package com.massivecraft.factions.struct; /** * Flags that describe the nature of a faction and it's territory. * Can monsters spawn there? May fire spread etc? Is the faction permanent? * These flags have nothing to do with player-permission. * * The flags are either true or false. */ public enum FactionFlag { // Faction flags PERMANENT, PEACEFUL, // This faction is friends with everyone INFPOWER, // This faction has infinite power: TODO: Add faction has enough method. Replace the permanentpower level // (Faction) Territory flags POWERLOSS, // Regardless of death-reason players loose power on death IF powerloss is true in this territory PVP, FRIENDLYFIRE, // Can members/allies/friends damage eachother in this territory? MONSTERS, EXPLOSIONS, FIRESPREAD, LIGHTNING, ; /** * The state for newly created factions. */ public boolean getDefault() { // Use config file for this later. return true; } /** * Is this flag changeable by the faction leaders or not? * The normal faction members can never change these flags. * Note that server operators and admin bypassers can change all flags. */ public boolean isChangeable() { // TODO: Use config file return true; } }