package com.massivecraft.factions; import com.massivecraft.factions.adapter.BoardAdapter; import com.massivecraft.factions.adapter.BoardMapAdapter; import com.massivecraft.factions.adapter.FFlagAdapter; import com.massivecraft.factions.adapter.FPermAdapter; import com.massivecraft.factions.adapter.RelAdapter; import com.massivecraft.factions.adapter.TerritoryAccessAdapter; import com.massivecraft.factions.chat.modifier.ChatModifierLc; import com.massivecraft.factions.chat.modifier.ChatModifierLp; import com.massivecraft.factions.chat.modifier.ChatModifierParse; import com.massivecraft.factions.chat.modifier.ChatModifierRp; import com.massivecraft.factions.chat.modifier.ChatModifierUc; import com.massivecraft.factions.chat.modifier.ChatModifierUcf; import com.massivecraft.factions.chat.tag.ChatTagRelcolor; import com.massivecraft.factions.chat.tag.ChatTagRole; import com.massivecraft.factions.chat.tag.ChatTagRoleprefix; import com.massivecraft.factions.chat.tag.ChatTagTag; import com.massivecraft.factions.chat.tag.ChatTagTagforce; import com.massivecraft.factions.chat.tag.ChatTagTitle; import com.massivecraft.factions.cmd.*; import com.massivecraft.factions.entity.Board; import com.massivecraft.factions.entity.BoardColls; import com.massivecraft.factions.entity.FPlayerColls; import com.massivecraft.factions.entity.FactionColls; import com.massivecraft.factions.entity.MConfColl; import com.massivecraft.factions.integration.LWCFeatures; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.integration.herochat.HerochatFeatures; import com.massivecraft.factions.listeners.FactionsListenerChat; import com.massivecraft.factions.listeners.FactionsListenerEcon; import com.massivecraft.factions.listeners.FactionsListenerExploit; import com.massivecraft.factions.listeners.FactionsListenerMain; import com.massivecraft.factions.listeners.FactionsListenerSpout; import com.massivecraft.factions.listeners.TodoFactionsPlayerListener; import com.massivecraft.factions.task.AutoLeaveTask; import com.massivecraft.factions.task.EconLandRewardTask; import com.massivecraft.mcore.MPlugin; import com.massivecraft.mcore.usys.Aspect; import com.massivecraft.mcore.usys.AspectColl; import com.massivecraft.mcore.usys.Multiverse; import com.massivecraft.mcore.util.MUtil; import com.massivecraft.mcore.xlib.gson.GsonBuilder; public class Factions extends MPlugin { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static Factions i; public static Factions get() { return i; } public Factions() { Factions.i = this; } // -------------------------------------------- // // FIELDS // -------------------------------------------- // // Commands private CmdFactions outerCmdFactions; public CmdFactions getOuterCmdFactions() { return this.outerCmdFactions; } // Listeners public TodoFactionsPlayerListener playerListener; // Aspects private Aspect aspect; public Aspect getAspect() { return this.aspect; } public Multiverse getMultiverse() { return this.getAspect().getMultiverse(); } // Database Initialized private boolean databaseInitialized; public boolean isDatabaseInitialized() { return this.databaseInitialized; } // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public void onEnable() { if ( ! preEnable()) return; // Load Server Config ConfServer.get().load(); // Initialize Aspects this.aspect = AspectColl.get().get(Const.ASPECT_ID, true); this.aspect.register(); this.aspect.setDesc( "If the factions system even is enabled and how it's configured.", "What factions exists and what players belong to them." ); // Register Faction accountId Extractor // TODO: Perhaps this should be placed in the econ integration somewhere? MUtil.registerExtractor(String.class, "accountId", ExtractorFactionAccountId.get()); // Initialize Collections this.databaseInitialized = false; MConfColl.get().init(); FPlayerColls.get().init(); FactionColls.get().init(); BoardColls.get().init(); FactionColls.get().reindexFPlayers(); this.databaseInitialized = true; // Commands this.outerCmdFactions = new CmdFactions(); this.outerCmdFactions.register(this); // Setup Listeners FactionsListenerMain.get().setup(); FactionsListenerChat.get().setup(); FactionsListenerExploit.get().setup(); // TODO: This listener is a work in progress. // The goal is that the Econ integration should be completely based on listening to our own events. // Right now only a few situations are handled through this listener. FactionsListenerEcon.get().setup(); // TODO: The same goes for this one: FactionsListenerSpout.get().setup(); // TODO: Get rid of this one this.playerListener = new TodoFactionsPlayerListener(); getServer().getPluginManager().registerEvents(this.playerListener, this); // Schedule recurring non-tps-dependent tasks AutoLeaveTask.get().schedule(this); EconLandRewardTask.get().schedule(this); // Register built in chat modifiers ChatModifierLc.get().register(); ChatModifierLp.get().register(); ChatModifierParse.get().register(); ChatModifierRp.get().register(); ChatModifierUc.get().register(); ChatModifierUcf.get().register(); // Register built in chat tags ChatTagRelcolor.get().register(); ChatTagRole.get().register(); ChatTagRoleprefix.get().register(); ChatTagTag.get().register(); ChatTagTagforce.get().register(); ChatTagTitle.get().register(); // Integrate this.integrate(HerochatFeatures.get()); SpoutFeatures.setup(); LWCFeatures.setup(); if (ConfServer.worldGuardChecking) { Worldguard.init(this); } postEnable(); } @Override public GsonBuilder getGsonBuilder() { return super.getGsonBuilder() .registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get()) .registerTypeAdapter(Board.class, BoardAdapter.get()) .registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get()) .registerTypeAdapter(Rel.class, RelAdapter.get()) .registerTypeAdapter(FPerm.class, FPermAdapter.get()) .registerTypeAdapter(FFlag.class, FFlagAdapter.get()) ; } // -------------------------------------------- // // Functions for other plugins to hook into // -------------------------------------------- // // TODO: This "outer API" is removed. I should ensure these features are // available using the appropriate classes and then remove this commented out section below. /* // Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat public String getPlayerFactionTag(Player player) { return getPlayerFactionTagRelation(player, null); } // Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag public String getPlayerFactionTagRelation(Player speaker, Player listener) { String tag = "~"; if (speaker == null) return tag; FPlayer me = FPlayerColl.i.get(speaker); if (me == null) return tag; // if listener isn't set, or config option is disabled, give back uncolored tag if (listener == null || !ConfServer.chatParseTagsColored) { tag = me.getChatTag().trim(); } else { FPlayer you = FPlayerColl.i.get(listener); if (you == null) tag = me.getChatTag().trim(); else // everything checks out, give the colored tag tag = me.getChatTag(you).trim(); } if (tag.isEmpty()) tag = "~"; return tag; } // Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat public String getPlayerTitle(Player player) { if (player == null) return ""; FPlayer me = FPlayerColl.i.get(player); if (me == null) return ""; return me.getTitle().trim(); } // Get a list of all faction tags (names) public Set getFactionTags() { Set tags = new HashSet(); for (Faction faction : FactionColl.i.get()) { tags.add(faction.getTag()); } return tags; } // Get a list of all players in the specified faction public Set getPlayersInFaction(String factionTag) { Set players = new HashSet(); Faction faction = FactionColl.i.getByTag(factionTag); if (faction != null) { for (FPlayer fplayer : faction.getFPlayers()) { players.add(fplayer.getName()); } } return players; } // Get a list of all online players in the specified faction public Set getOnlinePlayersInFaction(String factionTag) { Set players = new HashSet(); Faction faction = FactionColl.i.getByTag(factionTag); if (faction != null) { for (FPlayer fplayer : faction.getFPlayersWhereOnline(true)) { players.add(fplayer.getName()); } } return players; } // check if player is allowed to build/destroy in a particular location public boolean isPlayerAllowedToBuildHere(Player player, Location location) { return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true); } // check if player is allowed to interact with the specified block (doors/chests/whatever) public boolean isPlayerAllowedToInteractWith(Player player, Block block) { return FactionsPlayerListener.canPlayerUseBlock(player, block, true); } // check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material) { return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true); } */ }