package com.massivecraft.factions; import com.massivecraft.factions.adapters.BoardAdapter; import com.massivecraft.factions.adapters.BoardMapAdapter; import com.massivecraft.factions.adapters.FFlagAdapter; import com.massivecraft.factions.adapters.FPermAdapter; import com.massivecraft.factions.adapters.RelAdapter; import com.massivecraft.factions.adapters.TerritoryAccessAdapter; import com.massivecraft.factions.cmd.*; import com.massivecraft.factions.integration.herochat.HerochatFeatures; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.integration.LWCFeatures; import com.massivecraft.factions.integration.SpoutFeatures; import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.listeners.FactionsBlockListener; import com.massivecraft.factions.listeners.FactionsChatListener; import com.massivecraft.factions.listeners.FactionsEntityListener; import com.massivecraft.factions.listeners.FactionsExploitListener; import com.massivecraft.factions.listeners.FactionsPlayerListener; import com.massivecraft.factions.util.AutoLeaveTask; import com.massivecraft.factions.util.EconLandRewardTask; import com.massivecraft.mcore.MPlugin; import com.massivecraft.mcore.xlib.gson.GsonBuilder; public class Factions extends MPlugin { // -------------------------------------------- // // INSTANCE & CONSTRUCT // -------------------------------------------- // private static Factions i; public static Factions get() { return i; } public Factions() { Factions.i = this; } // -------------------------------------------- // // FIELDS // -------------------------------------------- // // Commands private CmdFactions outerCmdFactions; public CmdFactions getOuterCmdFactions() { return this.outerCmdFactions; } // Listeners public FactionsPlayerListener playerListener; public FactionsChatListener chatListener; public FactionsEntityListener entityListener; public FactionsExploitListener exploitListener; public FactionsBlockListener blockListener; // Task Ids private Integer AutoLeaveTask = null; private Integer econLandRewardTaskID = null; // -------------------------------------------- // // OVERRIDE // -------------------------------------------- // @Override public void onEnable() { if ( ! preEnable()) return; // Load Server Config ConfServer.get().load(); // Initialize Collections FPlayerColl.get().init(); FactionColl.get().init(); BoardColl.get().init(); // Commands this.outerCmdFactions = new CmdFactions(); this.outerCmdFactions.register(this); SpoutFeatures.setup(); Econ.setup(); HerochatFeatures.setup(); LWCFeatures.setup(); if (ConfServer.worldGuardChecking) { Worldguard.init(this); } // start up task which runs the autoLeaveAfterDaysOfInactivity routine startAutoLeaveTask(false); // start up task which runs the econLandRewardRoutine startEconLandRewardTask(false); // Register Event Handlers MainListener.get().setup(); this.playerListener = new FactionsPlayerListener(); getServer().getPluginManager().registerEvents(this.playerListener, this); this.chatListener = new FactionsChatListener(); getServer().getPluginManager().registerEvents(this.chatListener, this); this.entityListener = new FactionsEntityListener(); getServer().getPluginManager().registerEvents(this.entityListener, this); this.exploitListener = new FactionsExploitListener(); getServer().getPluginManager().registerEvents(this.exploitListener, this); this.blockListener = new FactionsBlockListener(); getServer().getPluginManager().registerEvents(this.blockListener, this); postEnable(); } @Override public GsonBuilder getGsonBuilder() { return super.getGsonBuilder() .registerTypeAdapter(TerritoryAccess.class, TerritoryAccessAdapter.get()) .registerTypeAdapter(Board.class, BoardAdapter.get()) .registerTypeAdapter(Board.MAP_TYPE, BoardMapAdapter.get()) .registerTypeAdapter(Rel.class, new RelAdapter()) .registerTypeAdapter(FPerm.class, new FPermAdapter()) .registerTypeAdapter(FFlag.class, new FFlagAdapter()) ; } @Override public void onDisable() { if (AutoLeaveTask != null) { this.getServer().getScheduler().cancelTask(AutoLeaveTask); AutoLeaveTask = null; } super.onDisable(); } // public void startAutoLeaveTask(boolean restartIfRunning) { if (AutoLeaveTask != null) { if ( ! restartIfRunning) return; this.getServer().getScheduler().cancelTask(AutoLeaveTask); } if (ConfServer.autoLeaveRoutineRunsEveryXMinutes > 0.0) { long ticks = (long)(20 * 60 * ConfServer.autoLeaveRoutineRunsEveryXMinutes); AutoLeaveTask = getServer().getScheduler().scheduleSyncRepeatingTask(this, new AutoLeaveTask(), ticks, ticks); } } public void startEconLandRewardTask(boolean restartIfRunning) { if (econLandRewardTaskID != null) { if (!restartIfRunning) return; this.getServer().getScheduler().cancelTask(econLandRewardTaskID); } if ( ConfServer.econEnabled && ConfServer.econLandRewardTaskRunsEveryXMinutes > 0.0 && ConfServer.econLandReward > 0.0 ) { long ticks = (long)(20 * 60 * ConfServer.econLandRewardTaskRunsEveryXMinutes); econLandRewardTaskID = getServer().getScheduler().scheduleSyncRepeatingTask(this, new EconLandRewardTask(), ticks, ticks); } } // -------------------------------------------- // // Functions for other plugins to hook into // -------------------------------------------- // // TODO: This "outer API" is removed. I should ensure these features are // available using the appropriate classes and then remove this commented out section below. /* // This value will be updated whenever new hooks are added public int hookSupportVersion() { return 3; } // If another plugin is handling insertion of chat tags, this should be used to notify Factions public void handleFactionTagExternally(boolean notByFactions) { ConfServer.chatTagHandledByAnotherPlugin = notByFactions; } // Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat public String getPlayerFactionTag(Player player) { return getPlayerFactionTagRelation(player, null); } // Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag public String getPlayerFactionTagRelation(Player speaker, Player listener) { String tag = "~"; if (speaker == null) return tag; FPlayer me = FPlayerColl.i.get(speaker); if (me == null) return tag; // if listener isn't set, or config option is disabled, give back uncolored tag if (listener == null || !ConfServer.chatParseTagsColored) { tag = me.getChatTag().trim(); } else { FPlayer you = FPlayerColl.i.get(listener); if (you == null) tag = me.getChatTag().trim(); else // everything checks out, give the colored tag tag = me.getChatTag(you).trim(); } if (tag.isEmpty()) tag = "~"; return tag; } // Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat public String getPlayerTitle(Player player) { if (player == null) return ""; FPlayer me = FPlayerColl.i.get(player); if (me == null) return ""; return me.getTitle().trim(); } // Get a list of all faction tags (names) public Set getFactionTags() { Set tags = new HashSet(); for (Faction faction : FactionColl.i.get()) { tags.add(faction.getTag()); } return tags; } // Get a list of all players in the specified faction public Set getPlayersInFaction(String factionTag) { Set players = new HashSet(); Faction faction = FactionColl.i.getByTag(factionTag); if (faction != null) { for (FPlayer fplayer : faction.getFPlayers()) { players.add(fplayer.getName()); } } return players; } // Get a list of all online players in the specified faction public Set getOnlinePlayersInFaction(String factionTag) { Set players = new HashSet(); Faction faction = FactionColl.i.getByTag(factionTag); if (faction != null) { for (FPlayer fplayer : faction.getFPlayersWhereOnline(true)) { players.add(fplayer.getName()); } } return players; } // check if player is allowed to build/destroy in a particular location public boolean isPlayerAllowedToBuildHere(Player player, Location location) { return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true); } // check if player is allowed to interact with the specified block (doors/chests/whatever) public boolean isPlayerAllowedToInteractWith(Player player, Block block) { return FactionsPlayerListener.canPlayerUseBlock(player, block, true); } // check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material) { return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true); } */ }