package com.massivecraft.factions.cmd; import org.bukkit.Bukkit; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayers; import com.massivecraft.factions.Faction; import com.massivecraft.factions.Perm; import com.massivecraft.factions.event.FPlayerJoinEvent; import com.massivecraft.factions.struct.Rel; import com.massivecraft.factions.util.RelationUtil; public class CmdLeader extends FCommand { public CmdLeader() { super(); this.aliases.add("leader"); this.requiredArgs.add("player"); this.optionalArgs.put("faction", "your"); this.permission = Perm.LEADER.node; this.disableOnLock = true; senderMustBePlayer = false; senderMustBeMember = false; senderMustBeOfficer = false; senderMustBeLeader = false; } @Override public void perform() { FPlayer newLeader = this.argAsBestFPlayerMatch(0); if (newLeader == null) return; Faction targetFaction = this.argAsFaction(1, myFaction); if (targetFaction == null) return; FPlayer targetFactionCurrentLeader = targetFaction.getFPlayerLeader(); // We now have fplayer and the target faction if (this.senderIsConsole || fme.hasAdminMode() || Perm.LEADER_ANY.has(sender, false)) { // Do whatever you wish } else { // Follow the standard rules if (fme.getRole() != Rel.LEADER || targetFaction != myFaction) { sender.sendMessage(p.txt.parse("You must be leader of the faction to %s.", this.getHelpShort())); return; } if (newLeader.getFaction() != myFaction) { msg("%s is not a member in the faction.", newLeader.describeTo(fme, true)); return; } if (newLeader == fme) { msg("The target player musn't be yourself."); return; } } // only perform a FPlayerJoinEvent when newLeader isn't actually in the faction if (newLeader.getFaction() != targetFaction) { FPlayerJoinEvent event = new FPlayerJoinEvent(FPlayers.i.get(me),targetFaction,FPlayerJoinEvent.PlayerJoinReason.LEADER); Bukkit.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) return; } // if target player is currently leader, demote and replace him if (targetFactionCurrentLeader == newLeader) { targetFaction.promoteNewLeader(); msg("You have demoted %s from the position of faction leader.", newLeader.describeTo(fme, true)); newLeader.msg("You have been demoted from the position of faction leader by %s.", senderIsConsole ? "a server admin" : fme.describeTo(newLeader, true)); return; } // Perform the switching if (targetFactionCurrentLeader != null) { targetFactionCurrentLeader.setRole(Rel.OFFICER); } newLeader.setFaction(targetFaction); newLeader.setRole(Rel.LEADER); msg("You have promoted %s to the position of faction leader.", newLeader.describeTo(fme, true)); // Inform all players for (FPlayer fplayer : FPlayers.i.getOnline()) { fplayer.msg("%s gave %s the leadership of %s.", senderIsConsole ? "A server admin" : RelationUtil.describeThatToMe(fme, fplayer, true), newLeader.describeTo(fplayer), targetFaction.describeTo(fplayer)); } } }