package com.massivecraft.factions.engine; import java.util.ArrayList; import java.util.List; import org.bukkit.block.Block; import org.bukkit.entity.TNTPrimed; import org.bukkit.event.block.BlockFromToEvent; import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.player.PlayerTeleportEvent; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.plugin.Plugin; import org.bukkit.Location; import org.bukkit.Material; import com.massivecraft.factions.Factions; import com.massivecraft.factions.entity.MConf; import com.massivecraft.massivecore.EngineAbstract; public class EngineExploit extends EngineAbstract { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static EngineExploit i = new EngineExploit(); public static EngineExploit get() { return i; } // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public Plugin getPlugin() { return Factions.get(); } // -------------------------------------------- // // OBSIDIAN GENERATORS // -------------------------------------------- // @SuppressWarnings("deprecation") @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void obsidianGenerators(BlockFromToEvent event) { if (!MConf.get().handleExploitObsidianGenerators) return; // thanks to ObGenBlocker and WorldGuard for this method Block block = event.getToBlock(); int source = event.getBlock().getTypeId(); int target = block.getTypeId(); if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11)) { block.setType(Material.AIR); } } // -------------------------------------------- // // ENDER PEARL CLIPPING // -------------------------------------------- // @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void enderPearlClipping(PlayerTeleportEvent event) { if (!MConf.get().handleExploitEnderPearlClipping) return; if (event.getCause() != PlayerTeleportEvent.TeleportCause.ENDER_PEARL) return; // this exploit works when the target location is within 0.31 blocks or so of a door or glass block or similar... Location target = event.getTo(); Location from = event.getFrom(); // blocks who occupy less than 1 block width or length wise need to be handled differently Material mat = event.getTo().getBlock().getType(); if ( ((mat == Material.THIN_GLASS || mat == Material.IRON_FENCE) && clippingThrough(target, from, 0.65)) || ((mat == Material.FENCE || mat == Material.NETHER_FENCE) && clippingThrough(target, from, 0.45)) ) { event.setTo(from); return; } // simple fix otherwise: ender pearl target locations are standardized to be in the center (X/Z) of the target block, not at the edges target.setX(target.getBlockX() + 0.5); target.setZ(target.getBlockZ() + 0.5); event.setTo(target); } public static boolean clippingThrough(Location target, Location from, double thickness) { return ( (from.getX() > target.getX() && (from.getX() - target.getX() < thickness)) || (target.getX() > from.getX() && (target.getX() - from.getX() < thickness)) || (from.getZ() > target.getZ() && (from.getZ() - target.getZ() < thickness)) || (target.getZ() > from.getZ() && (target.getZ() - from.getZ() < thickness)) ); } // -------------------------------------------- // // TNT WATERLOG // -------------------------------------------- // // TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. // But this optional change below provides workaround for waterwalling providing perfect protection, // and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots. @SuppressWarnings("deprecation") @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void tntWaterlog(EntityExplodeEvent event) { if (!MConf.get().handleExploitTNTWaterlog) return; if (!(event.getEntity() instanceof TNTPrimed)) return; Block center = event.getLocation().getBlock(); if (!center.isLiquid()) return; // a single surrounding block in all 6 directions is broken if the material is weak enough List targets = new ArrayList(); targets.add(center.getRelative(0, 0, 1)); targets.add(center.getRelative(0, 0, -1)); targets.add(center.getRelative(0, 1, 0)); targets.add(center.getRelative(0, -1, 0)); targets.add(center.getRelative(1, 0, 0)); targets.add(center.getRelative(-1, 0, 0)); for (Block target : targets) { int id = target.getTypeId(); // ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) { target.breakNaturally(); } } } }