package com.massivecraft.factions.cmd; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Rel; public class CmdPromote extends FCommand { public CmdPromote() { super(); this.aliases.add("promote"); this.requiredArgs.add("player name"); //this.optionalArgs.put("", ""); this.permission = Permission.PROMOTE.node; this.disableOnLock = true; //To promote someone from recruit -> member you must be an officer. //To promote someone from member -> officer you must be a leader. //We'll handle this internally senderMustBePlayer = true; senderMustBeMember = false; senderMustBeOfficer = false; senderMustBeLeader = false; } @Override public void perform() { FPlayer you = this.argAsBestFPlayerMatch(0); if (you == null) return; if (you.getFaction() != myFaction) { msg("%s is not a member in your faction.", you.describeTo(fme, true)); return; } if (you == fme) { msg("The target player mustn't be yourself."); return; } if (you.getRole() == Rel.RECRUIT) { if (!fme.getRole().isAtLeast(Rel.OFFICER)) { msg("You must be an officer to promote someone to member."); return; } you.setRole(Rel.MEMBER); myFaction.msg("%s was promoted to being a member of your faction.", you.describeTo(myFaction, true)); } else if (you.getRole() == Rel.MEMBER) { if (!fme.getRole().isAtLeast(Rel.LEADER)) { msg("You must be the leader to promote someone to officer."); return; } // Give you.setRole(Rel.OFFICER); myFaction.msg("%s was promoted to being a officer in your faction.", you.describeTo(myFaction, true)); } } }