package com.massivecraft.factions.cmd; import org.bukkit.Bukkit; import com.massivecraft.factions.Conf; import com.massivecraft.factions.Faction; import com.massivecraft.factions.event.FactionRelationEvent; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.struct.FFlag; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Rel; public abstract class FRelationCommand extends FCommand { public Rel targetRelation; public FRelationCommand() { super(); this.requiredArgs.add("faction"); //this.optionalArgs.put("", ""); this.permission = Permission.RELATION.node; this.disableOnLock = true; senderMustBePlayer = true; senderMustBeMember = false; senderMustBeOfficer = true; senderMustBeLeader = false; } @Override public void perform() { Faction them = this.argAsFaction(0); if (them == null) return; /*if ( ! them.isNormal()) { msg("Nope! You can't."); return; }*/ if (them == myFaction) { msg("Nope! You can't declare a relation to yourself :)"); return; } if (myFaction.getRelationWish(them) == targetRelation) { msg("You already have that relation wish set with %s.", them.getTag()); return; } // if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay if ( ! payForCommand(targetRelation.getRelationCost(), "to change a relation wish", "for changing a relation wish")) return; // try to set the new relation Rel oldRelation = myFaction.getRelationTo(them, true); myFaction.setRelationWish(them, targetRelation); Rel currentRelation = myFaction.getRelationTo(them, true); // if the relation change was successful if (targetRelation == currentRelation) { // trigger the faction relation event FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation); Bukkit.getServer().getPluginManager().callEvent(relationEvent); them.msg("%s is now %s.", myFaction.describeTo(them, true), targetRelation.getDescFactionOne()); myFaction.msg("%s is now %s.", them.describeTo(myFaction, true), targetRelation.getDescFactionOne()); } // inform the other faction of your request else { them.msg("%s wishes to be %s.", myFaction.describeTo(them, true), targetRelation.getColor()+targetRelation.getDescFactionOne()); them.msg("Type /"+Conf.baseCommandAliases.get(0)+" "+targetRelation+" "+myFaction.getTag()+" to accept."); myFaction.msg("%s were informed that you wish to be %s.", them.describeTo(myFaction, true), targetRelation.getColor()+targetRelation.getDescFactionOne()); } // TODO: The ally case should work!! // * this might have to be bumped up to make that happen, & allow ALLY,NEUTRAL only if ( targetRelation != Rel.TRUCE && them.getFlag(FFlag.PEACEFUL)) { them.msg("This will have no effect while your faction is peaceful."); myFaction.msg("This will have no effect while their faction is peaceful."); } if ( targetRelation != Rel.TRUCE && myFaction.getFlag(FFlag.PEACEFUL)) { them.msg("This will have no effect while their faction is peaceful."); myFaction.msg("This will have no effect while your faction is peaceful."); } SpoutFeatures.updateTitle(myFaction, them); SpoutFeatures.updateTitle(them, myFaction); SpoutFeatures.updateTerritoryDisplayLoc(null); } }