package com.bukkit.mcteam.factions; import java.io.File; import java.io.IOException; import java.util.*; import org.bukkit.*; import com.bukkit.mcteam.util.DiscUtil; public class Conf { public static transient File file = new File(Factions.instance.getDataFolder(), "conf.json"); // Colors public static ChatColor colorMember = ChatColor.GREEN; public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE; public static ChatColor colorNeutral = ChatColor.WHITE; public static ChatColor colorEnemy = ChatColor.RED; public static ChatColor colorSystem = ChatColor.YELLOW; public static ChatColor colorChrome = ChatColor.GOLD; public static ChatColor colorCommand = ChatColor.AQUA; public static ChatColor colorParameter = ChatColor.DARK_AQUA; // Power public static double powerPlayerMax = 10; public static double powerPlayerMin = -10; public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power public static double powerPerDeath = 2; //A death makes you loose 2 power public static String prefixAdmin = "**"; public static String prefixMod = "*"; public static int factionTagLengthMin = 3; public static int factionTagLengthMax = 10; public static boolean factionTagForceUpperCase = false; // Configuration on the Faction tag in chat messages. public static boolean chatTagEnabled = true; public static boolean chatTagRelationColored = true; public static int chatTagInsertIndex = 1; public static String chatTagFormat = "%s"+ChatColor.WHITE+" "; public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s"; public static int mapHeight = 8; public static int mapWidth = 49; public static double territoryShieldFactor = 0.5; public static boolean territoryBlockCreepers = false; public static boolean territoryBlockFireballs = false; public static List territoryProtectedMaterials = new ArrayList(); public static boolean allowNoSlashCommand = true; public static double autoLeaveFactionAfterDaysOfInactivity = 14; static { territoryProtectedMaterials.add(Material.WOODEN_DOOR); territoryProtectedMaterials.add(Material.DISPENSER); territoryProtectedMaterials.add(Material.CHEST); territoryProtectedMaterials.add(Material.FURNACE); } // -------------------------------------------- // // Persistance // -------------------------------------------- // public static boolean save() { //Factions.log("Saving config to disk."); try { DiscUtil.write(file, Factions.gson.toJson(new Conf())); } catch (IOException e) { e.printStackTrace(); Factions.log("Failed to save the config to disk."); return false; } return true; } public static boolean load() { if ( ! file.exists()) { Factions.log("No conf to load from disk. Creating new file."); save(); return true; } try { Factions.gson.fromJson(DiscUtil.read(file), Conf.class); } catch (IOException e) { e.printStackTrace(); Factions.log("Failed to load the config from disk."); return false; } return true; } }