package com.massivecraft.factions.entity; import java.util.*; import org.bukkit.ChatColor; import com.massivecraft.massivecore.store.Coll; import com.massivecraft.massivecore.store.MStore; import com.massivecraft.massivecore.util.Txt; import com.massivecraft.factions.Const; import com.massivecraft.factions.FPerm; import com.massivecraft.factions.Factions; import com.massivecraft.factions.Rel; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.util.MiscUtil; public class FactionColl extends Coll { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static FactionColl i = new FactionColl(); public static FactionColl get() { return i; } private FactionColl() { super(Const.COLLECTION_FACTION, Faction.class, MStore.getDb(), Factions.get()); } // -------------------------------------------- // // OVERRIDE: COLL // -------------------------------------------- // @Override public void init() { super.init(); this.createSpecialFactions(); } @Override public Faction get(Object oid) { Faction ret = super.get(oid); // We should only trigger automatic clean if the whole database system is initialized. // A cleaning can only be successful if all data is available. // Example Reason: When creating the special factions for the first time "createSpecialFactions" a clean would be triggered otherwise. if (ret == null && Factions.get().isDatabaseInitialized()) { String message = Txt.parse("Non existing factionId %s requested. Cleaning all boards and mplayers.", this.fixId(oid)); Factions.get().log(message); BoardColl.get().clean(); MPlayerColl.get().clean(); } return ret; } // -------------------------------------------- // // INDEX // -------------------------------------------- // public void reindexMPlayers() { for (Faction faction : this.getAll()) { faction.reindexMPlayers(); } } // -------------------------------------------- // // SPECIAL FACTIONS // -------------------------------------------- // public void createSpecialFactions() { this.getNone(); this.getSafezone(); this.getWarzone(); } public Faction getNone() { String id = Factions.ID_NONE; Faction faction = this.get(id); if (faction != null) return faction; faction = this.create(id); faction.setName(ChatColor.DARK_GREEN+"Wilderness"); faction.setDescription(null); faction.setFlag(MFlag.getOpen(), false); faction.setFlag(MFlag.getPermanent(), true); faction.setFlag(MFlag.getPeaceful(), false); faction.setFlag(MFlag.getInfpower(), true); faction.setFlag(MFlag.getPowerloss(), true); faction.setFlag(MFlag.getPvp(), true); faction.setFlag(MFlag.getFriendlyire(), false); faction.setFlag(MFlag.getMonsters(), true); faction.setFlag(MFlag.getExplosions(), true); faction.setFlag(MFlag.getOfflineexplosions(), true); faction.setFlag(MFlag.getFirespread(), true); faction.setFlag(MFlag.getEndergrief(), true); faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); return faction; } public Faction getSafezone() { String id = Factions.ID_SAFEZONE; Faction faction = this.get(id); if (faction != null) return faction; faction = this.create(id); faction.setName("SafeZone"); faction.setDescription("Free from PVP and monsters"); faction.setFlag(MFlag.getOpen(), false); faction.setFlag(MFlag.getPermanent(), true); faction.setFlag(MFlag.getPeaceful(), true); faction.setFlag(MFlag.getInfpower(), true); faction.setFlag(MFlag.getPowerloss(), false); faction.setFlag(MFlag.getPvp(), false); faction.setFlag(MFlag.getFriendlyire(), false); faction.setFlag(MFlag.getMonsters(), false); faction.setFlag(MFlag.getExplosions(), false); faction.setFlag(MFlag.getOfflineexplosions(), false); faction.setFlag(MFlag.getFirespread(), false); faction.setFlag(MFlag.getEndergrief(), false); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER); return faction; } public Faction getWarzone() { String id = Factions.ID_WARZONE; Faction faction = this.get(id); if (faction != null) return faction; faction = this.create(id); faction.setName("WarZone"); faction.setDescription("Not the safest place to be"); faction.setFlag(MFlag.getOpen(), false); faction.setFlag(MFlag.getPermanent(), true); faction.setFlag(MFlag.getPeaceful(), true); faction.setFlag(MFlag.getInfpower(), true); faction.setFlag(MFlag.getPowerloss(), true); faction.setFlag(MFlag.getPvp(), true); faction.setFlag(MFlag.getFriendlyire(), true); faction.setFlag(MFlag.getMonsters(), true); faction.setFlag(MFlag.getExplosions(), true); faction.setFlag(MFlag.getOfflineexplosions(), true); faction.setFlag(MFlag.getFirespread(), true); faction.setFlag(MFlag.getEndergrief(), true); faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY); faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER); return faction; } // -------------------------------------------- // // LAND REWARD // -------------------------------------------- // public void econLandRewardRoutine() { if (!Econ.isEnabled()) return; double econLandReward = MConf.get().econLandReward; if (econLandReward == 0.0) return; Factions.get().log("Running econLandRewardRoutine..."); for (Faction faction : this.getAll()) { int landCount = faction.getLandCount(); if (!faction.getFlag(MFlag.getPeaceful()) && landCount > 0) { List players = faction.getMPlayers(); int playerCount = players.size(); double reward = econLandReward * landCount / playerCount; for (MPlayer player : players) { Econ.modifyMoney(player, reward, "own " + landCount + " faction land divided among " + playerCount + " members"); } } } } // -------------------------------------------- // // FACTION NAME // -------------------------------------------- // public ArrayList validateName(String str) { ArrayList errors = new ArrayList(); if (MiscUtil.getComparisonString(str).length() < MConf.get().factionNameLengthMin) { errors.add(Txt.parse("The faction name can't be shorter than %s chars.", MConf.get().factionNameLengthMin)); } if (str.length() > MConf.get().factionNameLengthMax) { errors.add(Txt.parse("The faction name can't be longer than %s chars.", MConf.get().factionNameLengthMax)); } for (char c : str.toCharArray()) { if ( ! MiscUtil.substanceChars.contains(String.valueOf(c))) { errors.add(Txt.parse("Faction name must be alphanumeric. \"%s\" is not allowed.", c)); } } return errors; } public Faction getByName(String str) { String compStr = MiscUtil.getComparisonString(str); for (Faction faction : this.getAll()) { if (faction.getComparisonName().equals(compStr)) { return faction; } } return null; } public Faction getBestNameMatch(String searchFor) { Map name2faction = new HashMap(); // TODO: Slow index building for (Faction faction : this.getAll()) { name2faction.put(ChatColor.stripColor(faction.getName()), faction); } String tag = Txt.getBestCIStart(name2faction.keySet(), searchFor); if (tag == null) return null; return name2faction.get(tag); } public boolean isNameTaken(String str) { return this.getByName(str) != null; } /* @Override public void init() { super.init(); this.migrate(); } // This method is for the 1.8.X --> 2.0.0 migration public void migrate() { // Create file objects File oldFile = new File(Factions.get().getDataFolder(), "factions.json"); File newFile = new File(Factions.get().getDataFolder(), "factions.json.migrated"); // Already migrated? if ( ! oldFile.exists()) return; // Faction ids /delete // For simplicity we just drop the old special factions. // They will be replaced with new autogenerated ones per universe. Set factionIdsToDelete = MUtil.set("0", "-1", "-2"); // Read the file content through GSON. Type type = new TypeToken>(){}.getType(); Map id2faction = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type); // The Coll FactionColl coll = this.getForUniverse(MassiveCore.DEFAULT); // Set the data for (Entry entry : id2faction.entrySet()) { String factionId = entry.getKey(); if (factionIdsToDelete.contains(factionId)) continue; Faction faction = entry.getValue(); coll.attach(faction, factionId); } // Mark as migrated oldFile.renameTo(newFile); } // -------------------------------------------- // // INDEX // -------------------------------------------- // public void reindexMPlayers() { for (FactionColl coll : this.getColls()) { coll.reindexMPlayers(); } } */ }