factions.get().getPowerMixin().getMaxUniversal(this); } public double getPowerMax() { return Factions.get().getPowerMixin().getMax(this); } public double getPowerMin() { return Factions.get().getPowerMixin().getMin(this); } public double getPowerPerHour() { return Factions.get().getPowerMixin().getPerHour(this); } public double getPowerPerDeath() { return Factions.get().getPowerMixin().getPerDeath(this); } // MIXIN: FINER public double getLimitedPower(double power) { power = Math.max(power, this.getPowerMin()); power = Math.min(power, this.getPowerMax()); return power; } public int getPowerMaxRounded() { return (int) Math.round(this.getPowerMax()); } public int getPowerMinRounded() { return (int) Math.round(this.getPowerMin()); } public int getPowerMaxUniversalRounded() { return (int) Math.round(this.getPowerMaxUniversal()); } // RAW public double getDefaultPower() { return MConf.get().defaultPlayerPower; } public double getPower() { Double ret = this.power; if (ret == null) ret = this.getDefaultPower(); ret = this.getLimitedPower(ret); return ret; } public void setPower(Double power) { // Clean input Double target = power; // Detect Nochange if (MUtil.equals(this.power, target)) return; // Apply this.power = target; // Mark as changed this.changed(); } // FINER public int getPowerRounded() { return (int) Math.round(this.getPower()); } // -------------------------------------------- // // FIELD: mapAutoUpdating // -------------------------------------------- // public boolean isMapAutoUpdating() { if (this.mapAutoUpdating == null) return false; if (this.mapAutoUpdating == false) return false; return true; } public void setMapAutoUpdating(Boolean mapAutoUpdating) { // Clean input Boolean target = mapAutoUpdating; if (MUtil.equals(target, false)) target = null; // Detect Nochange if (MUtil.equals(this.mapAutoUpdating, target)) return; // Apply this.mapAutoUpdating = target; // Mark as changed this.changed(); } // -------------------------------------------- // // FIELD: usingAdminMode // -------------------------------------------- // public boolean isUsingAdminMode() { if (this.usingAdminMode == null) return false; if (this.usingAdminMode == false) return false; // Deactivate admin mode if we don't have permissions for it. if (this.getSender() != null && !Perm.ADMIN.has(this.getSender(), false)) { this.setUsingAdminMode(false); } return true; } public void setUsingAdminMode(Boolean usingAdminMode) { // Clean input Boolean target = usingAdminMode; if (MUtil.equals(target, false)) target = null; // Detect Nochange if (MUtil.equals(this.usingAdminMode, target)) return; // Apply this.usingAdminMode = target; // Mark as changed this.changed(); } // -------------------------------------------- // // TITLE, NAME, FACTION NAME AND CHAT // -------------------------------------------- // public String getFactionName() { Faction faction = this.getFaction(); if (faction.isNone()) return ""; return faction.getName(); } // Base concatenations: public String getNameAndSomething(String color, String something) { String ret = ""; ret += color; ret += this.getRole().getPrefix(); if (something != null && something.length() > 0) { ret += something; ret += " "; ret += color; } ret += this.getName(); return ret; } public String getNameAndFactionName() { return this.getNameAndSomething("", this.getFactionName()); } public String getNameAndTitle(String color) { if (this.hasTitle()) { return this.getNameAndSomething(color, this.getTitle()); } else { return this.getNameAndSomething(color, null); } } // Colored concatenations: // These are used in information messages public String getNameAndTitle(Faction faction) { return this.getNameAndTitle(this.getColorTo(faction).toString()); } public String getNameAndTitle(MPlayer mplayer) { return this.getNameAndTitle(this.getColorTo(mplayer).toString()); } // -------------------------------------------- // // RELATION AND RELATION COLORS // -------------------------------------------- // @Override public String describeTo(RelationParticipator observer, boolean ucfirst) { return RelationUtil.describeThatToMe(this, observer, ucfirst); } @Override public String describeTo(RelationParticipator observer) { return RelationUtil.describeThatToMe(this, observer); } @Override public Rel getRelationTo(RelationParticipator observer) { return RelationUtil.getRelationOfThatToMe(this, observer); } @Override public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful) { return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful); } @Override public ChatColor getColorTo(RelationParticipator observer) { return RelationUtil.getColorOfThatToMe(this, observer); } // -------------------------------------------- // // HEALTH // -------------------------------------------- // public void heal(int amnt) { Player player = this.getPlayer(); if (player == null) { return; } player.setHealth(player.getHealth() + amnt); } // -------------------------------------------- // // TERRITORY // -------------------------------------------- // public boolean isInOwnTerritory() { PS ps = Mixin.getSenderPs(this.getId()); if (ps == null) return false; return BoardColl.get().getFactionAt(ps) == this.getFaction(); } public boolean isInEnemyTerritory() { PS ps = Mixin.getSenderPs(this.getId()); if (ps == null) return false; return BoardColl.get().getFactionAt(ps).getRelationTo(this) == Rel.ENEMY; } // -------------------------------------------- // // INACTIVITY TIMEOUT // -------------------------------------------- // public long getRemovePlayerMillis(boolean async) { EventFactionsRemovePlayerMillis event = new EventFactionsRemovePlayerMillis(async, this); event.run(); return event.getMillis(); } public boolean considerRemovePlayerMillis(boolean async) { // This may or may not be required. // Some users have been reporting a loop issue with the same player detaching over and over again. // Maybe skipping ahead if the player is detached will solve the issue. if (this.detached()) return false; // Get the last activity millis. // Null means "unknown" in which case we does nothing. Long lastActivityMillis = this.getLastActivityMillis(); if (lastActivityMillis == null) return false; // Consider long toleranceMillis = this.getRemovePlayerMillis(async); if (System.currentTimeMillis() - lastActivityMillis <= toleranceMillis) return false; // Inform if (MConf.get().logFactionLeave || MConf.get().logFactionKick) { Factions.get().log("Player " + this.getName() + " was auto-removed due to inactivity."); } // Apply // Promote a new leader if required. if (this.getRole() == Rel.LEADER) { Faction faction = this.getFaction(); if (faction != null) { this.getFaction().promoteNewLeader(); } } this.leave(); this.detach(); return true; } // -------------------------------------------- // // ACTIONS // -------------------------------------------- // public void leave() { Faction myFaction = this.getFaction(); boolean permanent = myFaction.getFlag(MFlag.getPermanent()); if (myFaction.getMPlayers().size() > 1) { if (!permanent && this.getRole() == Rel.LEADER) { msg("You must give the leader role to someone else first."); return; } if (!MConf.get().canLeaveWithNegativePower && this.getPower() < 0) { msg("You cannot leave until your power is positive."); return; } } // Event EventFactionsMembershipChange membershipChangeEvent = new EventFactionsMembershipChange(this.getSender(), this, myFaction, MembershipChangeReason.LEAVE); membershipChangeEvent.run(); if (membershipChangeEvent.isCancelled()) return; if (myFaction.isNormal()) { for (MPlayer mplayer : myFaction.getMPlayersWhereOnline(true)) { mplayer.msg("%s left %s.", this.describeTo(mplayer, true), myFaction.describeTo(mplayer)); } if (MConf.get().logFactionLeave) { Factions.get().log(this.getName()+" left the faction: "+myFaction.getName()); } } this.resetFactionData(); if (myFaction.isNormal() && !permanent && myFaction.getMPlayers().isEmpty()) { // Remove this faction for (MPlayer mplayer : MPlayerColl.get().getAllOnline()) { mplayer.msg("%s was disbanded.", myFaction.describeTo(mplayer, true)); } if (MConf.get().logFactionDisband) { Factions.get().log("The faction "+myFaction.getName()+" ("+myFaction.getId()+") was disbanded due to the last player ("+this.getName()+") leaving."); } myFaction.detach(); } } public boolean tryClaim(Faction newFaction, PS ps, boolean verbooseChange, boolean verbooseSame) { PS chunk = ps.getChunk(true); Faction oldFaction = BoardColl.get().getFactionAt(chunk); MConf mconf = MConf.get(); // Validate if (newFaction == oldFaction) { msg("%s already owns this land.", newFaction.describeTo(this, true)); return true; } if ( ! this.isUsingAdminMode()) { if (newFaction.isNormal()) { if (!mconf.worldsClaimingEnabled.contains(ps.getWorld())) { msg("Sorry, this world has land claiming disabled."); return false; } if (!MPerm.getPermTerritory().has(this, newFaction, true)) { return false; } if (newFaction.getMPlayers().size() < mconf.claimsRequireMinFactionMembers) { msg("Factions must have at least %s members to claim land.", mconf.claimsRequireMinFactionMembers); return false; } int ownedLand = newFaction.getLandCount(); if (mconf.claimedLandsMax != 0 && ownedLand >= mconf.claimedLandsMax && ! newFaction.getFlag(MFlag.getInfpower())) { msg("Limit reached. You can't claim more land."); return false; } if (ownedLand >= newFaction.getPowerRounded()) { msg("You can't claim more land. You need more power."); return false; } if ( mconf.claimsMustBeConnected && newFaction.getLandCountInWorld(ps.getWorld()) > 0 && !BoardColl.get().isConnectedPs(chunk, newFaction) && (!mconf.claimsCanBeUnconnectedIfOwnedByOtherFaction || oldFaction.isNone()) ) { if (mconf.claimsCanBeUnconnectedIfOwnedByOtherFaction) { msg("You can only claim additional land which is connected to your first claim or controlled by another faction!"); } else { msg("You can only claim additional land which is connected to your first claim!"); } return false; } } if (oldFaction.isNormal()) { if (!MPerm.getPermTerritory().has(this, oldFaction, false)) { if (!mconf.claimingFromOthersAllowed) { msg("You may not claim land from others."); return false; } if (oldFaction.getRelationTo(newFaction).isAtLeast(Rel.TRUCE)) { msg("You can't claim this land due to your relation with the current owner."); return false; } if (!oldFaction.hasLandInflation()) { msg("%s owns this land and is strong enough to keep it.", oldFaction.getName(this)); return false; } if ( ! BoardColl.get().isBorderPs(chunk)) { msg("You must start claiming land at the border of the territory."); return false; } } } } // Event EventFactionsChunkChange event = new EventFactionsChunkChange(this.getSender(), chunk, newFaction); event.run(); if (event.isCancelled()) return false; // Apply BoardColl.get().setFactionAt(chunk, newFaction); // Inform Set informees = new HashSet(); informees.add(this); if (newFaction.isNormal()) { informees.addAll(newFaction.getMPlayers()); } if (oldFaction.isNormal()) { informees.addAll(oldFaction.getMPlayers()); } if (MConf.get().logLandClaims) { informees.add(MPlayer.get(IdUtil.getConsole())); } String chunkString = chunk.toString(PSFormatHumanSpace.get()); String typeString = event.getType().past; for (MPlayer informee : informees) { informee.msg("%s %s %s | %s --> %s", this.describeTo(informee, true), typeString, chunkString, oldFaction.describeTo(informee, true), newFaction.describeTo(informee, true)); } return true; } }