package com.massivecraft.factions.cmd; import org.bukkit.ChatColor; import com.massivecraft.factions.Conf; import com.massivecraft.factions.Faction; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Rel; public abstract class FRelationCommand extends FCommand { public Rel targetRelation; public FRelationCommand() { super(); this.requiredArgs.add("faction tag"); //this.optionalArgs.put("player name", "you"); this.permission = Permission.RELATION.node; this.disableOnLock = true; senderMustBePlayer = true; senderMustBeMember = false; senderMustBeOfficer = true; senderMustBeLeader = false; } @Override public void perform() { Faction them = this.argAsFaction(0); if (them == null) return; if ( ! them.isNormal()) { msg("Nope! You can't."); return; } if (them == myFaction) { msg("Nope! You can't declare a relation to yourself :)"); return; } // if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay if ( ! payForCommand(targetRelation.getRelationCost(), "to change a relation wish", "for changing a relation wish")) return; myFaction.setRelationWish(them, targetRelation); Rel currentRelation = myFaction.getRelationTo(them, true); ChatColor currentRelationColor = currentRelation.getColor(); if (targetRelation.value == currentRelation.value) { them.msg("Your faction is now "+currentRelationColor+targetRelation.toString()+" to "+currentRelationColor+myFaction.getTag()); myFaction.msg("Your faction is now "+currentRelationColor+targetRelation.toString()+" to "+currentRelationColor+them.getTag()); } else { them.msg(currentRelationColor+myFaction.getTag()+" wishes to be your "+targetRelation.getColor()+targetRelation.toString()); them.msg("Type /"+Conf.baseCommandAliases.get(0)+" "+targetRelation+" "+myFaction.getTag()+" to accept."); myFaction.msg(currentRelationColor+them.getTag()+" were informed that you wish to be "+targetRelation.getColor()+targetRelation); } if ( targetRelation != Rel.NEUTRAL && them.isPeaceful()) { them.msg("This will have no effect while your faction is peaceful."); myFaction.msg("This will have no effect while their faction is peaceful."); } if ( targetRelation != Rel.NEUTRAL && myFaction.isPeaceful()) { them.msg("This will have no effect while their faction is peaceful."); myFaction.msg("This will have no effect while your faction is peaceful."); } SpoutFeatures.updateAppearances(myFaction, them); SpoutFeatures.updateTerritoryDisplayLoc(null); } }