package com.massivecraft.factions; import java.util.*; import org.bukkit.*; import org.bukkit.event.EventPriority; import com.massivecraft.mcore.SimpleConfig; import com.massivecraft.mcore.util.MUtil; public class ConfServer extends SimpleConfig { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static transient ConfServer i = new ConfServer(); public static ConfServer get() { return i; } public ConfServer() { super(Factions.get()); } // -------------------------------------------- // // CORE // -------------------------------------------- // public static List baseCommandAliases = MUtil.list("f"); public static String dburi = "default"; // -------------------------------------------- // // COLORS // -------------------------------------------- // public static ChatColor colorMember = ChatColor.GREEN; public static ChatColor colorAlly = ChatColor.DARK_PURPLE; public static ChatColor colorTruce = ChatColor.LIGHT_PURPLE; public static ChatColor colorNeutral = ChatColor.WHITE; public static ChatColor colorEnemy = ChatColor.RED; public static ChatColor colorNoPVP = ChatColor.GOLD; public static ChatColor colorFriendlyFire = ChatColor.DARK_RED; //public static ChatColor colorWilderness = ChatColor.DARK_GREEN; // -------------------------------------------- // // DOUBTFULLY CONFIGURABLE DEFAULTS (TODO) // -------------------------------------------- // public static Map factionFlagDefaults; //public static Map factionFlagIsChangeable; public static Map> factionPermDefaults; // TODO: Shouldn't this be a constant rather? public static Rel factionRankDefault = Rel.RECRUIT; // -------------------------------------------- // // POWER // -------------------------------------------- // public static double powerMax = 10.0; public static double powerMin = -10.0; public static double powerStarting = 10.0; // New players start out with this power level public static double powerPerDeath = -4.0; // A death makes you lose 4 power public static double powerPerHourOnline = 10.0; public static double powerPerHourOffline = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less public static double powerLimitGainOnline = 10.0; public static double powerLimitGainOffline = 0.0; public static double powerLimitLossOnline = -10.0; public static double powerLimitLossOffline = 0.0; public static boolean scaleNegativePower = false; // Power regeneration rate increase as power decreases public static double scaleNegativeDivisor = 40.0; // Divisor for inverse power regeneration curve public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts) // -------------------------------------------- // // PREFIXES // -------------------------------------------- // public static String prefixLeader = "**"; public static String prefixOfficer = "*"; public static String prefixMember = "+"; public static String prefixRecruit = "-"; // -------------------------------------------- // // CORE // -------------------------------------------- // public static int factionTagLengthMin = 3; public static int factionTagLengthMax = 10; public static boolean factionTagForceUpperCase = false; public static boolean newFactionsDefaultOpen = false; // when faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit public static int factionMemberLimit = 0; // what faction ID to start new players in when they first join the server; default is 0, "no faction" public static String newPlayerStartingFactionID = Const.FACTIONID_NONE; // Disallow joining/leaving/kicking while power is negative public static boolean canLeaveWithNegativePower = true; // -------------------------------------------- // // CHAT // -------------------------------------------- // // We offer a simple standard way to set the format public static boolean chatSetFormat = false; public static EventPriority chatSetFormatAt = EventPriority.LOWEST; public static String chatSetFormatTo = "<{faction_relcolor}§l{faction_roleprefix}§r{faction_relcolor}{faction_tag_pr}§f%s> %s"; // We offer a simple standard way to parse the chat tags public static boolean chatParseTags = true; public static EventPriority chatParseTagsAt = EventPriority.LOW; // TODO: What is this line and can I get rid of it? public static String chatTagFormat = "%s"+ChatColor.WHITE; // This one is almost deprecated now right? or is it? // HeroChat: The Faction Channel public static String herochatFactionName = "Faction"; public static String herochatFactionNick = "F"; public static String herochatFactionFormat = "{color}[&l{nick}&r{color} &l{faction_roleprefix}&r{color}{faction_title_pr}{sender}{color}] &f{msg}"; public static ChatColor herochatFactionColor = ChatColor.GREEN; public static int herochatFactionDistance = 0; public static boolean herochatFactionIsShortcutAllowed = false; public static boolean herochatFactionCrossWorld = true; public static boolean herochatFactionMuted = false; public static Set herochatFactionWorlds = new HashSet(); // HeroChat: The Allies Channel public static String herochatAlliesName = "Allies"; public static String herochatAlliesNick = "A"; public static String herochatAlliesFormat = "{color}[&l{nick}&r&f {faction_relcolor}&l{faction_roleprefix}&r{faction_relcolor}{faction_tag_pr}{sender}{color}] &f{msg}"; public static ChatColor herochatAlliesColor = ChatColor.DARK_PURPLE; public static int herochatAlliesDistance = 0; public static boolean herochatAlliesIsShortcutAllowed = false; public static boolean herochatAlliesCrossWorld = true; public static boolean herochatAlliesMuted = false; public static Set herochatAlliesWorlds = new HashSet(); // -------------------------------------------- // // AUTO LEAVE // -------------------------------------------- // public static double autoLeaveAfterDaysOfInactivity = 10.0; public static double autoLeaveRoutineRunsEveryXMinutes = 5.0; public static boolean removePlayerDataWhenBanned = true; // -------------------------------------------- // // INTEGRATION: WORLD GUARD // -------------------------------------------- // public static boolean worldGuardChecking = false; // -------------------------------------------- // // INTEGRATION: LWC // -------------------------------------------- // public static boolean lwcIntegration = false; public static boolean onUnclaimResetLwcLocks = false; public static boolean onCaptureResetLwcLocks = false; // -------------------------------------------- // // LOGGING // -------------------------------------------- // public static boolean logFactionCreate = true; public static boolean logFactionDisband = true; public static boolean logFactionJoin = true; public static boolean logFactionKick = true; public static boolean logFactionLeave = true; public static boolean logLandClaims = true; public static boolean logLandUnclaims = true; public static boolean logMoneyTransactions = true; public static boolean logPlayerCommands = true; // -------------------------------------------- // // EXPLOITS // -------------------------------------------- // public static boolean handleExploitObsidianGenerators = true; public static boolean handleExploitEnderPearlClipping = true; public static boolean handleExploitInteractionSpam = true; public static boolean handleExploitTNTWaterlog = false; // -------------------------------------------- // // HOMES // -------------------------------------------- // public static boolean homesEnabled = true; public static boolean homesMustBeInClaimedTerritory = true; public static boolean homesTeleportCommandEnabled = true; public static boolean homesTeleportAllowedFromEnemyTerritory = true; public static boolean homesTeleportAllowedFromDifferentWorld = true; public static double homesTeleportAllowedEnemyDistance = 32.0; public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true; // TODO: This one should not be in the config should it? It should be built into the enum? public static Rel friendlyFireFromRel = Rel.TRUCE; public static boolean disablePVPForFactionlessPlayers = false; public static boolean enablePVPAgainstFactionlessInAttackersLand = false; //public static boolean peacefulMembersDisablePowerLoss = true; public static boolean permanentFactionsDisableLeaderPromotion = false; public static boolean claimsMustBeConnected = false; public static boolean claimingFromOthersAllowed = true; public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true; public static int claimsRequireMinFactionMembers = 1; public static int claimedLandsMax = 0; // if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit public static int radiusClaimFailureLimit = 9; //public static double considerFactionsReallyOfflineAfterXMinutes = 0.0; public static int actionDeniedPainAmount = 2; // commands which will be prevented if the player is a member of a permanent faction public static Set permanentFactionMemberDenyCommands = new LinkedHashSet(); // commands which will be prevented when in claimed territory of another faction public static Set territoryNeutralDenyCommands = new LinkedHashSet(); public static Set territoryEnemyDenyCommands = MUtil.set("home", "sethome", "spawn", "tpahere", "tpaccept", "tpa", "warp"); public static double territoryShieldFactor = 0.3; // for claimed areas where further faction-member ownership can be defined public static boolean pistonProtectionThroughDenyBuild = true; // Spout features public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that public static boolean spoutHealthBarUnderNames = true; // Show healthbar under player names. public static String spoutHealthBarLeft = "{c}["; public static String spoutHealthBarSolid = "|"; public static String spoutHealthBarBetween = "&8"; public static String spoutHealthBarEmpty = "|"; public static String spoutHealthBarRight = "{c}]"; public static double spoutHealthBarSolidsPerEmpty = 1d; public static String spoutHealthBarColorTag = "{c}"; public static int spoutHealthBarWidth = 30; public static Map spoutHealthBarColorUnderQuota = MUtil.map( 1.0d, "&2", 0.8d, "&a", 0.5d, "&e", 0.4d, "&6", 0.3d, "&c", 0.2d, "&4" ); public static boolean spoutCapes = true; // Show faction capes public static int spoutTerritoryDisplayPosition = 1; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag public static boolean spoutTerritoryAccessShow = true; // show occasional territory access info as well ("access granted" or "access restricted" if relevant) public static boolean spoutTerritoryNoticeShow = true; // show additional brief territory notice near center of screen, to be sure player notices transition public static int spoutTerritoryNoticeTop = 40; // how far down the screen to place the additional notice public static boolean spoutTerritoryNoticeShowDescription = false; // whether to show the faction description in the notice, not just the faction tag public static float spoutTerritoryNoticeSize = 1.5f; // text scale (size) for notice public static float spoutTerritoryNoticeLeaveAfterSeconds = 2.00f; // how many seconds before the notice goes away // -------------------------------------------- // // INTEGRATION: ECONOMY // -------------------------------------------- // public static boolean econEnabled = false; public static String econUniverseAccount = ""; public static double econCostClaimWilderness = 30.0; public static double econCostClaimFromFactionBonus = 30.0; public static double econClaimAdditionalMultiplier = 0.5; public static double econClaimRefundMultiplier = 0.7; public static double econClaimUnconnectedFee = 0.0; public static double econCostCreate = 100.0; public static double econCostSethome = 30.0; public static double econCostJoin = 0.0; public static double econCostLeave = 0.0; public static double econCostKick = 0.0; public static double econCostInvite = 0.0; public static double econCostHome = 0.0; public static double econCostTag = 0.0; public static double econCostDesc = 0.0; public static double econCostTitle = 0.0; public static double econCostList = 0.0; public static double econCostMap = 0.0; public static double econCostPower = 0.0; public static double econCostShow = 0.0; public static double econCostOpen = 0.0; public static double econCostAlly = 0.0; public static double econCostTruce = 0.0; public static double econCostNeutral = 0.0; public static double econCostEnemy = 0.0; public static int econLandRewardTaskRunsEveryXMinutes = 20; public static double econLandReward = 0.00; //Faction banks, to pay for land claiming and other costs instead of individuals paying for them public static boolean bankEnabled = true; //public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. // -------------------------------------------- // // DERPY OVERRIDES // -------------------------------------------- // // mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections public static Set playersWhoBypassAllProtection = new LinkedHashSet(); public static Set worldsNoClaiming = new LinkedHashSet(); // TODO: Should worldsNoPowerLoss rather be a bukkit permission node? public static Set worldsNoPowerLoss = new LinkedHashSet(); public static Set worldsIgnorePvP = new LinkedHashSet(); // TODO: A better solution Would be to have One wilderness faction per world. //public static Set worldsNoWildernessProtection = new LinkedHashSet(); // -------------------------------------------- // // STATIC CONSTRUCTOR TO GET RID OF (TODO) // -------------------------------------------- // static { factionFlagDefaults = new LinkedHashMap(); for (FFlag flag : FFlag.values()) { factionFlagDefaults.put(flag, flag.defaultDefaultValue); } factionPermDefaults = new LinkedHashMap>(); for (FPerm perm: FPerm.values()) { factionPermDefaults.put(perm, perm.defaultDefaultValue); } } }