package com.massivecraft.factions.cmd; import java.util.ArrayList; import java.util.List; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.Player; import com.massivecraft.factions.BoardColl; import com.massivecraft.factions.ConfServer; import com.massivecraft.factions.FFlag; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayerColl; import com.massivecraft.factions.Faction; import com.massivecraft.factions.Factions; import com.massivecraft.factions.Perm; import com.massivecraft.factions.Rel; import com.massivecraft.factions.integration.EssentialsFeatures; import com.massivecraft.mcore.cmd.req.ReqHasPerm; import com.massivecraft.mcore.cmd.req.ReqIsPlayer; import com.massivecraft.mcore.ps.PS; import com.massivecraft.mcore.util.SmokeUtil; public class CmdFactionsHome extends FCommand { public CmdFactionsHome() { this.addAliases("home"); this.addRequirements(ReqHasPerm.get(Perm.HOME.node)); this.addRequirements(ReqIsPlayer.get()); senderMustBeMember = true; } @Override public void perform() { // TODO: Hide this command on help also. if ( ! ConfServer.homesEnabled) { fme.msg("Sorry, Faction homes are disabled on this server."); return; } if ( ! ConfServer.homesTeleportCommandEnabled) { fme.msg("Sorry, the ability to teleport to Faction homes is disabled on this server."); return; } if ( ! myFaction.hasHome()) { fme.msg("Your faction does not have a home. " + (fme.getRole().isLessThan(Rel.OFFICER) ? " Ask your leader to:" : "You should:")); fme.sendMessage(Factions.get().getOuterCmdFactions().cmdFactionsSethome.getUseageTemplate()); return; } if ( ! ConfServer.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) { fme.msg("You cannot teleport to your faction home while in the territory of an enemy faction."); return; } if ( ! ConfServer.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) { fme.msg("You cannot teleport to your faction home while in a different world."); return; } Faction faction = BoardColl.get().getFactionAt(PS.valueOf(me)); Location loc = me.getLocation().clone(); // if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby if ( ConfServer.homesTeleportAllowedEnemyDistance > 0 && faction.getFlag(FFlag.PVP) && ( ! fme.isInOwnTerritory() || ( fme.isInOwnTerritory() && ! ConfServer.homesTeleportIgnoreEnemiesIfInOwnTerritory ) ) ) { World w = loc.getWorld(); double x = loc.getX(); double y = loc.getY(); double z = loc.getZ(); for (Player p : me.getServer().getOnlinePlayers()) { if (p == null || !p.isOnline() || p.isDead() || p == me || p.getWorld() != w) continue; FPlayer fp = FPlayerColl.get().get(p); if (fme.getRelationTo(fp) != Rel.ENEMY) continue; Location l = p.getLocation(); double dx = Math.abs(x - l.getX()); double dy = Math.abs(y - l.getY()); double dz = Math.abs(z - l.getZ()); double max = ConfServer.homesTeleportAllowedEnemyDistance; // box-shaped distance check if (dx > max || dy > max || dz > max) continue; fme.msg("You cannot teleport to your faction home while an enemy is within " + ConfServer.homesTeleportAllowedEnemyDistance + " blocks of you."); return; } } // if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown) if (EssentialsFeatures.handleTeleport(me, myFaction.getHome())) return; // if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay if ( ! payForCommand(ConfServer.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return; // Create a smoke effect if (ConfServer.homesTeleportCommandSmokeEffectEnabled) { List smokeLocations = new ArrayList(); smokeLocations.add(loc); smokeLocations.add(loc.add(0, 1, 0)); smokeLocations.add(myFaction.getHome()); smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0)); SmokeUtil.spawnCloudRandom(smokeLocations, 3f); } me.teleport(myFaction.getHome()); } }