package com.massivecraft.factions; import java.lang.reflect.Modifier; import java.util.Arrays; import java.util.HashSet; import java.util.Set; import org.bukkit.block.Block; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.event.player.AsyncPlayerChatEvent; import org.bukkit.Location; import org.bukkit.Material; import com.massivecraft.factions.adapters.FFlagTypeAdapter; import com.massivecraft.factions.adapters.FPermTypeAdapter; import com.massivecraft.factions.adapters.LocationTypeAdapter; import com.massivecraft.factions.adapters.RelTypeAdapter; import com.massivecraft.factions.cmd.*; import com.massivecraft.factions.integration.capi.CapiFeatures; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.integration.EssentialsFeatures; import com.massivecraft.factions.integration.HerochatFeatures; import com.massivecraft.factions.integration.LWCFeatures; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.listeners.FactionsBlockListener; import com.massivecraft.factions.listeners.FactionsChatListener; import com.massivecraft.factions.listeners.FactionsEntityListener; import com.massivecraft.factions.listeners.FactionsExploitListener; import com.massivecraft.factions.listeners.FactionsAppearanceListener; import com.massivecraft.factions.listeners.FactionsPlayerListener; import com.massivecraft.factions.listeners.FactionsServerListener; import com.massivecraft.factions.struct.FFlag; import com.massivecraft.factions.struct.FPerm; import com.massivecraft.factions.struct.Rel; import com.massivecraft.factions.struct.TerritoryAccess; import com.massivecraft.factions.util.AutoLeaveTask; import com.massivecraft.factions.util.LazyLocation; import com.massivecraft.factions.zcore.MPlugin; import com.massivecraft.factions.zcore.util.TextUtil; import com.google.gson.GsonBuilder; public class P extends MPlugin { // Our single plugin instance public static P p; // Listeners public final FactionsPlayerListener playerListener; public final FactionsChatListener chatListener; public final FactionsEntityListener entityListener; public final FactionsExploitListener exploitListener; public final FactionsBlockListener blockListener; public final FactionsServerListener serverListener; public final FactionsAppearanceListener appearanceListener; // Persistance related private boolean locked = false; public boolean getLocked() {return this.locked;} public void setLocked(boolean val) {this.locked = val; this.setAutoSave(val);} private Integer AutoLeaveTask = null; // Commands public FCmdRoot cmdBase; public CmdAutoHelp cmdAutoHelp; public P() { p = this; this.playerListener = new FactionsPlayerListener(this); this.chatListener = new FactionsChatListener(this); this.entityListener = new FactionsEntityListener(this); this.exploitListener = new FactionsExploitListener(); this.blockListener = new FactionsBlockListener(this); this.serverListener = new FactionsServerListener(this); this.appearanceListener = new FactionsAppearanceListener(this); } @Override public void onEnable() { if ( ! preEnable()) return; this.loadSuccessful = false; // Load Conf from disk Conf.load(); FPlayers.i.loadFromDisc(); Factions.i.loadFromDisc(); Board.load(); // Add Base Commands this.cmdAutoHelp = new CmdAutoHelp(); this.cmdBase = new FCmdRoot(); this.getBaseCommands().add(cmdBase); EssentialsFeatures.setup(); SpoutFeatures.setup(); Econ.setup(); CapiFeatures.setup(); HerochatFeatures.setup(); LWCFeatures.setup(); if(Conf.worldGuardChecking) { Worldguard.init(this); } // start up task which runs the autoLeaveAfterDaysOfInactivity routine startAutoLeaveTask(false); // Register Event Handlers getServer().getPluginManager().registerEvents(this.playerListener, this); getServer().getPluginManager().registerEvents(this.chatListener, this); getServer().getPluginManager().registerEvents(this.entityListener, this); getServer().getPluginManager().registerEvents(this.exploitListener, this); getServer().getPluginManager().registerEvents(this.blockListener, this); getServer().getPluginManager().registerEvents(this.serverListener, this); getServer().getPluginManager().registerEvents(this.appearanceListener, this); // since some other plugins execute commands directly through this command interface, provide it this.getCommand(this.refCommand).setExecutor(this); postEnable(); this.loadSuccessful = true; } @Override public GsonBuilder getGsonBuilder() { return new GsonBuilder() .setPrettyPrinting() .disableHtmlEscaping() .excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE) .registerTypeAdapter(LazyLocation.class, new LocationTypeAdapter()) .registerTypeAdapter(TerritoryAccess.class, new TerritoryAccess()) .registerTypeAdapter(Rel.class, new RelTypeAdapter()) .registerTypeAdapter(FPerm.class, new FPermTypeAdapter()) .registerTypeAdapter(FFlag.class, new FFlagTypeAdapter()); } @Override public void onDisable() { // only save data if plugin actually completely loaded successfully if (this.loadSuccessful) { Board.save(); Conf.save(); } EssentialsFeatures.unhookChat(); if (AutoLeaveTask != null) { this.getServer().getScheduler().cancelTask(AutoLeaveTask); AutoLeaveTask = null; } super.onDisable(); } public void startAutoLeaveTask(boolean restartIfRunning) { if (AutoLeaveTask != null) { if ( ! restartIfRunning) return; this.getServer().getScheduler().cancelTask(AutoLeaveTask); } if (Conf.autoLeaveRoutineRunsEveryXMinutes > 0.0) { long ticks = (long)(20 * 60 * Conf.autoLeaveRoutineRunsEveryXMinutes); AutoLeaveTask = getServer().getScheduler().scheduleSyncRepeatingTask(this, new AutoLeaveTask(), ticks, ticks); } } @Override public void postAutoSave() { Board.save(); Conf.save(); } @Override public boolean logPlayerCommands() { return Conf.logPlayerCommands; } @Override public boolean handleCommand(CommandSender sender, String commandString, boolean testOnly) { if (sender instanceof Player && FactionsPlayerListener.preventCommand(commandString, (Player)sender)) return true; return super.handleCommand(sender, commandString, testOnly); } @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] split) { // if bare command at this point, it has already been handled by MPlugin's command listeners if (split == null || split.length == 0) return true; // otherwise, needs to be handled; presumably another plugin directly ran the command String cmd = Conf.baseCommandAliases.isEmpty() ? "/f" : "/" + Conf.baseCommandAliases.get(0); return handleCommand(sender, cmd + " " + TextUtil.implode(Arrays.asList(split), " "), false); } // -------------------------------------------- // // Functions for other plugins to hook into // -------------------------------------------- // // This value will be updated whenever new hooks are added public int hookSupportVersion() { return 3; } // If another plugin is handling insertion of chat tags, this should be used to notify Factions public void handleFactionTagExternally(boolean notByFactions) { Conf.chatTagHandledByAnotherPlugin = notByFactions; } // Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat // enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand() public boolean shouldLetFactionsHandleThisChat(AsyncPlayerChatEvent event) { if (event == null) return false; return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage())); } // Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels, // local chat, or anything else which targets individual recipients, so Faction Chat can be done /** * @deprecated As of release 1.8, there is no built in faction chat. */ public boolean isPlayerFactionChatting(Player player) { return false; } // Is this chat message actually a Factions command, and thus should be left alone by other plugins? public boolean isFactionsCommand(String check) { if (check == null || check.isEmpty()) return false; return this.handleCommand(null, check, true); } // Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat public String getPlayerFactionTag(Player player) { return getPlayerFactionTagRelation(player, null); } // Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag public String getPlayerFactionTagRelation(Player speaker, Player listener) { String tag = "~"; if (speaker == null) return tag; FPlayer me = FPlayers.i.get(speaker); if (me == null) return tag; // if listener isn't set, or config option is disabled, give back uncolored tag if (listener == null || !Conf.chatParseTagsColored) { tag = me.getChatTag().trim(); } else { FPlayer you = FPlayers.i.get(listener); if (you == null) tag = me.getChatTag().trim(); else // everything checks out, give the colored tag tag = me.getChatTag(you).trim(); } if (tag.isEmpty()) tag = "~"; return tag; } // Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat public String getPlayerTitle(Player player) { if (player == null) return ""; FPlayer me = FPlayers.i.get(player); if (me == null) return ""; return me.getTitle().trim(); } // Get a list of all faction tags (names) public Set getFactionTags() { Set tags = new HashSet(); for (Faction faction : Factions.i.get()) { tags.add(faction.getTag()); } return tags; } // Get a list of all players in the specified faction public Set getPlayersInFaction(String factionTag) { Set players = new HashSet(); Faction faction = Factions.i.getByTag(factionTag); if (faction != null) { for (FPlayer fplayer : faction.getFPlayers()) { players.add(fplayer.getName()); } } return players; } // Get a list of all online players in the specified faction public Set getOnlinePlayersInFaction(String factionTag) { Set players = new HashSet(); Faction faction = Factions.i.getByTag(factionTag); if (faction != null) { for (FPlayer fplayer : faction.getFPlayersWhereOnline(true)) { players.add(fplayer.getName()); } } return players; } // check if player is allowed to build/destroy in a particular location public boolean isPlayerAllowedToBuildHere(Player player, Location location) { return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true); } // check if player is allowed to interact with the specified block (doors/chests/whatever) public boolean isPlayerAllowedToInteractWith(Player player, Block block) { return FactionsPlayerListener.canPlayerUseBlock(player, block, true); } // check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material) { return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true); } }